Feb
09
2010
Une version Bêta multijoueur exclusive disponible dès cet été
Montréal, QUEBEC – Le 09 février 2010 – Ubisoft annonce le développement de Tom Clancy™’s Ghost Recon: Future Soldier™ par les studios d’Ubisoft Paris. Ce nouveau jeu sortira fin d’année 2010.
Créé par l’équipe talentueuse à l’origine du succès de Tom Clancy’s Ghost Recon Advanced Warfighter® et de [...]
Feb
03
2010
From TouchArcade:
According to the Ubisoft web site, a new game that takes place in the Assassin’s Creed universe is coming soon, exclusively to the iPhone. Assassin’s Creed II: Multiplayer will utilize a WiFi connection to hunt down three other assassins online in some type of strange top-down stealth-oriented deathmatch.
Assassin’s Creed 2: Multiplayer, an [...]
Feb
01
2010
Here are a few updates related to Ubisoft Montreal’s Assassin’s Creed universe, from the past few days.
Assassin’s Creed II PC specs, date revealed
Made-in-Montreal ‘Assassin’s Creed II’ gets 10 noms for annual video game awards
‘Assassin’s Creed 2: Discovery’ – Ezio steals into the AppStore (see embedded clip)
Altair’s Chronicles sneaks onto WebOS
Battle [...]
Feb
01
2010
From NewsWire.ca:
PIEDMONT, QC, Jan. 28 /CNW Telbec/ – Hybride Technologies, a division of Ubisoft Montreal, has produced 114 stereoscopic shots for James Cameron’s AVATAR, released December 18, 2009. The creators at the Piedmont VFX studio, located in the Laurentians, also provided numerous graphic and technical elements used in a large number of shots produced [...]
Jan
27
2010
From Gamasutra:
In an attempt to make its PC games more secure and take advantage of online services, Ubisoft says it will require constant connectivity in "most" of its upcoming games for the platform.
Ubisoft has been particularly vocal about the severity of PC game piracy, with executives mentioning the issue in numerous analyst conference [...]
Jan
20
2010
From Touch Arcade:
Following the unexpected release and somewhat confusing removal of Ubisoft’s Assassin’s Creed II: Discovery, we managed to get producer Ben Mattes on the phone to discuss the game, but more importantly, the future of Ubisoft’s involvement in the App Store.
We were able to clarify what most people have been wondering about, [...]
Jan
16
2010
From CVG:
Ubisoft has rebooted development on much-delayed title I Am Alive – and is now creating the game with the Splinter Cell engine.
CVG reported this week that the title had been delayed again, and would now not see the light of day until 2011 at the earliest. [...]
Jan
14
2010
From G4tv (via Joystiq):
Though it sounds intriguing and exciting on the outside, there’s something about the X-Play interview with James Cameron we put after the break that kind of bums us out. The director recently told the show, "I’ve got a lot of stories and I don’t have time to make them all as movies. [...]