Tag Archive 'montreal'

Oct 19 2010

Assassin’s Creed Director Patrice Désilets to Form ‘A-Team’ for THQ Montreal

Published by Chris Comeau under News

From IndustryGamers:
You may recall that last December publisher THQ announced its intention to leverage the fantastic video game development pool in Montreal with a brand-new studio (and the help of the Canadian government). Today, THQ sent word that it’s finally opened the Montreal studio.
Moreover, the company proudly informed us that they’ve signed notable [...]

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Oct 18 2010

Restructuration chez EA Montréal, devient Visceral Montréal

Published by Chris Comeau under News

Trouvé sur La Presse:
Bonne nouvelle pour les 350 employés de l’entreprise: aucune mise à pied n’est prévue. La structure décisionnelle prendra toutefois une nouvelle forme plus décentralisée, autour de nouveaux projets qui seront divisés entre les différents studios de la bannière Visceral. EA Mobile, l’autre principale division d’Electronic Arts à Montréal, [...]

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Oct 18 2010

IGDA Montreal: October 27 – Roundtable Discussion Night: Tech, Art, Design + Production

Published by Chris Comeau under Calendar, News

[ October 27, 2010; 7:00 pm; ] From IGDA Montreal:
Event Details

When: Wednesday, October 27th – 7pm doors open, 7:30-9pm roundtables, then bar…
What: IGDA-Montreal Roundtable Discussions Night
Where: Holiday Inn Midtown “La Plaza” – 420 Sherbrooke West
Why: Four in-depth roundtable discussions
Who: All game developers, and those related to the game industry
Entry: free, but must RSVP – [...]

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Sep 27 2010

Centre NAD: Portrait du mois : Marc-Antoine Hamelin, diplômé du programme en jeu vidéo

Published by Chris Comeau under News

Trouvé sur Centre NAD:
Entrevue avec Marc-Antoine Hamelin (JVAU04), diplômé du programme en jeu vidéo, session automne 2002, Artiste d’environnement senior chez BioWare.
1- Quel poste occupes-tu et au sein de quelle compagnie Je suis présentement artiste d’environnement senior chez BioWare Montréal, situé au centre-ville de Montréal. Je m’occupe [...]

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Sep 23 2010

Mount Royal Game Society: October 2010 Meetup

Published by Chris Comeau under Calendar, News

[ October 6, 2010; 7:00 pm; ] From Mount Royal Game Society (@societeludique): A call for help! Daylight hours are disappearing rapidly, and only you can save them! Actually, that’s false, as daily hours of sunlight are a function of the Earth’s axial tilt and the planet’s revolution about the Sun, and thus totally beyond our control. [...]

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Sep 20 2010

Reminder: IGDA Montreal: Tuesday, Matt Hooper discusses id’s Rage/Tech5, at Autodesk

Published by Chris Comeau under News

Don’t forget, the IGDA meeting this week takes place at Autodesk in the Old Port. See you guys/gals there!
By the way, don’t forget to follow IGDA Montreal on Twitter and Facebook!
 
Event Details:
When: Tuesday, September 21st – 6:30pm doors/food/drinks open | 7:30pm presentation begins What: IGDA-Montreal Presentation Night [...]

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Sep 15 2010

Crankshaft Games – Indie Game Success in Montreal

Published by Chris Comeau under News

From a guest post on NextMontreal:
Crankshaft Games (www.crankshaftgames.com, @crankshaftgames) is a Montreal team of indie game developers that brought you the award-winning Half-Life 2 mod Eternal Silence. Currently, Crankshaft games is focusing on their next title, Party of Sin, to be released on Xbox Live Indie Games.
We had the chance to ask Alexander Galasso and [...]

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Sep 09 2010

IGDA Montreal: September 21, Matt Hooper discusses id’s Rage/Tech5, at Autodesk

Published by Chris Comeau under Calendar, News

[ September 21, 2010; 6:30 pm to 9:30 pm. ] From IGDA Montreal (thanks @jgoldfin_adsk):
Event Details:

When: Tuesday, September 21st – 6:30pm doors/food/drinks open | 7:30pm presentation begins
What: IGDA-Montreal Presentation Night
Where: Autodesk, 10 Duke Street (corner de la Commune)
Why: Matt Hooper discusses id’s Rage/Tech5
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for [...]

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