Dec
16
2009
From Joystiq:
During a recent Ubisoft preview event, Michael McIntyre, director of level design for Prince of Persia: The Forgotten Sands, talked to Joystiq about the new sequel to the old trilogy, establishing its connection to the Sands of Time game series and the Bruckheimer film. The Forgotten Sands is a side story, based in [...]
Dec
08
2009
From GameIndustry.biz:
When EA Montreal released Army of Two in March 2008 it received very different receptions in the US and Europe. America accepted the tone of the game – macho, crude, in-your-face – while Europe snubbed it, put off by the frat-boy humour and trash talk. Aware that cutting off half of the audience [...]
Nov
27
2009
From Blogcritics:
Jonathan Cooper, a Lead Animator at BioWare, works on some of the most cinematic games of our generation but he has bigger dreams for what the games can achieve.
Jonathon recently conducted a seminar at the Montreal International Games Summit about making cinematics to enhance the story without resorting to drastic cutscenes.
Jonathan currently [...]
Sep
22
2009
From MCV:
What’s Ubisoft’s view on how the industry is dealing with the recession and issues like piracy? CEO Yves Guillemot explains all to Michael French…
Ubisoft announced a sales dip in its last financial results. Is the industry coming to terms with the fact it is affected by the recession?
The industry is a [...]
Sep
01
2009
From GameTrailers:
Here’s an interview with BioWare’s CEO Ray Muzyka, about Mass Effect 2, being developed in Montreal. Well, I’m pretty sure it’s the Montreal tream that’s working on Mass Effect 2, but please correct me if I’m wrong.
BioWare’s top dog gives us a taste of Mass Effect 2’s dark story and gameplay [...]
Aug
28
2009
From GameTrailers:
Patrick Naud from Avatar (Ubisoft Montreal) : The Game explains the story of of the upcoming epic.
Video Games | Avatar | GC 09: Executive Producer Interview HD
XBox 360 | Playstation 3 | Nintendo Wii
Jul
06
2009
From Gamasutra:
Following Monday’s press conference announcing a new Ubisoft development studio in Toronto, Gamasutra had a chance to talk to the studio’s new CEO, Yannis Mallat.
The unveiling of the "full development studio" in Toronto, Ontario marks the company’s first development presence in the province, and is intended to create 800 new jobs in [...]
May
05
2009
From GameTrailers:
An interview with A2M Montreal’s Patrick Fortier, about the upcoming game Wet.
Wet is reborn with all-new gameplay showing off the stylistic Rage mode.