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	<title>Games Montreal &#187; ubisoft</title>
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	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>Assassin&#8217;s Creed Director Patrice Désilets to Form &#8216;A-Team&#8217; for THQ Montreal</title>
		<link>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/</link>
		<comments>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 11:25:55 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Danny Bilson]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Patrice Desilets]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1737</guid>
		<description><![CDATA[From IndustryGamers:
You may recall that last December publisher THQ announced its  intention to leverage the fantastic video game development pool in  Montreal with a brand-new studio (and the help of the Canadian government). Today, THQ sent word that it&#8217;s finally opened the Montreal studio.
Moreover, the company proudly informed us that they&#8217;ve signed notable [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.industrygamers.com/news/assassins-creed-director-to-form-a-team-for-thq-montreal/">IndustryGamers</a>:</p>
<blockquote><p><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="patricedesilets" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/patricedesilets-300x195.jpg" alt="" width="300" height="195" align="right" /><em>You may recall that last December publisher THQ announced its  intention to leverage the fantastic video game development pool in  Montreal <a href="http://www.industrygamers.com/news/thq-taps-into-montreal-talent-pool-with-new-studio/">with a brand-new studio</a> (and the help of the Canadian government). Today, THQ sent word that it&#8217;s finally opened the Montreal studio.</em></p>
<p><em>Moreover, the company proudly informed us that they&#8217;ve signed notable  games designer <strong>Patrice Désilets</strong>, who&#8217;s known for serving as the  creative director on top Ubisoft games like the</em><em> Assassin&#8217;s Creed franchise and </em><em>Prince of Persia: The Sands of Time.  &#8220;THQ has the exclusive option to have Désilets work from THQ’s new  Montreal studio beginning summer 2011. When he joins the studio,  Désilets will be charged with the hiring of a new team that will develop  new intellectual properties for THQ,&#8221; THQ stated.</em></p>
<div>
<p><em>The man behind Assassin&#8217;s, now spearheading original IP at THQ.</em></p>
</div>
<p><em>“We expect calendar 2011 to be a watershed year for THQ, and adding  developers like Patrice helps ensure our focus on new IP and great games  is charted by leading industry artists,” said Danny Bilson, THQ  Executive Vice President, Core Games, adding, &#8220;Simply put, we can’t wait  for Patrice to join THQ.  Patrice brings a passion for games rich with  action-packed sequences, gripping characters and cinematic flair, and  we’re all looking forward to having him and his newly formed team  develop an all new franchise with us.”</em></p></blockquote>
<p>&#160;</p>
<p>Read the full article on <a href="http://www.industrygamers.com/news/assassins-creed-director-to-form-a-team-for-thq-montreal/">IndustryGamers</a>&#8230;</p>
<p>&#160;</p>
<p><strong>Update</strong>: Le créateur d’Assassin’s Creed écrit à ses fans, sur <a href="http://www.ruefrontenac.com/jfcodere/29085-assassins-creed-fans-exclusivite">RueFrontenac.com</a>:</p>
<blockquote><p><em>Je vais maintenant retourner à mon hibernation créative et  apprécier le temps de qualité que je passe avec ma famille&#8230; J’ai  vraiment hâte de vous revoir tous l’année prochaine à l’E3 2011, où j’en  dirai davantage sur mon avenir. D’ici là, j’espère que vous achèterez  tous AC: Brotherhood et Homefront. En tout cas, c’est ce que moi je  ferai de mon côté.</em></p></blockquote>
<p>&#160;</p>
<p><strong>Update</strong>: On a related note: THQ Renews SpongeBob SquarePants Deal, via <a href="http://www.gamasutra.com/view/news/31047/THQ_Renews_SpongeBob_SquarePants_Deal.php">Gamasutra</a>.</p>
<p>&#160;</p>
<p><strong>Update</strong>: Ubisoft Reacts to Assassin&#8217;s Creed Lead Departure, via <a href="http://www.industrygamers.com/news/ubisoft-reacts-to-assassins-creed-lead-departure/">IndustryGamers</a>:</p>
<blockquote><p><em>Senior international brand manager Eric Gallant added, &#8220;Patrice was a key member of a team and a good friend and his decision to leave is unfortunate for us but we&#8217;re happy for him. For Brotherhood it doesn&#8217;t really have a big impact since the creative decisions were made way before this, these decisions are always coming out from different conversations with different people&#8230; It&#8217;s not only one person that drives the entire ship, it&#8217;s a team &#8211; and the core team remains the same on Brotherhood. Some core members will always stay on Assassin&#8217;s Creed and we&#8217;re adding new people as we get bigger.&#8221;</em></p></blockquote>
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		<title>Building On Conviction: Inside Ubisoft Toronto</title>
		<link>http://www.gamesmontreal.com/blog/news/building-on-conviction-inside-ubisoft-toronto/</link>
		<comments>http://www.gamesmontreal.com/blog/news/building-on-conviction-inside-ubisoft-toronto/#comments</comments>
		<pubDate>Wed, 26 May 2010 13:34:24 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Splinter Cell Conviction]]></category>
		<category><![CDATA[toronton]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/building-on-conviction-inside-ubisoft-toronto/</guid>
		<description><![CDATA[From Gamasutra:
 Ubisoft Toronto was announced just under a year ago, and since then &#8212; other than announcing that Assassin&#8217;s Creed producer Jade Raymond is to lead it &#8212; the studio has been quiet on its progress. 
Today Ubisoft has announced that one of its flagship franchises, Splinter Cell, is to have its next installment [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.gamasutra.com/view/feature/5229/building_on_conviction_inside_.php?print=1">Gamasutra</a>:</p>
<blockquote><p><em><img title="ubisoft_toronto" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="163" alt="ubisoft_toronto" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/05/ubisoft_toronto.jpg" width="244" align="right" border="0" /> <strong>Ubisoft Toronto</strong> was announced just under a year ago, and since then &#8212; other than announcing that Assassin&#8217;s Creed producer <strong>Jade Raymond</strong> is to lead it &#8212; the studio has been quiet on its progress. </em></p>
<p><em>Today Ubisoft has announced that one of its flagship franchises, <strong>Splinter Cell</strong>, is to have its next installment produced entirely within the Toronto studio, with a second, unannounced title to be produced in co-production with <strong>Ubisoft Montreal</strong>. </em></p>
<p><em>Gamasutra visited the still-growing studio and its in-development workspace to discuss the studio&#8217;s plans for its future, with input from the studio&#8217;s core team including managing director Jade Raymond, senior producer Alex Parizeau, and head of the company&#8217;s new Toronto-based extension of its Technology Group, Rima Brek.</em> </p>
</blockquote>
<p>Read the full article on <a href="http://www.gamasutra.com/view/feature/5229/building_on_conviction_inside_.php?print=1">Gamasutra</a>…</p>
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		<title>Ubisoft&#8217;s DRM Cracked, For Real This Time</title>
		<link>http://www.gamesmontreal.com/blog/news/ubisofts-drm-cracked-for-real-this-time/</link>
		<comments>http://www.gamesmontreal.com/blog/news/ubisofts-drm-cracked-for-real-this-time/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 14:02:48 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassin's creed 2]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/ubisofts-drm-cracked-for-real-this-time/</guid>
		<description><![CDATA[From Slashdot:
 &#34;A few days after the release of Assassin&#8217;s Creed 2, naughty piracy sites were announcing they had cracked Ubisoft&#8217;s Online Services Platform. Turns out, that wasn&#8217;t entirely true. While it was possible to load into the game, players were unable to advance past a certain memory block. But now, it seems Ubisoft will [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://games.slashdot.org/story/10/04/25/1430201/Ubisofts-DRM-Cracked-mdash-For-Real-This-Time">Slashdot</a>:</p>
<blockquote><p><em><img title="ubisoft" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="142" alt="ubisoft" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/ubisoft1.jpg" width="140" align="right" border="0" /> &quot;A few days after the release of Assassin&#8217;s Creed 2, naughty piracy sites were announcing they had </em><a href="http://games.slashdot.org/story/10/03/05/027258/Ubisofts-New-DRM-Cracked-In-One-Day?from=rss"><em>cracked Ubisoft&#8217;s Online Services Platform</em></a><em>. Turns out, that wasn&#8217;t entirely true. While it was possible to load into the game, players were unable to advance past a certain memory block. But now, it seems Ubisoft will need to draft a new response. </em><a href="http://news.cnet.com/8301-27076_3-20003120-248.html"><em>A new crack has begun circulating</em></a><em> that removes the <strong>DRM</strong> entirely.&quot;</em></p>
</blockquote>
<p>Read the full discussion on <a href="http://games.slashdot.org/story/10/04/25/1430201/Ubisofts-DRM-Cracked-mdash-For-Real-This-Time">Slashdot</a>…</p>
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		<title>Ubisoft Pushing for Games to Go Green</title>
		<link>http://www.gamesmontreal.com/blog/news/ubisoft-pushing-for-games-to-go-green/</link>
		<comments>http://www.gamesmontreal.com/blog/news/ubisoft-pushing-for-games-to-go-green/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 15:03:09 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[manuals]]></category>
		<category><![CDATA[recycling]]></category>
		<category><![CDATA[shaun white]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/ubisoft-pushing-for-games-to-go-green/</guid>
		<description><![CDATA[From Fast Company (via GamePolitics):
 Ubisoft announced today that the company was launching two green initiatives. Starting with the upcoming Shaun White Skateboarding, Ubisoft games will no longer feature paper manuals packed in with the discs. These games will now feature digital manuals accessible within the games&#8217; menus. &#34;That is going to provide a huge [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.fastcompany.com/1620105/ubisoft-green-recycled-case-digital-manual-sustainable-packaging">Fast Company</a> (via <a href="http://www.gamepolitics.com/2010/04/19/ubisoft-continues-green-gaming-push">GamePolitics</a>):</p>
<blockquote><p><em><img title="ubisoft-logo-green" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="116" alt="ubisoft-logo-green" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/ubisoftlogogreen.jpg" width="204" align="right" border="0" /> <strong>Ubisoft</strong> announced today that the company was launching two <strong>green</strong> initiatives. Starting with the upcoming <strong>Shaun White Skateboarding</strong>, Ubisoft games will no longer feature paper <strong>manuals</strong> packed in with the discs. These games will now feature digital manuals accessible within the games&#8217; menus. &quot;That is going to provide a huge benefit to the environment, but also to the consumer; having a better gaming experience with an in-game manual,&quot; said Rich Kubiszewski, Ubisoft&#8217;s VP of Operations, &quot;We are forecasting this could be 6 million manuals we could eliminate, with PC, Xbox 360, and PlayStation 3, for the rest of the fiscal year. That&#8217;s about 180 tons of paper, 360 tons of wood, and about 2,300 acres of small forest.&quot; It will be up to individual developers making the games how rich the digital manuals will be, with possible uses of interactive illustrations and video.</em></p>
<p><em>Second, the company&#8217;s PC games will ship in a case that is made from <strong>100% recycled</strong> polypropylene plastic, as will all future PC titles. &quot;It is the first DVD case in the industry that is 100% recycled,&quot; Kubiszewski said. &quot;The cases we previously used were recyclable, but they weren&#8217;t made from recycled matter.&quot; Ubisoft&#8217;s partner Technimark is creating the cases. &quot;They are taking all of the DVD cases that were going to the landfill, as well as detergent bottles or whatever it may be, something like 40 million tons of recyclable material,&quot; Kubiszewski said. The first such PC title, <strong>Splinter Cell Conviction</strong>, ships April 27; other upcoming titles and new printings of older titles will also feature the recycled case.</em></p>
</blockquote>
<p>Read the full article at <a href="http://www.fastcompany.com/1620105/ubisoft-green-recycled-case-digital-manual-sustainable-packaging">Fast Company</a>&#8230;</p>
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		<title>Review: Splinter Cell: Conviction</title>
		<link>http://www.gamesmontreal.com/blog/movie/review-splinter-cell-conviction/</link>
		<comments>http://www.gamesmontreal.com/blog/movie/review-splinter-cell-conviction/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:59:17 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Movie]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Splinter Cell Conviction]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/movie/review-splinter-cell-conviction/</guid>
		<description><![CDATA[Check out the video review from rom GameTrailers:
&#160;
With a fresh approach to predatory prowling that&#8217;s bolstered by the trappings of Third Echelon, Fisher&#8217;s homecoming is one to remember. Watch the official GameTrailers review of Tom Clancy&#8217;s Splinter Cell: Conviction. 
&#160;

Here is the trailer:   
 


Video Games &#124; Splinter Cell: Conviction &#124; Review HD
XBox [...]]]></description>
			<content:encoded><![CDATA[<p><img title="splinter-cell-conviction-box" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="160" alt="splinter-cell-conviction-box" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/splintercellconvictionbox.jpg" width="116" align="right" border="0" />Check out the video review from rom <a href="http://www.gametrailers.com/video/review-hd-splinter-cell/64417">GameTrailers</a>:</p>
<p>&#160;</p>
<blockquote><p><em>With a fresh approach to predatory prowling that&#8217;s bolstered by the trappings of Third Echelon, Fisher&#8217;s homecoming is one to remember. Watch the official GameTrailers review of Tom Clancy&#8217;s Splinter Cell: Conviction. </em></p>
<p>&#160;</p>
</blockquote>
<p>Here is the trailer:   </p>
<p> <span id="more-1541"></span>
<div style="width: 480px"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=64417" /><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=64417" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object>
<div style="font-size: 10px; padding-bottom: 2px; width: 480px; padding-top: 2px; font-family: verdana; height: 32px; background-color: black; text-align: center">
<div><a title="GameTrailers.com" style="color: #ffffff" href="http://www.gametrailers.com">Video Games</a> | <a title="Splinter Cell: Conviction" style="color: #ffffff" href="http://www.gametrailers.com/game/splinter-cell-conviction/4767">Splinter Cell: Conviction</a> | <a title="Review HD" style="color: #ffffff" href="http://www.gametrailers.com/video/review-hd-splinter-cell/64417">Review HD</a></div>
<div style="padding-top: 3px"><a title="XBox 360" style="color: #ffffff" href="http://xbox360.gametrailers.com/">XBox 360</a> | <a title="PS3" style="color: #ffffff" href="http://ps3.gametrailers.com/">Playstation 3</a> | <a title="Wii" style="color: #ffffff" href="http://wii.gametrailers.com/">Nintendo Wii</a></div>
</p></div>
</p></div>
]]></content:encoded>
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		<title>S&#233;ance d&#8217;autographe pour la sortie de Splinter Cell Conviction le 13 avril chez Futureshop</title>
		<link>http://www.gamesmontreal.com/blog/news/sance-dautographe-pour-la-sortie-de-splinter-cell-conviction-le-13-avril-chez-futureshop/</link>
		<comments>http://www.gamesmontreal.com/blog/news/sance-dautographe-pour-la-sortie-de-splinter-cell-conviction-le-13-avril-chez-futureshop/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 15:05:36 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[autographe]]></category>
		<category><![CDATA[futureshop]]></category>
		<category><![CDATA[Splinter Cell Conviction]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/sance-dautographe-pour-la-sortie-de-splinter-cell-conviction-le-13-avril-chez-futureshop/</guid>
		<description><![CDATA[[ April 13, 2010; 10:00 am; ]  Une séance de dédicace de l’équipe de Splinter Cell Conviction (Ubisoft Montreal) aura lieu le mardi 13 avril au Futureshop de Montréal (rue Sainte Catherine) de 10am à 1pm.  Alexandre Parisot (producteur), Maxime Béland (directeur créatif), Patrick Redding (directeur de réalisation/ mode coop) et Steven Masters (concepteur de jeu en chef) seront présents [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Splinter-Cell-Conviction" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="131" alt="Splinter-Cell-Conviction" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/SplinterCellConviction.jpg" width="184" align="right" border="0" /> Une séance de dédicace de l’équipe de <i>Splinter Cell Conviction</i> (Ubisoft Montreal) aura lieu le <b>mardi 13 avril</b> au <strong>Futureshop</strong> de Montréal (rue <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=460+Rue+Sainte-Catherine+Ouest,+Montreal,+QC+H3B+1A7,+Canada%E2%80%8E+-+(514)+393-2600%E2%80%8E&amp;sll=45.509475,-73.621101&amp;sspn=0.138825,0.263672&amp;ie=UTF8&amp;hq=(514)+393-2600%E2%80%8E&amp;hnear=460+Rue+Sainte-Catherine+Ouest,+Montreal,+QC,+Canada&amp;ll=45.504918,-73.565011&amp;spn=0.008677,0.022724&amp;z=16&amp;iwloc=A" target="_blank">Sainte Catherine</a>) de 10am à 1pm.</p>
<p>Alexandre Parisot (producteur), Maxime Béland (directeur créatif), Patrick Redding (directeur de réalisation/ mode coop) et Steven Masters (concepteur de jeu en chef) seront présents pour rencontrer les fans et signer les exemplaires du jeu.</p>
<p>Ce sera la seule séance de dédicace le jour de la sortie (au Canada et dans le monde) et une bonne opportunité pour illustrer l’enthousiasme qui existe pour ce jeu et le fait qu’un des héros de jeu video les plus connus dans le monde est un Montréalais.</p>
<p>Vous trouverez ci-dessous une courte bio de ces membres clés:</p>
<p><b>&#160;</b></p>
<p><b></b></p>
<p> <span id="more-1521"></span>
<p><b>Patrick Redding &#8211; DIRECTEUR DE RÉALISATION / CO-OP</b></p>
<p><img title="Patrick-Redding" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="124" alt="Patrick-Redding" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/PatrickRedding.jpg" width="160" align="right" border="0" /> Patrick a joint Ubisoft en 2005 en tant que concepteur de l’histoire et des cinématiques pour Far Cry 2 : Instincts and Far Cry : Evolution. Il était un concepteur de l’histoire dans le FPS à monde ouvert Far Cry 2.&#160; Son rôle consistait à définir les systèmes de dialogue générés par intelligence artificielle, les concepts de missions et un ensemble complet de trafiquants d’armes et de criminels de guerre. Le rôle de Patrick dans Splinter Cell: Conviction reflète son inébranlable confiance que le futur réside dans les jeux co-op. Il pratique aussi le Krav Maga et peut garantir l’efficacité d’un coup sur le pif.</p>
<ul>
<li><b>Jeux favoris: </b>X-COM: UFO Defense, Deus Ex, GTA: San Andreas, Assassin’s Creed II </li>
</ul>
<ul>
<li><b>Si je pouvais combattre n’importe quel personnage de jeux vidéo, lequel serait-ce? : </b>GLaDOS… avec un portable EMP.<b></b> </li>
</ul>
<p><b>&#160;</b></p>
<p><b>Alexandre Parizeau &#8211; PRODUCTEUR</b></p>
<p><img title="Alexandre-Parizeau" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="160" alt="Alexandre-Parizeau" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/AlexandreParizeau.jpg" width="120" align="right" border="0" /> Alex Parizeau a joint Ubisoft en 2005, comme producteur de Rainbow Six Vegas. Auparavant, Alex produisait les titres de licences chez A2M, travaillant en partenariat avec Warner Bros, Take 2 et THQ. Alex a plus de 10 ans d’expérience dans l’industrie du jeu vidéo et un large éventail d’expériences dans le domaine de la production de jeux, dont l’origine remonte à son travail de jeunesse dans le contrôle qualité et dans la création de jeux. Il est actuellement le producteur de Splinter Cell Conviction.</p>
<ul>
<li><b>Jeu favori</b>: Grim Fandango</li>
<li><b>Si je pouvais combattre n’importe quel personnage de jeux vidéo, lequel serait-ce? : </b>King Hippo de Punch-Out!</li>
</ul>
<p><b>&#160;</b></p>
<p><b>Maxime Beland – DIRECTEUR CRÉATIF</b><b></b></p>
<p><img title="Maxime-Beland" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="141" alt="Maxime-Beland" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/MaximeBeland.jpg" width="160" align="right" border="0" /> Le directeur créatif pour Splinter Cell: Conviction, Maxime Beland conçoit des jeux pour Ubisoft depuis 2000. Il a commencé sa carrière chez Ubi en tant que designer sur la série Rainbow Six, pour finalement être employé comme directeur créatif sur le primé Raibow Six : Vegas. Plus récemment, il a été le directeur game design sur le succès commercial Assassin’s Creed. Maxime est avec l’équipe de Conviction depuis janvier 2008 et il est impatient de présenter un tout nouveau Sam Fisher au monde.</p>
<ul>
<li><b>Jeu favori</b>: Half-Life series</li>
<li><b>Si je pouvais combattre n’importe quel personnage de jeux vidéo, lequel serait-ce? : </b>Tingle de la série The Legend of Zelda </li>
</ul>
<p><b>&#160;</b></p>
<p><b>Steven Masters – CONCEPTEUR DU JEU EN CHEF</b></p>
<p><img title="Steven-Masters" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="102" alt="Steven-Masters" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/StevenMasters.jpg" width="160" align="right" border="0" /> Steve conçoit des jeux depuis 10 ans. Après ses premiers pas dans l’industrie du jeu vidéo au Royaume-Uni, il a traversé l’océan en 2005 pour se joindre à Ubisoft Montréal. Son premier projet avec Ubisoft était en tant que programmeur IA sur le succès critique et commercial Rainbow Six: Vegas. Depuis, il a travaillé comme Game Designer sur Assassins Creed et a contribué au design de Rainbow Six: Vegas 2, avant de devenir le chef de projet Game Design sur Splinter Cell Conviction. Il a vécu sur 4 continents, travaillé dans des domaines aussi variés que le commerce de détail et la banque privée, a skié sur la piste Tortin de Verbier et dansé le tango en portant une armure.</p>
<ul>
<li><b>Jeux favoris</b>: Civilization series, Portal, Left 4 Dead, Team Fortress 2, Puzzle Quest, Counter Strike, No Limits Holdem… la liste continue.</li>
<li><b>Si je pouvais combattre n’importe quel personnage de jeux vidéo, lequel serait-ce? : </b>Marcello.</li>
</ul>
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		<title>Ubisoft comics from Control-Alt-Delete</title>
		<link>http://www.gamesmontreal.com/blog/fun/ubisoft-comics-from-control-alt-delete/</link>
		<comments>http://www.gamesmontreal.com/blog/fun/ubisoft-comics-from-control-alt-delete/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 18:39:46 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[assassin's creed]]></category>
		<category><![CDATA[cad]]></category>
		<category><![CDATA[control-alt-delete]]></category>
		<category><![CDATA[conviction]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/fun/ubisoft-comics-from-control-alt-delete/</guid>
		<description><![CDATA[Here are a couple of recent comics from Control-Alt-Delete related to Ubisoft Montreal’s Assassin’s Creed and Splinter Cell: Conviction.
Funny stuff, enjoy!
&#160;

&#160;

]]></description>
			<content:encoded><![CDATA[<p>Here are a couple of <a href="http://www.cad-comic.com/cad/20100326" target="_blank">recent</a> <a href="http://www.cad-comic.com/cad/20100407" target="_blank">comics</a> from <a href="http://www.cad-comic.com/cad/" target="_blank">Control-Alt-Delete</a> related to Ubisoft Montreal’s <strong>Assassin’s Creed</strong> and <strong>Splinter Cell</strong>: Conviction.</p>
<p>Funny stuff, enjoy!</p>
<p>&#160;</p>
<p><a href="http://www.cad-comic.com/cad/20100326" target="_blank"><img title="cad_assassinscreed" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="333" alt="cad_assassinscreed" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/cad_assassinscreed.jpg" width="502" border="0" /></a></p>
<p>&#160;</p>
<p><a href="http://www.cad-comic.com/cad/20100407" target="_blank"><img title="cad_splintercell" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="632" alt="cad_splintercell" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/cad_splintercell.jpg" width="502" border="0" /></a></p>
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		<title>Le Camp d&#8217;immersion Ubisoft de retour</title>
		<link>http://www.gamesmontreal.com/blog/news/le-camp-dimmersion-ubisoft-de-retour/</link>
		<comments>http://www.gamesmontreal.com/blog/news/le-camp-dimmersion-ubisoft-de-retour/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 10:45:43 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[camp]]></category>
		<category><![CDATA[Cyber Cap]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/le-camp-dimmersion-ubisoft-de-retour/</guid>
		<description><![CDATA[Trouvé sur Journal Métro:
 Ubisoft a conclu une entente de trois ans avec le Conseil du Loisir Scientifique de la région Métropolitaine (CLSM) et l’École de technologie supérieure (ÉTS) afin de tenir le Camp d’immersion Ubisoft pour les étés 2010, 2011 et 2012. 
Créés en 2008, ces camps permettent aux jeunes de 15 à 18 [...]]]></description>
			<content:encoded><![CDATA[<p>Trouvé sur <a href="http://www.journalmetro.com/ma%20vie/article/496201--le-camp-d-immersion-ubisoft-de-retour">Journal Métro</a>:</p>
<blockquote><p><em><img title="ubisoft" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="122" alt="ubisoft" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/ubisoft.jpg" width="120" align="right" border="0" /> Ubisoft a conclu une entente de trois ans avec le Conseil du Loisir Scientifique de la région Métropolitaine (CLSM) et l’École de technologie supérieure (ÉTS) afin de tenir le <strong>Camp d’immersion Ubisoft</strong> pour les étés 2010, 2011 et 2012. </em></p>
<p><em>Créés en 2008, ces camps permettent aux jeunes de 15 à 18 ans d&#8217;en apprendre davantage sur le domaine du jeu vidéo </em></p>
<p><em>En raison du succès de l&#8217;initiative, Ubisoft a choisi d&#8217;offrir trois camps cet été. Les camps se tiendront à l’ÉTS du 5 au 16 juillet, du 19 au 30 juillet et du 3 au 13 août et accueilleront chacun 20 jeunes de 15 à 18 ans. Les intéressés peuvent s’inscrire sur le site web www.immersionubisoft.com&#160; jusqu’au 3 mai 2010 et remplir le questionnaire qui s’y trouve. Une sélection sera ensuite effectuée par Ubisoft afin de déterminer les participants. </em></p>
<p><em></em></p>
</blockquote>
<p> <span id="more-1509"></span><br />
<blockquote>
<p><em>Le camp d’immersion peut guider ces jeunes vers un choix de carrière dans le domaine du jeu vidéo et, «en tant qu’acteur majeur de l’industrie d’ici, il est important pour Ubisoft d’appuyer le développement de la relève», affirme Francis Baillet, vice-président, ressources humaines d’Ubisoft Montréal. </em></p>
<p><em>«Les activités stimulantes proposées par Ubisoft, jumelées au partenariat de <strong>l’ÉTS</strong> branché sur les besoins de l’industrie, s’allient aux visions du CLSM d’offrir aux jeunes de faire l’apprentissage de technologie informatique à la fois significative et ludique participant ainsi à la persévérance scolaire», ajoute Suzanne Boivin, directrice générale du CLSM. </em></p>
<p><em>«Ce camp d&#8217;immersion est un véhicule idéal pour intéresser les jeunes à des carrières captivantes dans le domaine des technologies de l&#8217;information et du multimédia. L’ÉTS est enchantée de s&#8217;associer à Ubisoft et au CLSM pour cette activité», observe pour sa part François Coallier, directeur, Département de génie logiciel et des TI de l’École de technologie supérieure. </em></p>
<p><em>Ubisoft poursuit sa collaboration avec <strong>Cyber Cap</strong>, un organisme d’aide aux jeunes qui, dans le cadre de son programme d’intégration socioprofessionnelle TransiTIon, intégrera des jeunes au camp afin qu’ils réalisent des capsules vidéo diffusées sur le web et inspirées de l’expérience des campeurs.&#160; </em></p>
</blockquote>
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