Feb
12
2010
From EA Underground:
[…] Well that’s all partly thanks to a great Level Designer who help map out environments and decide where and when enemies appear. Level designers, like Visceral’s Rom Rodriguez, are essentially the ones who "help determine the experience the player [should have] in a rough form," leaving the artists and animators to make [...]
Jan
16
2010
From EA:
If you’re one of those people who want to work in the gaming industry and have that uncommon knack for both art and engineering, you may have considered becoming a Technical Artist. As this weeks interviewee Chris Trimble puts it, Technical Artist are the ones who "make the game do what no [...]
Jan
06
2010
From Game Career Guide:
QA is often considered the entry point of the game studio. Many developers, artists, and designers start out in the QA ranks, using the department as a stepping stone to get to their final job.
But what about those people who want to turn QA into a career? These are the [...]
Jan
06
2010
From GameIndustry.biz (image from Reality Panic):
Here, president and CEO Ian Kelso discusses some of the recent successes of Interactive Ontario, and also shares his views on the growth of the wider videogame business, how to foster a community of business and creative talent, and why convergence with traditional film companies is the future of the [...]