Tag Archive 'ubisoft'

Feb 09 2010

Ubisoft annonce Tom Clancy’s Ghost Recon: Future Soldier

Published by Chris Comeau under News

Une version Bêta multijoueur exclusive disponible dès cet été
Montréal, QUEBEC – Le 09 février 2010 – Ubisoft annonce le développement de Tom Clancy™’s Ghost Recon: Future Soldier™ par les studios d’Ubisoft Paris. Ce nouveau jeu sortira fin d’année 2010.
Créé par l’équipe talentueuse à l’origine du succès de Tom Clancy’s Ghost Recon Advanced Warfighter® et de [...]

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Feb 03 2010

Mysterious ‘Assassin’s Creed II: Multiplayer’ Announced, for iPhone

Published by Chris Comeau under News

From TouchArcade:
According to the Ubisoft web site, a new game that takes place in the Assassin’s Creed  universe is coming soon, exclusively to the iPhone. Assassin’s Creed II: Multiplayer will utilize a WiFi connection to hunt down three other assassins online in some type of strange top-down stealth-oriented deathmatch.
    Assassin’s Creed 2: Multiplayer, an [...]

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Feb 01 2010

Assassin’s Creed 2 updates: DLC, iPhone, WebOS, PC version, awards

Published by Chris Comeau under News

Here are a few updates related to Ubisoft Montreal’s Assassin’s Creed universe, from the past few days.
 

Assassin’s Creed II PC specs, date revealed
Made-in-Montreal ‘Assassin’s Creed II’ gets 10 noms for annual video game awards
‘Assassin’s Creed 2: Discovery’ – Ezio steals into the AppStore (see embedded clip)
Altair’s Chronicles sneaks onto WebOS
Battle [...]

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Feb 01 2010

Quebec’s VXF expertise: Hybride, proud to have contributed to James Cameron’s AVATAR, No. 1 Worldwide Box Office hit of all time

Published by Chris Comeau under News

From NewsWire.ca:
PIEDMONT, QC, Jan. 28 /CNW Telbec/ – Hybride Technologies, a division of Ubisoft Montreal, has produced 114 stereoscopic shots for James Cameron’s AVATAR, released December 18, 2009. The creators at the Piedmont VFX studio, located in the Laurentians, also provided numerous graphic and technical elements used in a large number of shots produced [...]

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Jan 27 2010

Ubisoft Plans Constant Online Authentication For PC Games

Published by Chris Comeau under News

From Gamasutra:
In an attempt to make its PC games more secure and take advantage of online services, Ubisoft says it will require constant connectivity in "most" of its upcoming games for the platform.
Ubisoft has been particularly vocal about the severity of PC game piracy, with executives mentioning the issue in numerous analyst conference [...]

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Jan 20 2010

‘Assassin’s Creed II: Discovery’ for iPhone to be Re-Released February 1st

Published by Chris Comeau under News

From Touch Arcade:
Following the unexpected release and somewhat confusing removal of Ubisoft’s Assassin’s Creed II: Discovery, we managed to get producer Ben Mattes on the phone to discuss the game, but more importantly, the future of Ubisoft’s involvement in the App Store.
We were able to clarify what most people have been wondering about, [...]

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Jan 16 2010

Ubisoft: I Am Alive gets complete reboot, will use Splinter Cell engine

Published by Chris Comeau under News

From CVG:
Ubisoft has rebooted development on much-delayed title I Am Alive – and is now creating the game with the Splinter Cell engine.
CVG reported this week that the title had been delayed again, and would now not see the light of day until 2011 at the earliest. [...]

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Jan 14 2010

Cameron entertaining possibility of doing more games with Ubisoft

Published by Chris Comeau under Movie

From G4tv (via Joystiq):
Though it sounds intriguing and exciting on the outside, there’s something about the X-Play interview with James Cameron we put after the break that kind of bums us out. The director recently told the show, "I’ve got a lot of stories and I don’t have time to make them all as movies. [...]

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