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	<title>Games Montreal &#187; iphone</title>
	<atom:link href="http://www.gamesmontreal.com/blog/tag/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>A2M: Naughty Bear available on iPhone</title>
		<link>http://www.gamesmontreal.com/blog/news/a2m-naughty-bear-available-on-iphone/</link>
		<comments>http://www.gamesmontreal.com/blog/news/a2m-naughty-bear-available-on-iphone/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 03:01:14 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Movie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[505]]></category>
		<category><![CDATA[a2m]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Naughty Bear]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/a2m-naughty-bear-available-on-iphone/</guid>
		<description><![CDATA[From Kotaku:
 Artificial Mind and Movement&#8217;s murderous mascot goes mobile, as Naughty Bear hacks and slashes his way into the iTunes App Store.
Fresh from a relatively popular Xbox 360 and PlayStation 3 title and a few Halo: Reach cameos, Naughty Bear is back and smaller than ever. Artificial Mind and Movement brings the pugilistic plushie [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://kotaku.com/5648808/naughty-bear-stalks-the-iphone">Kotaku</a>:</p>
<blockquote><p><em><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; display: inline; border-top: 0px; border-right: 0px" title="Naughty-Bear-iPhone" border="0" alt="Naughty-Bear-iPhone" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/NaughtyBeariPhone.jpg" width="244" height="164" /> Artificial Mind and Movement&#8217;s murderous mascot goes mobile, as Naughty Bear hacks and slashes his way into the iTunes App Store.</em></p>
<p><em>Fresh from a relatively popular Xbox 360 and PlayStation 3 title and a few Halo: Reach cameos, Naughty Bear is back and smaller than ever. Artificial Mind and Movement brings the pugilistic plushie to the iPhone and iPod Touch, giving on-the-go gamers a chance to murder their way through 30 levels across four locations.</em></p>
<p><em>As in the console versions, Naughty will take his vengeance out on his fellow bears using a wide variety of weapons and traps. The one significant change is a new top-down perspective, zooming in when things get brutal. […]</em></p>
<p>
<p><em></em></p>
<p>&#160;&#160; </p>
</blockquote>
<p>Here’s a teaser video from <a href="http://www.gametrailers.com/video/debut-trailer-naughty-bear/705263">GameTrailers</a>:</p>
<p> <span id="more-1720"></span>
<p>&#160;</p>
</p>
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<div><a style="color: #ffffff" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color: #ffffff" title="Naughty Bear" href="http://www.gametrailers.com/game/naughty-bear/13908">Naughty Bear</a> | <a style="color: #ffffff" title="Debut Trailer" href="http://www.gametrailers.com/video/debut-trailer-naughty-bear/705263">Debut Trailer</a></div>
<div style="padding-top: 3px"><a style="color: #ffffff" title="XBox 360" href="http://xbox360.gametrailers.com/">XBox 360</a> | <a style="color: #ffffff" title="PS3" href="http://ps3.gametrailers.com/">Playstation 3</a> | <a style="color: #ffffff" title="Wii" href="http://wii.gametrailers.com/">Nintendo Wii</a></div>
</p></div>
</p></div>
]]></content:encoded>
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		<title>Gameloft Reports 11 Percent Sales Increase for First Half of 2010</title>
		<link>http://www.gamesmontreal.com/blog/news/gameloft-reports-11-percent-sales-increase-for-first-half-of-2010/</link>
		<comments>http://www.gamesmontreal.com/blog/news/gameloft-reports-11-percent-sales-increase-for-first-half-of-2010/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 00:51:41 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[gameloft]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/gameloft-reports-11-percent-sales-increase-for-first-half-of-2010/</guid>
		<description><![CDATA[From Gamasutra:
 Prolific mobile games publisher Gameloft (Modern Combat, Asphalt) [with offices in Montreal] announced its financial results for the first half of 2010, revealing an 11 percent increase in global sales and iTunes App Store revenue growth of 82 percent. 
Gameloft&#8217;s financial statements report that 2010&#8217;s first-half sales revenue, ending June 30th, totals 66.6 [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.gamasutra.com/view/news/30194/Gameloft_Reports_11_Percent_Sales_Increase_for_First_Half_of_2010.php">Gamasutra</a>:</p>
<blockquote><p><em><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; display: inline; border-top: 0px; border-right: 0px" title="gameloft" border="0" alt="gameloft" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/08/gameloft.jpg" width="200" height="67" /> Prolific mobile games publisher Gameloft (Modern Combat, Asphalt) [with offices in Montreal] announced its financial results for the first half of 2010, revealing an 11 percent increase in global sales and iTunes App Store revenue growth of 82 percent. </em></p>
<p><em>Gameloft&#8217;s financial statements report that 2010&#8217;s first-half sales revenue, ending June 30th, totals 66.6 million euros ($84.34 million) up from 60.1 million euros ($76.25 million) earned in the first half of 2009. </em><em>[…]</em></p>
<p><em>Gameloft attributes its growth to the continuing popularity of its games for Apple&#8217;s iPhone, where it has consistently placed in the Top 10 for revenue alongside Electronic Arts thanks to its high-budget 3D games. </em><em>[…]</em></p>
<p><em>The publisher, which continues to have licensing links with publisher Ubisoft and released titles like Avatar and Prince Of Persia games on mobile systems, also highlights increased market share for Java and Brew phones. </em></p>
</blockquote>
<p>&#160;</p>
<p>Read the full article on <a href="http://www.gamasutra.com/view/news/30194/Gameloft_Reports_11_Percent_Sales_Increase_for_First_Half_of_2010.php">Gamasutra</a>…</p>
]]></content:encoded>
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		<title>iPhone Developer Edovia Gets 1,000,000 Downloads of Warships</title>
		<link>http://www.gamesmontreal.com/blog/news/iphone-developer-edovia-gets-1000000-downloads-of-warships/</link>
		<comments>http://www.gamesmontreal.com/blog/news/iphone-developer-edovia-gets-1000000-downloads-of-warships/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 03:04:39 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[edovia]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Luc Vandal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/iphone-developer-edovia-gets-1000000-downloads-of-warships/</guid>
		<description><![CDATA[From NextMontreal:
Edovia is a small iPhone app developer in Montreal. Luc Vandal, owner of the company, has been developing for the App Store since the very beginning in 2008. 
Recently, one of his apps, the game Warships, hit 1,000,000 downloads. That’s a significant accomplishment. I don’t know of any other app developer in Montreal that [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://nextmontreal.com/iphone-developer-edovia-warships-success/">NextMontreal</a>:</p>
<blockquote><p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; display: inline; border-top: 0px; border-right: 0px" title="warships-iphone-298x300" border="0" alt="warships-iphone-298x300" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/08/warshipsiphone298x300.png" width="160" height="161" /><a href="http://edovia.com/">Edovia</a> is a small iPhone app developer in Montreal. <a href="http://twitter.com/lucvandal">Luc Vandal</a>, owner of the company, has been developing for the App Store since the very beginning in 2008. </p>
<p>Recently, one of his apps, the game Warships, hit 1,000,000 downloads. That’s a significant accomplishment. I don’t know of any other app developer in Montreal that can make that claim. Luc wrote a fantastic post about it here: 1,000,000 downloads for Warships! What’s interesting about it (beyond the cool accomplishment) is how Luc got there, playing with pricing (the app is free, but wasn’t always so) and how much he shares about the experience. […] </p>
</blockquote>
<p>Read the full article on <a href="http://nextmontreal.com/iphone-developer-edovia-warships-success/">NextMontreal</a>…</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gameloft: 10 Years Evolution Of Games</title>
		<link>http://www.gamesmontreal.com/blog/movie/gameloft-10-years-evolution-of-games/</link>
		<comments>http://www.gamesmontreal.com/blog/movie/gameloft-10-years-evolution-of-games/#comments</comments>
		<pubDate>Thu, 13 May 2010 17:17:14 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Movie]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[gameloft]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/movie/gameloft-10-years-evolution-of-games/</guid>
		<description><![CDATA[From YouTube:
Cool video showing the evolution of mobile games. Enjoy!
&#160;
 
]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.youtube.com/watch?v=MGdKfOxz8J0">YouTube</a>:</p>
<p>Cool video showing the evolution of mobile games. Enjoy!</p>
<p>&#160;</p>
<p> <object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/MGdKfOxz8J0&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MGdKfOxz8J0&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Gameloft Posts 7% Quarterly Revenue Increase</title>
		<link>http://www.gamesmontreal.com/blog/news/gameloft-posts-7-quarterly-revenue-increase/</link>
		<comments>http://www.gamesmontreal.com/blog/news/gameloft-posts-7-quarterly-revenue-increase/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 18:27:46 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[gameloft]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/gameloft-posts-7-quarterly-revenue-increase/</guid>
		<description><![CDATA[From Gamasutra:
 Paris-headquartered mobile game publisher Gameloft says it saw first calendar quarter revenue rise 7 percent year-over-year, citing iPhone and other smartphones among the reasons for the growth. 
In the quarter that ended March 31, 2010, Gameloft saw total sales of 33 million euros ($44 million), 37 percent of which came from Europe, 34 [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.gamasutra.com/view/news/28295/Gameloft_Posts_7_Quarterly_Revenue_Increase.php">Gamasutra</a>:</p>
<blockquote><p><em><img title="gameloft" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="53" alt="gameloft" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/gameloft.jpg" width="160" align="right" border="0" /> Paris-headquartered mobile game publisher <strong>Gameloft</strong> says it saw first calendar quarter revenue rise 7 percent year-over-year, citing iPhone and other smartphones among the reasons for the growth. </em></p>
<p><em>In the quarter that ended March 31, 2010, Gameloft saw total sales of 33 million euros ($44 million), 37 percent of which came from Europe, 34 percent from North America, and 29 percent from other territories. </em></p>
<p><em>In addition to the growth of the smartphone market, Gameloft says it increased its market share in the Java and BREW segments of more traditional mobile phones. </em></p>
<p><em>Gameloft now has 63 games available for Apple&#8217;s <strong>iPhone App Store</strong>, and Apple-based games comprise 21 percent of first quarter revenue, or 6.9 million euros ($9.2 million). In its previous calendar quarter, Gameloft said iPhone sales had risen 115 percent to reach 7 million euros ($9.8 million), a sum that was about the same as this quarter. </em></p>
<p><em>For the full 2009 calendar year, iPhone games represented 17.6 million euros ($24.6 million) of revenue for the company. </em></p>
</blockquote>
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		<title>Gamerizon: Chop Chop Tennis submitted to the App Store!</title>
		<link>http://www.gamesmontreal.com/blog/news/gamerizon-chop-chop-tennis-submitted-to-the-app-store/</link>
		<comments>http://www.gamesmontreal.com/blog/news/gamerizon-chop-chop-tennis-submitted-to-the-app-store/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 17:45:36 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[chop chop tennis]]></category>
		<category><![CDATA[Gamerizon]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/gamerizon-chop-chop-tennis-submitted-to-the-app-store/</guid>
		<description><![CDATA[Congratulations to Montreal’s own Gamerizon team! Can’t wait to try the game out.
From Gamerizon.com:
&#160;
The first version of Chop Chop Tennis was just uploaded to the App Store and is awaiting for Apple’s approval!
&#160;
This first version contains the following single player modes:

Practice Wall: Just like lots of kids play tennis, play on the wall of their [...]]]></description>
			<content:encoded><![CDATA[<p>Congratulations to Montreal’s own <a href="http://gamerizon.com/">Gamerizon</a> team! Can’t wait to try the game out.</p>
<p>From <a href="http://gamerizon.com/2010/04/20/chop-chop-tennis-submitted-to-the-app-store/">Gamerizon.com</a>:</p>
<p>&#160;</p>
<blockquote><p><em><em><img title="chop-chop-tennis" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="138" alt="chop-chop-tennis" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/chopchoptennis.jpg" width="204" align="right" border="0" /></em>The first version of <strong>Chop Chop Tennis</strong> was just uploaded to the App Store and is awaiting for Apple’s approval!</em></p>
<p><em>&#160;</em></p>
<p><em>This first version contains the following single player modes:</em></p>
<ul>
<li><em>Practice Wall: Just like lots of kids play tennis, play on the wall of their school! </em></li>
<li><em>Practice Cannon: Use the practice cannon to sharpen your aiming skills and hit targets. </em></li>
<li><em>Practice Play: Get the hang of the gameplay by practicing with a random opponent. </em></li>
<li><em>Single Play: Play a game in single against the computer. </em></li>
<li><em>Double Play: Play a game in double against the computer. </em></li>
</ul>
<p><em>&#160;</em></p>
<p><em>We are already working hard on the first update of this game to provide the following modes:</em></p>
<ul>
<li><em>Local Multiplayer Games: Play against a frient locally via the Bluetooth or the WiFi network. </em></li>
<li><em>Single Player Tournaments: Compete in 3 fierce tournaments and earn all the gold cups! </em></li>
</ul>
<p><em>Meanwhile, here are a few screenshots of the game: [</em><a href="http://gamerizon.com/2010/04/20/chop-chop-tennis-submitted-to-the-app-store/"><em>link</em></a><em>]</em></p>
</blockquote>
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		<item>
		<title>ENDI: Jeu Skate Cross publi&#233; sur iPhone</title>
		<link>http://www.gamesmontreal.com/blog/news/endi-jeu-skate-cross-publi-sur-iphone/</link>
		<comments>http://www.gamesmontreal.com/blog/news/endi-jeu-skate-cross-publi-sur-iphone/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 00:43:56 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[endi]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/endi-jeu-skate-cross-publi-sur-iphone/</guid>
		<description><![CDATA[ L&#8217;ÉNDI (École nationale en divertissement interactif à Québec) est fière de présenter sa dernière œuvre: Skate cross, notre premier jeu iPhone, publié à ce jour sur l&#8217;appstore !
Réalisé en moins de douze semaines par les étudiants de notre dernière cohorte, Skate Cross vous entrainera dans une course endiablée à travers les rues de Québec, [...]]]></description>
			<content:encoded><![CDATA[<p><em><img title="SkateCross" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="132" alt="SkateCross" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/SkateCross.jpg" width="132" align="right" border="0" /> L&#8217;ÉNDI (<a href="http://www.endi.qc.ca/fr/" target="_blank">École nationale en divertissement interactif</a> à Québec</em><em>) est fière de présenter sa dernière œuvre: Skate cross, notre premier jeu iPhone, publié à ce jour sur l&#8217;appstore !</em></p>
<p><em>Réalisé en moins de douze semaines par les étudiants de notre dernière cohorte, <strong>Skate Cross</strong> vous entrainera dans une course endiablée à travers les rues de Québec, avec pour seule arme vos patins à glace !</em></p>
<p><em>Votre agilité et votre vitesse feront la différence: évitez les autres concurrents, sautez au-dessus des nombreux obstacles et soyez le plus rapide !</em></p>
<p><em>Serez-vous assez fort pour battre notre record ?</em></p>
<p><em>2 modes de contrôles sont prévus: des boutons au look rétro, mais également des contrôles utilisant l&#8217;inclinomètre de l&#8217;iphone !</em></p>
<p><em>Publiez vos scores sur Facebook, envoyez nous directement depuis le jeu vos commentaires !</em></p>
<p><em><a href="http://itunes.apple.com/ca/app/skate-cross/id367088818?mt=8%20#iTunes" target="_blank">Lien AppStore</a> (gratuit)</em></p>
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		<title>Montreal iPhone Dev Boot Camp April 16-18th</title>
		<link>http://www.gamesmontreal.com/blog/news/montreal-iphone-dev-boot-camp-april-16-18th/</link>
		<comments>http://www.gamesmontreal.com/blog/news/montreal-iphone-dev-boot-camp-april-16-18th/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 13:53:51 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Ben Sgro]]></category>
		<category><![CDATA[boot camp]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/montreal-iphone-dev-boot-camp-april-16-18th/</guid>
		<description><![CDATA[[ April 16, 2010; 11:00 am; ] Could you please post this to your calendar and&#160; let the gaming software community know about our Three Day Intensive Workshop in iPhone Development in Montreal April 16-18th at&#160; Northcliffe Square, 2000 Avenue Northcliffe Montreal (map). The instructor Ben Sgro is a leading game designer for iPhone and Android.  We are offering the workshop [...]]]></description>
			<content:encoded><![CDATA[<p><em><img title="xcode-icon-512x512" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="164" alt="xcode-icon-512x512" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/xcodeicon512x512.jpg" width="164" align="right" border="0" />Could you please post this to your calendar and&#160; let the gaming software community know about our Three Day Intensive Workshop in iPhone Development in Montreal <strong>April 16-18th</strong> at&#160; Northcliffe Square, 2000 Avenue Northcliffe Montreal (</em><a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;q=2000+Avenue+Northcliffe,+Montreal,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Quebec,+Canada&amp;sll=37.0625,-95.677068&amp;sspn=40.052282,93.076172&amp;ie=UTF8&amp;cd=1&amp;geocode=FXzetQId2N6c-w&amp;split=0&amp;hq=&amp;hnear=2000+Avenue+Northcliffe,+Montreal,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Quebec,+Canada&amp;ll=45.473404,-73.605351&amp;spn=0.008682,0.022724&amp;z=16&amp;iwloc=A" target="_blank"><em>map</em></a><em>). The instructor Ben Sgro is a leading game designer for iPhone and Android.</em></p>
<p><em>We are offering the workshop for only $899 to students with I.D. and $999 at the early bird rate. This is probably the first iPhone/iPad development workshop in Montreal and trains software developers in the SDK to develop iPhone Apps.</em></p>
<p><em>The Meetup site is: </em><a href="http://www.meetup.com/Montreal-iPhone-Boot-Camp/calendar/10138628/"><em></em></a><a href="http://www.meetup.com/Montreal-iPhone-Boot-Camp/calendar/10138628/"><em>ttp://www.meetup.com/Montreal-iPhone-Boot-Camp/calendar/10138628/</em></a></p>
<p><em>and the registration site is: </em><a href="http://montreal1.eventbrite.com/"><em>http://montreal1.eventbrite.com/</em></a></p>
<p><em>About the iPhone Boot Camp:</em></p>
<p><em>“If you want to develop apps on the iphone you need this course. Don&#8217;t try this on your own, unless you have a couple of months to spare ” —Craeg K Strong &#8211; lead developer, </em><a href="http://Arielpartners.com/"><em>Arielpartners.com</em></a><em>, attended January 2009 Three Day Intensive iPhone Boot Camp in New York.</em></p>
<p><em>The three day intensive workshop from 10am-6pm &#8211; a full 24 hours of training -&#160; covers the fundamentals and advanced feature of iPhone development, enough material that after the workshop you should be able to develop your own iPhone application and upload it to the AppStore. The workshop is limited in size and features hands on exercises under the supervision of the instructor.</em></p>
<p><em>&#160;</em></p>
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<p><em>Pourriez-vous s&#8217;il vous plaît laissez les membres de votre savoir sur notre Three Day atelier intensif de développement iPhone à Montréal du <strong>16 au 18 avril</strong> à Northcliffe Square,      <br />2000, avenue Northcliffe, Montréal (</em><a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;q=2000+Avenue+Northcliffe,+Montreal,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Quebec,+Canada&amp;sll=37.0625,-95.677068&amp;sspn=40.052282,93.076172&amp;ie=UTF8&amp;cd=1&amp;geocode=FXzetQId2N6c-w&amp;split=0&amp;hq=&amp;hnear=2000+Avenue+Northcliffe,+Montreal,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Quebec,+Canada&amp;ll=45.473404,-73.605351&amp;spn=0.008682,0.022724&amp;z=16&amp;iwloc=A" target="_blank"><em>map</em></a><em>).</em></p>
<p><em>Nous offrons l&#8217;atelier pour seulement $ 899 à des étudiants avec ID et 999 dollars au taux de lève-tôt. C&#8217;est probablement le premier iPhone / atelier de développement à Montréal et iPad     <br />les développeurs de logiciels trains dans le SDK pour développer Apps iPhone.      </p>
<p>Le site est Meetup: </em><a href="http://www.meetup.com/Montreal-iPhone-Boot-Camp/calendar/10138628/"><em>http://www.meetup.com/Montreal-iPhone-Boot-Camp/calendar/10138628/</em></a>    <br /><em>et le site d&#8217;inscription est: </em><a href="http://montreal1.eventbrite.com/"><em>http://montreal1.eventbrite.com/</em></a>    </p>
<p><em>A propos de l&#8217;iPhone Boot Camp:     <br />&quot;Si vous voulez développer des applications sur l&#8217;iPhone dont vous avez besoin de ce cours.Ne tentez pas ceci par vous-même, sauf si vous avez quelques mois de rechange &quot;K-Craeg fortes &#8211; le développeur principal, </em><a href="http://Arielpartners.com"><em>Arielpartners.com</em></a><em>, ont assisté à Janvier 2009 Trois jours intensifs iPhone Boot Camp à New York.     </p>
<p>Les trois jours un atelier intensif de 10h à 6pm &#8211; de 24 heures de formation complète &#8211; couvre les fondements et les fonctions avancées de développement iPhone, assez de matière que, après l&#8217;atelier, vous devriez être en mesure de développer votre propre application iPhone et de le transférer à l&#8217;AppStore. L&#8217;atelier est limité en taille et les caractéristiques des exercices pratiques sous la supervision de l&#8217;instructeur.</em></p>
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