Tag Archive 'spore'

Nov 28 2008

IGDA: The Seeds of Spore

Published by Chris Comeau under News

From igda.org:
The SAT was ripe with fertile minds as the Montreal IGDA held its final autumnal gathering for 2008. The big draw this evening was a public post-mortem on EA’s Spore, delivered by Lead Designer, Alex Hutchison.
Although Hutchison is a relative newcomer to Montreal, he is nevertheless a seasoned gippy(game industry professional). He [...]

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Oct 23 2008

IGDA: November 5th: Spore Design Postmortem

Published by Chris Comeau under Calendar, News

Technorati Tags: igda,montreal,spore
From igda.org:

This presentation will be part postmortem and part design critique. Alex will step through the objectives and goals of the social features of Spore, both from the in-game functionality and the “meta” game perspectives. Further, specific design challenges will be explored, along with Alex’s thoughts on what succeeded and failed. Humourous anectdotes [...]

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