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	<title>Games Montreal &#187; montreal</title>
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	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>Assassin&#8217;s Creed Director Patrice Désilets to Form &#8216;A-Team&#8217; for THQ Montreal</title>
		<link>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/</link>
		<comments>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 11:25:55 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Danny Bilson]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Patrice Desilets]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1737</guid>
		<description><![CDATA[From IndustryGamers:
You may recall that last December publisher THQ announced its  intention to leverage the fantastic video game development pool in  Montreal with a brand-new studio (and the help of the Canadian government). Today, THQ sent word that it&#8217;s finally opened the Montreal studio.
Moreover, the company proudly informed us that they&#8217;ve signed notable [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.industrygamers.com/news/assassins-creed-director-to-form-a-team-for-thq-montreal/">IndustryGamers</a>:</p>
<blockquote><p><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="patricedesilets" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/patricedesilets-300x195.jpg" alt="" width="300" height="195" align="right" /><em>You may recall that last December publisher THQ announced its  intention to leverage the fantastic video game development pool in  Montreal <a href="http://www.industrygamers.com/news/thq-taps-into-montreal-talent-pool-with-new-studio/">with a brand-new studio</a> (and the help of the Canadian government). Today, THQ sent word that it&#8217;s finally opened the Montreal studio.</em></p>
<p><em>Moreover, the company proudly informed us that they&#8217;ve signed notable  games designer <strong>Patrice Désilets</strong>, who&#8217;s known for serving as the  creative director on top Ubisoft games like the</em><em> Assassin&#8217;s Creed franchise and </em><em>Prince of Persia: The Sands of Time.  &#8220;THQ has the exclusive option to have Désilets work from THQ’s new  Montreal studio beginning summer 2011. When he joins the studio,  Désilets will be charged with the hiring of a new team that will develop  new intellectual properties for THQ,&#8221; THQ stated.</em></p>
<div>
<p><em>The man behind Assassin&#8217;s, now spearheading original IP at THQ.</em></p>
</div>
<p><em>“We expect calendar 2011 to be a watershed year for THQ, and adding  developers like Patrice helps ensure our focus on new IP and great games  is charted by leading industry artists,” said Danny Bilson, THQ  Executive Vice President, Core Games, adding, &#8220;Simply put, we can’t wait  for Patrice to join THQ.  Patrice brings a passion for games rich with  action-packed sequences, gripping characters and cinematic flair, and  we’re all looking forward to having him and his newly formed team  develop an all new franchise with us.”</em></p></blockquote>
<p>&#160;</p>
<p>Read the full article on <a href="http://www.industrygamers.com/news/assassins-creed-director-to-form-a-team-for-thq-montreal/">IndustryGamers</a>&#8230;</p>
<p>&#160;</p>
<p><strong>Update</strong>: Le créateur d’Assassin’s Creed écrit à ses fans, sur <a href="http://www.ruefrontenac.com/jfcodere/29085-assassins-creed-fans-exclusivite">RueFrontenac.com</a>:</p>
<blockquote><p><em>Je vais maintenant retourner à mon hibernation créative et  apprécier le temps de qualité que je passe avec ma famille&#8230; J’ai  vraiment hâte de vous revoir tous l’année prochaine à l’E3 2011, où j’en  dirai davantage sur mon avenir. D’ici là, j’espère que vous achèterez  tous AC: Brotherhood et Homefront. En tout cas, c’est ce que moi je  ferai de mon côté.</em></p></blockquote>
<p>&#160;</p>
<p><strong>Update</strong>: On a related note: THQ Renews SpongeBob SquarePants Deal, via <a href="http://www.gamasutra.com/view/news/31047/THQ_Renews_SpongeBob_SquarePants_Deal.php">Gamasutra</a>.</p>
<p>&#160;</p>
<p><strong>Update</strong>: Ubisoft Reacts to Assassin&#8217;s Creed Lead Departure, via <a href="http://www.industrygamers.com/news/ubisoft-reacts-to-assassins-creed-lead-departure/">IndustryGamers</a>:</p>
<blockquote><p><em>Senior international brand manager Eric Gallant added, &#8220;Patrice was a key member of a team and a good friend and his decision to leave is unfortunate for us but we&#8217;re happy for him. For Brotherhood it doesn&#8217;t really have a big impact since the creative decisions were made way before this, these decisions are always coming out from different conversations with different people&#8230; It&#8217;s not only one person that drives the entire ship, it&#8217;s a team &#8211; and the core team remains the same on Brotherhood. Some core members will always stay on Assassin&#8217;s Creed and we&#8217;re adding new people as we get bigger.&#8221;</em></p></blockquote>
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		<title>Restructuration chez EA Montréal, devient Visceral Montréal</title>
		<link>http://www.gamesmontreal.com/blog/news/restructuration-chez-ea-montreal-devient-visceral-montreal/</link>
		<comments>http://www.gamesmontreal.com/blog/news/restructuration-chez-ea-montreal-devient-visceral-montreal/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 17:19:32 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[visceral]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1727</guid>
		<description><![CDATA[Trouvé sur La Presse:
Bonne nouvelle pour les 350 employés de l&#8217;entreprise: aucune mise à  pied n&#8217;est prévue. La structure décisionnelle prendra toutefois une  nouvelle forme plus décentralisée, autour de nouveaux projets qui seront  divisés entre les différents studios de la bannière Visceral. EA  Mobile, l&#8217;autre principale division d&#8217;Electronic Arts à Montréal, [...]]]></description>
			<content:encoded><![CDATA[<p>Trouvé sur <a href="http://lapresseaffaires.cyberpresse.ca/economie/technologie/201010/13/01-4331944-restructuration-chez-ea-montreal.php">La Presse</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="ea_montreal" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/ea_montreal.jpg" alt="" width="185" height="135" align="right" />Bonne nouvelle pour les 350 employés de l&#8217;entreprise: aucune mise à  pied n&#8217;est prévue. La structure décisionnelle prendra toutefois une  nouvelle forme plus décentralisée, autour de nouveaux projets qui seront  divisés entre les différents studios de la bannière <strong>Visceral</strong>. <strong>EA  Mobile</strong>, l&#8217;autre principale division d&#8217;Electronic Arts à Montréal, avec  ses 400 employés, n&#8217;est pas affectée par cette restructuration.</em></p>
<p><em>Quant à Alain Tascan, un des poids lourds de l&#8217;industrie montréalaise du  jeu vidéo, personne ne devrait être nommé à court terme pour le  remplacer. Visceral Games, anciennement les studios Redwood Shores, est  présentement dirigé par Nick Earl, de Californie.</em></p>
<p><em>Drôle de coïncidence tout de même, M. Tascan, à la tête d&#8217;EA Montréal  depuis 7 ans, organise un dîner ce midi avec des grands patrons des  autres studios montréalais afin de leur présenter officiellement Yanick  Roy, le nouveau patron de BioWare Montréal &#8211; une autre division d&#8217;EA.</em></p>
<p><em>«Nos studios montréalais vont quand même conserver leur propriété  intellectuelle et continuer de concevoir et de développer de nouveaux  titres, conjointement avec les autres studios», assure M. Tascan,  désireux de minimiser l&#8217;impact négatif de cette nouvelle. [...]<br />
</em></p></blockquote>
<p>&#160;</p>
<p>Lisez l&#8217;article complet sur <a href="http://lapresseaffaires.cyberpresse.ca/economie/technologie/201010/13/01-4331944-restructuration-chez-ea-montreal.php">La Presse</a>&#8230;</p>
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		<title>IGDA Montreal: October 27 &#8211; Roundtable Discussion Night: Tech, Art, Design + Production</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 14:01:53 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[roundtable]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1724</guid>
		<description><![CDATA[[ October 27, 2010; 7:00 pm; ] From IGDA Montreal:
Event Details 

When: Wednesday, October 27th - 7pm doors open, 7:30-9pm roundtables, then bar...
What:  IGDA-Montreal Roundtable Discussions Night
Where:  Holiday Inn Midtown "La Plaza" - 420 Sherbrooke West
Why: Four in-depth roundtable discussions
Who:  All game developers, and  those  related to  the game industry
Entry:  free, but must RSVP - [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/Oct27_Roundtables">IGDA Montreal</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 0px 0px; display: inline;" title="igda" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/igda.jpg" alt="" width="120" height="90" align="right"/>Event Details </em></p>
<p><em><strong>When:</strong> Wednesday, October 27th &#8211; 7pm doors open, 7:30-9pm roundtables, then bar&#8230;<br />
<strong>What:</strong></em> <em> IGDA-Montreal Roundtable Discussions Night<br />
<strong>Where: </strong></em> <em><a href="http://www.la-plaza.ca/">Holiday Inn Midtown &#8220;La Plaza&#8221;</a> &#8211; <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=420+Sherbrooke+West,+Montreal,+QC,+Canada,+H3A+1B4&amp;sll=49.891235,-97.15369&amp;sspn=24.984251,58.710937&amp;ie=UTF8&amp;hq=&amp;hnear=420+Rue+Sherbrooke+Ouest,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.506881,-73.571888&amp;spn=0.003955,0.009645&amp;t=h&amp;z=17">420 Sherbrooke West</a><br />
<strong>Why:</strong> Four in-depth roundtable discussions<br />
<strong>Who:</strong></em> <em> All game developers, and  those  related to  the game industry<br />
<strong>Entry: </strong></em> <em>free, but must RSVP &#8211; priority for IGDA members (see below)</em></p>
<p><em> </em></p>
<p>&#160;</p>
<p><em> RSVP </em></p>
<p><em>Everyone must RSVP via <a href="mailto:montreal@igda.org?subject=Roundtable%20RSVP">montreal@igda.org</a> and indicate which topic they want to participate in. Each topic has  limited seating of 20. Priority access will be given to IGDA members in  good standing. If you are not a member, you can <a href="http://www.igda.org/join">join online</a> before RSVPing.</em></p>
<p><em> </em></p>
<p>&#160;</p>
<p><em> Roundtables </em></p>
<p><em>Doors will open and attendess can mingle starting at 7pm. Doors will  close and discussions will officially start at 7:30pm and will run until  9pm. After the discussions, everyone is welcome to the hotel lobby bar  to unwind. The roundtable topics are as <a href="http://www.igda.org/montreal/Oct27_Roundtables">follows</a>:</em></p></blockquote>
<p>&#160;</p>
<p>More details on on <a href="http://www.igda.org/montreal/Oct27_Roundtables">IGDA Montreal</a>&#8230;</p>
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		<title>Centre NAD: Portrait du mois : Marc-Antoine Hamelin, dipl&#244;m&#233; du programme en jeu vid&#233;o</title>
		<link>http://www.gamesmontreal.com/blog/news/centre-nad-portrait-du-mois-marc-antoine-hamelin-diplm-du-programme-en-jeu-vido/</link>
		<comments>http://www.gamesmontreal.com/blog/news/centre-nad-portrait-du-mois-marc-antoine-hamelin-diplm-du-programme-en-jeu-vido/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 01:46:21 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[centre nad]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/centre-nad-portrait-du-mois-marc-antoine-hamelin-diplm-du-programme-en-jeu-vido/</guid>
		<description><![CDATA[Trouvé sur Centre NAD:
 Entrevue avec Marc-Antoine Hamelin (JVAU04), diplômé du programme en jeu vidéo, session automne 2002, Artiste d’environnement senior chez BioWare.
1- Quel poste occupes-tu et au sein de quelle compagnie         Je suis présentement artiste d’environnement senior chez BioWare&#160;Montréal, situé au centre-ville de Montréal. Je m’occupe [...]]]></description>
			<content:encoded><![CDATA[<p>Trouvé sur <a href="http://blogue.centrenad.com/2010/09/22/portrait-du-mois-marc-antoine-hamelin-diplome-du-programme-en-jeu-video/">Centre NAD</a>:</p>
<blockquote><p><em><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; display: inline; border-top: 0px; border-right: 0px" title="marc_antoine_hamelin-211x300" border="0" alt="marc_antoine_hamelin-211x300" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/marc_antoine_hamelin211x300.jpg" width="144" height="203" /> Entrevue avec <strong>Marc-Antoine Hamelin</strong> (JVAU04), diplômé du programme en jeu vidéo, session automne 2002, Artiste d’environnement senior chez </em><a href="http://www.bioware.com/"><em>BioWare</em></a><em>.<strong></strong></em></p>
<p><em><strong>1- Quel poste occupes-tu et au sein de quelle compagnie         <br /></strong>Je suis présentement artiste d’environnement senior chez </em><a href="http://www.bioware.com/"><em>BioWare</em></a>&#160;<em>Montréal, situé au centre-ville de Montréal. Je m’occupe de la création des modèles, des textures et de l’éclairage des environnements sur la franchise de </em><a href="http://masseffect.bioware.com/"><em>Mass&#160; Effect.</em></a></p>
<p><em><strong>2- Pourquoi as-tu choisi de faire carrière en 3D?</strong>        <br />J’ai toujours été extrêmement passionné par l’univers des jeux vidéo. J’ai tenu une manette de jeu d’un Atari 2600 entre mes mains, avant même de faire mes premiers pas. Depuis ce temps, j’ai accumulé les consoles et les jeux, et j’ai su dès le début de mon secondaire que je désirais un jour faire ma formation en jeu vidéo. J’ai donc étudié en graphisme pendant 2 ans au cégep Ahuntsic avant de compléter ma formation au Centre NAD, dès que j’ai eu 18 ans. […]</em></p>
<p><em><strong></strong></em></p>
</blockquote>
<p>Lisez le reste de l’entrevue sur le sur <a href="http://blogue.centrenad.com/2010/09/22/portrait-du-mois-marc-antoine-hamelin-diplome-du-programme-en-jeu-video/">Centre NAD</a>…</p>
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		<title>Mount Royal Game Society: October 2010 Meetup</title>
		<link>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/</link>
		<comments>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 12:24:58 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[meetup]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[mount royal game society]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/</guid>
		<description><![CDATA[[ October 6, 2010; 7:00 pm; ] From Mount Royal Game Society (@societeludique):      A call for help! Daylight hours are disappearing rapidly, and only you can save them! Actually, that’s false, as daily hours of sunlight are a function of the Earth’s axial tilt and the planet’s revolution about the Sun, and thus totally beyond our control. [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.montrealindies.com/?p=71">Mount Royal Game Society</a> (<a href="http://twitter.com/societeludique">@societeludique</a>):</p>
<blockquote><p><em><img style="border-right-width: 0px; margin: 0px 0px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="mount_royal_game_society" border="0" alt="mount_royal_game_society" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/mount_royal_game_society.jpg" width="240" height="99" /> A call for help! Daylight hours are disappearing rapidly, and only you can save them! Actually, that’s false, as daily hours of sunlight are a function of the Earth’s axial tilt and the planet’s revolution about the Sun, and thus totally beyond our control. Allow us to propose instead a gathering of minds, games, and brews to distract us from the whims of astronomical happenstance: it’s time for another MEETUP!</em></p>
<p><em>WHEN: Wednesday, October 6, 7:00 pm</em></p>
<p><em>WHERE: Brasserie Artisanale l’Amère à Boire, 2049 rue Saint-Denis, 3rd floor</em></p>
<p><em>WHO: As always, musicians, artists, designers, coders, and everyone who loves to play and discuss and make videogames are welcome.</em></p>
<p><em>SPECIAL GUEST(S): This month, we’re very excited to have </em><a href="http://pixeltao.ca/"><em>Jonathan Lavigne</em></a><em> with us to talk about his experience as designer of </em><a href="https://secure.wikimedia.org/wikipedia/en/wiki/Scott_Pilgrim_vs._the_World:_The_Game"><em>Scott Pilgrim vs. the World: The Game</em></a><em>. Part postmortem, part dev rant, we can pretty much guarantee that it will be the most excellent thing you have ever experienced for free.*</em></p>
<p><em>&#160;</em></p>
<p><em>The </em><a href="http://www.sijm.ca/"><em>Montreal International Game Summit</em></a><em> (MIGS) is coming up on November 8 and 9, and the Mount Royal Game Society is teaming up with sister groups from Canada and the US to get our party on and showcase some awesome games and projects from within our communities. Do you have something you’d like to see showcased at the event? If so, </em><a href="mailto:infoWITHOUTSPAMHERE@IAMSERIOUSABOUTSPAMmontrealindies.com"><em>get in touch</em></a><em> — we’d love to hear from you. More details forthcoming shortly, so watch this space!</em></p>
</blockquote>
<p>&#160;</p>
<p>Check out our recap of last <a href="http://www.gamesmontreal.com/blog/news/recap-of-montreal-indie-game-developer-meetup-4/">month’s meeting</a>.</p>
<p>More info on <a href="http://www.montrealindies.com/?p=71">Mount Royal Game Society</a>…</p>
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		<title>Reminder: IGDA Montreal: Tuesday, Matt Hooper discusses id&#8217;s Rage/Tech5, at Autodesk</title>
		<link>http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-tuesday-matt-hooper-discusses-ids-ragetech5-at-autodesk/</link>
		<comments>http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-tuesday-matt-hooper-discusses-ids-ragetech5-at-autodesk/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 02:40:30 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-tuesday-matt-hooper-discusses-ids-ragetech5-at-autodesk/</guid>
		<description><![CDATA[Don’t forget, the IGDA meeting this week takes place at Autodesk in the Old Port. See you guys/gals there!
By the way, don’t forget to follow IGDA Montreal on Twitter and Facebook!
&#160;
Event Details:
When: Tuesday, September 21st – 6:30pm doors/food/drinks open &#124; 7:30pm presentation begins      What: IGDA-Montreal Presentation Night    [...]]]></description>
			<content:encoded><![CDATA[<p>Don’t forget, the IGDA meeting this week takes place at <strong>Autodesk</strong> in the Old Port. See you guys/gals there!</p>
<p>By the way, don’t forget to follow <a href="http://www.igda.org/montreal/">IGDA Montreal</a> on <a href="http://twitter.com/IGDAMontreal">Twitter</a> and <a href="http://www.facebook.com/home.php?#!/group.php?gid=28860523542&amp;ref=ts">Facebook</a>!</p>
<p>&#160;</p>
<blockquote><p>Event Details:</p>
<p><strong><img title="igda" alt="" align="right" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/igda1.jpg" width="108" height="81" />When:</strong> Tuesday, September 21st – 6:30pm doors/food/drinks open | 7:30pm presentation begins      <br /><strong>What:</strong> IGDA-Montreal Presentation Night      <br /><strong>Where: </strong><a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">Autodesk, 10 Duke Street</a> (corner de la Commune)      <br /><strong>Why:</strong> Matt Hooper discusses id’s Rage/Tech5      <br /><strong>Who:</strong> All game developers, and those related to the game industry      <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</p>
<p>Presentation:</p>
<p><strong>“Controlled Rage: Production, Design and Tech Challenges of Revolutionizing the FPS”</strong></p>
<p><img title="matt_hooper" alt="" align="right" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/matt_hooper-150x150.jpg" width="150" height="150" />As in industry pioneer, id Software has been pushing the boundaries of the FPS genre since its inception. With RAGE and Tech5, id is revolutionizing the modern FPS, rethinking the player experience and facing the production and technological challenges that go along with it. Matt Hooper, id’s Design Director, will walk us through a demo of RAGE and discuss key aspects of the game’s development.</p>
<p>Prize Raffle Action:</p>
<p>We’ll have the usual load of games and books and swag to raffle off for members!!!</p>
<p>Getting to Autodesk:</p>
<p>The Autodesk office is at <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">10 Duke Street</a>, on the corner of de la Commune, with ample street/paid parking nearby, a Bixi rack, and the Square-Victoria metro station a few blocks up.</p>
</blockquote>
<p>&#160;</p>
<p>More details on <a href="http://www.igda.org/montreal/Sep21_Rage">IGDA Montreal</a>:</p>
]]></content:encoded>
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		<title>Crankshaft Games – Indie Game Success in Montreal</title>
		<link>http://www.gamesmontreal.com/blog/news/crankshaft-games-indie-game-success/</link>
		<comments>http://www.gamesmontreal.com/blog/news/crankshaft-games-indie-game-success/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 11:34:44 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crankshaft games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Party Of Sin]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1694</guid>
		<description><![CDATA[From a guest post on NextMontreal:
Crankshaft Games (www.crankshaftgames.com, @crankshaftgames) is a Montreal team of indie game developers that brought you the award-winning Half-Life 2 mod Eternal Silence. Currently, Crankshaft games is focusing on their next title, Party of Sin, to be released on Xbox Live Indie Games.
We had the chance to ask Alexander Galasso and [...]]]></description>
			<content:encoded><![CDATA[<p>From a guest post on <a href="http://nextmontreal.com/crankshaft-games-indie-game-success/">NextMontreal</a>:</p>
<blockquote><p><img style="margin: 0px 0px 10px 10px; display: inline; border-width: 0px;" title="crankshaft" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/crankshaft.jpg" alt="" width="240" height="80" align="right" /><em>Crankshaft Games (<a href="http://www.crankshaftgames.com/">www.crankshaftgames.com</a>, <span style="text-decoration: underline;"><strong><a href="http://www.crankshaftgames.com/">@</a></strong><a href="http://twitter.com/crankshaftgames">crankshaftgames</a></span>) is a Montreal team of indie game developers that brought you the award-winning Half-Life 2 mod <a href="http://www.eternal-silence.net/">Eternal Silence</a>. Currently, Crankshaft games is focusing on their next title, <a href="http://www.partyofsin.com/">Party of Sin</a>, to be released on Xbox Live Indie Games.</em></p>
<p><em>We had the chance to ask Alexander Galasso and his team a few questions.</em></p>
<p><em><strong><img style="margin: 0px 0px 10px 10px; display: inline; border-width: 0px;" title="CrankshaftGames_Photo" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/CrankshaftGames_Photo.jpg" alt="" width="173" height="259" align="right" />NextMontreal: When and how did Crankshaft Games get started?</strong><br />
Crankshaft Games:  Crankshaft Games was originally started as a modding  community for the  Source engine. There were about 30 members who  contributed to the  development of our first title Eternal Silence, a  multiplayer space and  FPS hybrid. Eternal Silence formed a nice  community and eventually  released for free on Steam. The project lead  of Eternal Silence, Daniel  Menard, wanted to branch off into different  genres. He started Party of  Sin as Crankshaft’s follow up title.  Crankshaft continues to support the  development of Eternal Silence  while working on Party of Sin. [...]</em><br />
<strong> </strong></p></blockquote>
<p>Read the full interview on <a href="http://nextmontreal.com/crankshaft-games-indie-game-success/">NextMontreal.com</a>&#8230;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>IGDA Montreal: September 21, Matt Hooper discusses id&#8217;s Rage/Tech5, at Autodesk</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-september-21-matt-hooper-discusses-ids-ragetech5-at-autodesk/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-september-21-matt-hooper-discusses-ids-ragetech5-at-autodesk/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 15:01:28 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[Matt Hooper]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1690</guid>
		<description><![CDATA[[ September 21, 2010; 6:30 pm to 9:30 pm. ] From IGDA Montreal (thanks @jgoldfin_adsk):
Event Details:

When: Tuesday, September 21st - 6:30pm doors/food/drinks open &#124; 7:30pm presentation begins
What: IGDA-Montreal Presentation Night
Where: Autodesk, 10 Duke Street (corner de la Commune)
Why: Matt Hooper discusses id's Rage/Tech5
Who: All game developers, and  those  related to  the game industry
Entry: free for IGDA   members; $5 for  [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/Sep21_Rage">IGDA Montreal</a> (thanks <a href="http://twitter.com/jgoldfin_adsk">@jgoldfin_adsk</a>):</p>
<blockquote><p>Event Details:</p>
<p><strong><img style="border-right-width: 0px; margin: 0px 0px 10px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px"  align="right"  title="igda" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/igda1.jpg" alt="" width="108" height="81" />When:</strong> Tuesday, September 21st &#8211; 6:30pm doors/food/drinks open | 7:30pm presentation begins<br />
<strong>What:</strong> IGDA-Montreal Presentation Night<br />
<strong>Where: </strong><a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">Autodesk, 10 Duke Street</a> (corner de la Commune)<br />
<strong>Why:</strong> Matt Hooper discusses id&#8217;s Rage/Tech5<br />
<strong>Who:</strong> All game developers, and  those  related to  the game industry<br />
<strong>Entry: </strong>free for IGDA   members; $5 for  non-members</p>
<p>Presentation:</p>
<p><strong>&#8220;Controlled Rage: Production, Design and Tech Challenges of Revolutionizing the FPS&#8221;</strong></p>
<p><img style="border-right-width: 0px; margin: 0px 0px 10px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px"    align="right"  title="matt_hooper" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/matt_hooper-150x150.jpg" alt="" width="150" height="150" />As in industry pioneer, id Software has been pushing the boundaries  of the FPS genre since its inception. With RAGE and Tech5, id is  revolutionizing the modern FPS, rethinking the player experience and  facing the production and technological challenges that go along with  it. Matt Hooper, id&#8217;s Design Director, will walk us through a demo of  RAGE and discuss key aspects of the game&#8217;s development.</p>
<p>Prize  Raffle  Action:</p>
<p>We&#8217;ll have the usual load of games and  books and  swag to raffle  off for members!!!</p>
<p>Getting to Autodesk:</p>
<p>The Autodesk office is at <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">10 Duke Street</a>,  on the corner of de la Commune, with ample street/paid parking nearby, a  Bixi rack, and the Square-Victoria metro station a few blocks up.</p></blockquote>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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