Dec
07
2009
Here is some good news for all you Montreal indie developers:
From BusinessWire:
Havok™, the premier provider of interactive software and services for digital media creators in the games and movie industries, today announced that as part of the company’s expanding business model it has launched an Independent Developer Program. Designed to enable independent game studios [...]
Dec
03
2009
From Gamezebo:
Interesting interview with a Montreal indie developer.
Erin Robinson was creating indie games like Spooks and Nanobots in her spare time and working in a lab by day until she crossed paths with Dave Gilbert of Wadjet Eye Games (The Shivah, Blackwell series, Emerald City Confidential).
Erin and Dave have teamed up on a [...]
Aug
12
2009
From Gamasutra:
Canadian government funding can play a key role in the success of independent studios, and new Gamasutra-obtained data from Telefilm Canada, that nation’s federal cultural industry agency, details the extent of such funding for key indie games.
Most notably, Telefilm awarded Hothead Games’ DeathSpank, the latest project from acclaimed Monkey Island creator Ron [...]
Apr
22
2009
Don’t forget this meeting tonight! Is anyone else going?
From igda.org/montreal:
When: Wednesday, April 22nd, 6:00pm dinner / 7:30pm discussion What: IGDA Montreal Chapter "GameCafé" Where: Santo Bar Lounge, 191 St-Paul Ouest (acessible via metro Square Victoria or Place d’Armes) [...]
Apr
20
2009
From kotaku.com:
He was toiling away in a Montreal game studio Artificial Mind and Movement, one of many working on some movie-based game. The game he’d been working on it in his own time was up for two awards at the Independent Games Festival at GDC. That game was Fez.
The game stars 2D fez-hat-wearing Gomez [...]
Apr
16
2009
From igda.org/montreal:
When: Wednesday, April 22nd, 6:00pm dinner / 7:30pm discussion
What: IGDA Montreal Chapter “GameCafé”
Where: Santo Bar Lounge, 191 St-Paul Ouest (acessible via metro Square Victoria or Place d’Armes)
Why: Lively discussion with your peers
Who: All IGDA members
Entry: free for members, must RSVP
The GameCafé concept is a fresh spin on the old roundtable discussion format, with [...]
Nov
17
2008
From montrealmirror.com:
Not every video game is blessed with a development staff of hundreds, a multi-million-dollar budget and a crack marketing team. For all those tiny games created without staggering sales numbers or worldwide critical acclaim in mind, Montreal experimental game collective Kokoromi has created GAMMA, a one-night-only party giving the little guys and girls a [...]