Tag Archive 's.a.t.'

Apr 28 2010

IGDA Montreal: Prototyping and Rapid Iteration for Design Goodness – May 11

Published by Chris Comeau under Calendar, News

[ May 11, 2010; 7:00 pm; ] From IGDA Montreal: When: Tuesday, May 11th @ 7:00pm What: IGDA-Montreal Presentation Night Where: The SAT, 1195 St.Laurent Why: Kellee Santiago on prototyping [...]

One response so far

Mar 31 2010

IGDA: April 7th: BioShock 2 and the Creative Process

Published by Chris Comeau under Calendar, News

[ April 7, 2010; 7:00 pm; ] From IGDA Montreal: Event Details When: Wednesday, April 7th @ 7:00pm What: IGDA-Montreal Presentation Night Where: The SAT, 1195 St.Laurent Why: Jordan Thomas discussing BioShock 2 Who: All game developers, and those related to the game industry [...]

2 responses so far

Oct 22 2009

IGDA Montreal: WET: The Soap Opera

Published by Chris Comeau under News

From IGDA Montreal:
The average game development cycle involves a client, concept and production period followed by the game release. WET however has been anything but this clear cut. If WET were a human being, she would be as incredibly resilient as her heroine, Rubi, considering all that she has gone through to finally appear [...]

No responses yet



Nov 17 2008

GAMMA 3D presents five-minute games as art and social lubricant

Published by Chris Comeau under Calendar, News

From montrealmirror.com:

Not every video game is blessed with a development staff of hundreds, a multi-million-dollar budget and a crack marketing team. For all those tiny games created without staggering sales numbers or worldwide critical acclaim in mind, Montreal experimental game collective Kokoromi has created GAMMA, a one-night-only party giving the little guys and girls a [...]

Comments Off