Tag Archive 'Interview'

Sep 02 2010

Eidos Montreal updates: community manager, concept art, video interview

Published by Chris Comeau under News

(Also posted on NextMontreal.com)
Here are a few updates on Eidos Montreal, working on Deus Ex 3.
 
From Eidos Montreal’s forum:
My name is Kyle Stallock. I’m very happy to announce I’m the new community manager at Eidos Montreal. I never thought I’d be here in Montreal working with two [...]

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Feb 12 2010

EA: Breaking into the Gaming Industry: Rom Rodriguez, Level Designer

Published by Chris Comeau under Interview

From EA Underground:

[…] Well that’s all partly thanks to a great Level Designer who help map out environments and decide where and when enemies appear. Level designers, like Visceral’s Rom Rodriguez,  are essentially the ones who "help determine the experience the player [should have] in a rough form," leaving the artists and animators to make [...]

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Jan 16 2010

EA: Breaking into the Gaming Industry: Chris Trimble, Technical Art Director

Published by Chris Comeau under Interview

From EA:
If you’re one of those people who want to work in the gaming industry and have that uncommon knack for both art and engineering, you may have considered becoming a Technical Artist. As this weeks interviewee Chris Trimble puts it, Technical Artist are the ones who "make the game do what no [...]

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Jan 06 2010

Acing the Test Interview: The Must-Have QA Skills They Never Taught You

Published by Chris Comeau under Tips

From Game Career Guide:
QA is often considered the entry point of the game studio. Many developers, artists, and designers start out in the QA ranks, using the department as a stepping stone to get to their final job.
But what about those people who want to turn QA into a career? These are the [...]

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Jan 06 2010

Interview: Interactive Ontario’s Ian Kelso

Published by Chris Comeau under Interview

From GameIndustry.biz (image from Reality Panic):
Here, president and CEO Ian Kelso discusses some of the recent successes of Interactive Ontario, and also shares his views on the growth of the wider videogame business, how to foster a community of business and creative talent, and why convergence with traditional film companies is the future of the [...]

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Dec 17 2009

Centre NAD: Prototypage de jeu par Benoit Durel, diplômé en jeu vidéo

Published by Chris Comeau under Interview

Trouvé sur Centre NAD:
Entrevue avec Benoit Durel (JVAU08) sur le développement de son prototype de jeu Kitchen Escape avec le logiciel Virtools. Benoit nous raconte son expérience…
Cette entrevue fait partie d’une série de 4 entrevues réalisées auprès des diplômés qui ont participé au projet d’intégration pédagogique d’une nouvelle technologie en prototypage de jeux vidéo [...]

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