Tag Archive 'quebec'

Feb 18 2010

Quebec speeds residency for foreign-trained immigrant workers, EA approves

Published by Chris Comeau under News

From Montreal Gazette:
The Quebec government announced Monday a new program to accelerate permanent residency status for foreign-trained workers.
Immigration and Cultural Communities Minister Yolande James made the announcement at the Science Centre in Montreal’s Old Port accompanied by the executives from two of the city’s leading high-tech firms, Electronic Arts, and CGI.
James said the [...]

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Feb 04 2010

Lancement des Prix NUMIX – Une première pour souligner l’excellence en production multimédia

Published by Chris Comeau under News

MONTRÉAL, le 3 févr. – Le Regroupement des producteurs multimédia (RPM) est heureux d’annoncer le lancement des NUMIX, les premiers prix d’excellence en production multimédia au Québec.
"Pour le RPM, les NUMIX représente une occasion unique de mettre en valeur l’excellence de notre industrie qui regroupe plus de 150 producteurs, lesquels génèrent au-delà de [...]

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Feb 04 2010

Quebec wants to fast track foreign IT workers

Published by Chris Comeau under News

From CBC.ca:
Premier Jean Charest says Quebec is keen to align provincial visa treatment procedures with those of the federal government to speed up the entry of foreign information technology workers.
Quebec’s premier raised the possibility during a Thursday visit to Infosys, a high-tech multinational company in Bangalore, India, the subcontinent’s IT mecca.
Charest met with [...]

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Feb 01 2010

Quebec’s VXF expertise: Hybride, proud to have contributed to James Cameron’s AVATAR, No. 1 Worldwide Box Office hit of all time

Published by Chris Comeau under News

From NewsWire.ca:
PIEDMONT, QC, Jan. 28 /CNW Telbec/ – Hybride Technologies, a division of Ubisoft Montreal, has produced 114 stereoscopic shots for James Cameron’s AVATAR, released December 18, 2009. The creators at the Piedmont VFX studio, located in the Laurentians, also provided numerous graphic and technical elements used in a large number of shots produced [...]

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