<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games Montreal &#187; indie</title>
	<atom:link href="http://www.gamesmontreal.com/blog/tag/indie/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
	<lastBuildDate>Fri, 16 Dec 2011 20:36:02 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2402</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>THE PRINCE OF ARCADE indie games showcase/party</title>
		<link>http://www.gamesmontreal.com/blog/news/the-prince-of-arcade-indie-games-showcase-party/</link>
		<comments>http://www.gamesmontreal.com/blog/news/the-prince-of-arcade-indie-games-showcase-party/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 18:41:07 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[migs]]></category>
		<category><![CDATA[mount royal game society]]></category>
		<category><![CDATA[prince of arcade]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1741</guid>
		<description><![CDATA[[ November 9, 2010; 8:00 pm; ] From Mount Royal Game Society:
Mount Royal Game Society, Dirty Rectangles and Babycastles present
THE PRINCE OF ARCADE 
indie games showcase &#38; party.
&#160;
&#62; look_
You see a joyovial congregather of scintilliant video-games, resplendiferous in their arcoats.

&#62; get beverage_
You take up a fluottle of alcoluminous beverage and slake a thirst  accrued over two long days of intense pensiveness [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.montrealindies.com/?p=83">Mount Royal Game Society</a>:</p>
<blockquote><p><em>Mount Royal Game Society, Dirty Rectangles and Babycastles present<br />
<strong>THE PRINCE OF ARCADE</strong></em> <em><br />
indie games showcase &amp; party.</em></p>
<p>&#160;</p>
<p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="princeofarcade_webflyer_600" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/princeofarcade_webflyer_600-300x217.png" alt="" width="250" height="181" align="right" /></em><em>&gt; look_<br />
You see a joyovial congregather of scintilliant video-games, resplendiferous in their arcoats.</em></p>
<p><em>&gt; get beverage_<br />
You take up a fluottle of alcoluminous beverage and slake a thirst  accrued over two long days of intense pensiveness about video-games.</em></p>
<p><em>&gt; listen music_<br />
This rocks!</em></p>
<p><em>&gt; play games_<br />
The viewportal brings you to another world. You have a transcendental experience and emerge a changed person.</em></p>
<p>&#160;</p>
<p><em>&gt; get info_</em></p>
<p><em>Tuesday, November 9, 2010, 8pm<br />
at <a href="http://www.easternbloc.ca/">Eastern Bloc</a>, <a href="http://goo.gl/iGVh">7240 rue Clark</a>, Montreal, QC<br />
$10 ($5 with a <a href="http://sijm.ca/2010/">MIGS</a> conference pass)</em></p>
<p><em>More announcements about this coming soon. <a href="http://www.montrealindies.com/?tag=the-prince-of-arcade">Stay tuned</a>!</em></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/the-prince-of-arcade-indie-games-showcase-party/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mount Royal Game Society: October 2010 Meetup</title>
		<link>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/</link>
		<comments>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 12:24:58 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[meetup]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[mount royal game society]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/</guid>
		<description><![CDATA[[ October 6, 2010; 7:00 pm; ] From Mount Royal Game Society (@societeludique):      A call for help! Daylight hours are disappearing rapidly, and only you can save them! Actually, that’s false, as daily hours of sunlight are a function of the Earth’s axial tilt and the planet’s revolution about the Sun, and thus totally beyond our control. [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.montrealindies.com/?p=71">Mount Royal Game Society</a> (<a href="http://twitter.com/societeludique">@societeludique</a>):</p>
<blockquote><p><em><img style="border-right-width: 0px; margin: 0px 0px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="mount_royal_game_society" border="0" alt="mount_royal_game_society" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/mount_royal_game_society.jpg" width="240" height="99" /> A call for help! Daylight hours are disappearing rapidly, and only you can save them! Actually, that’s false, as daily hours of sunlight are a function of the Earth’s axial tilt and the planet’s revolution about the Sun, and thus totally beyond our control. Allow us to propose instead a gathering of minds, games, and brews to distract us from the whims of astronomical happenstance: it’s time for another MEETUP!</em></p>
<p><em>WHEN: Wednesday, October 6, 7:00 pm</em></p>
<p><em>WHERE: Brasserie Artisanale l’Amère à Boire, 2049 rue Saint-Denis, 3rd floor</em></p>
<p><em>WHO: As always, musicians, artists, designers, coders, and everyone who loves to play and discuss and make videogames are welcome.</em></p>
<p><em>SPECIAL GUEST(S): This month, we’re very excited to have </em><a href="http://pixeltao.ca/"><em>Jonathan Lavigne</em></a><em> with us to talk about his experience as designer of </em><a href="https://secure.wikimedia.org/wikipedia/en/wiki/Scott_Pilgrim_vs._the_World:_The_Game"><em>Scott Pilgrim vs. the World: The Game</em></a><em>. Part postmortem, part dev rant, we can pretty much guarantee that it will be the most excellent thing you have ever experienced for free.*</em></p>
<p><em>&#160;</em></p>
<p><em>The </em><a href="http://www.sijm.ca/"><em>Montreal International Game Summit</em></a><em> (MIGS) is coming up on November 8 and 9, and the Mount Royal Game Society is teaming up with sister groups from Canada and the US to get our party on and showcase some awesome games and projects from within our communities. Do you have something you’d like to see showcased at the event? If so, </em><a href="mailto:infoWITHOUTSPAMHERE@IAMSERIOUSABOUTSPAMmontrealindies.com"><em>get in touch</em></a><em> — we’d love to hear from you. More details forthcoming shortly, so watch this space!</em></p>
</blockquote>
<p>&#160;</p>
<p>Check out our recap of last <a href="http://www.gamesmontreal.com/blog/news/recap-of-montreal-indie-game-developer-meetup-4/">month’s meeting</a>.</p>
<p>More info on <a href="http://www.montrealindies.com/?p=71">Mount Royal Game Society</a>…</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-october-2010-meetup/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crankshaft Games – Indie Game Success in Montreal</title>
		<link>http://www.gamesmontreal.com/blog/news/crankshaft-games-indie-game-success/</link>
		<comments>http://www.gamesmontreal.com/blog/news/crankshaft-games-indie-game-success/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 11:34:44 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crankshaft games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Party Of Sin]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1694</guid>
		<description><![CDATA[From a guest post on NextMontreal:
Crankshaft Games (www.crankshaftgames.com, @crankshaftgames) is a Montreal team of indie game developers that brought you the award-winning Half-Life 2 mod Eternal Silence. Currently, Crankshaft games is focusing on their next title, Party of Sin, to be released on Xbox Live Indie Games.
We had the chance to ask Alexander Galasso and [...]]]></description>
			<content:encoded><![CDATA[<p>From a guest post on <a href="http://nextmontreal.com/crankshaft-games-indie-game-success/">NextMontreal</a>:</p>
<blockquote><p><img style="margin: 0px 0px 10px 10px; display: inline; border-width: 0px;" title="crankshaft" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/crankshaft.jpg" alt="" width="240" height="80" align="right" /><em>Crankshaft Games (<a href="http://www.crankshaftgames.com/">www.crankshaftgames.com</a>, <span style="text-decoration: underline;"><strong><a href="http://www.crankshaftgames.com/">@</a></strong><a href="http://twitter.com/crankshaftgames">crankshaftgames</a></span>) is a Montreal team of indie game developers that brought you the award-winning Half-Life 2 mod <a href="http://www.eternal-silence.net/">Eternal Silence</a>. Currently, Crankshaft games is focusing on their next title, <a href="http://www.partyofsin.com/">Party of Sin</a>, to be released on Xbox Live Indie Games.</em></p>
<p><em>We had the chance to ask Alexander Galasso and his team a few questions.</em></p>
<p><em><strong><img style="margin: 0px 0px 10px 10px; display: inline; border-width: 0px;" title="CrankshaftGames_Photo" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/CrankshaftGames_Photo.jpg" alt="" width="173" height="259" align="right" />NextMontreal: When and how did Crankshaft Games get started?</strong><br />
Crankshaft Games:  Crankshaft Games was originally started as a modding  community for the  Source engine. There were about 30 members who  contributed to the  development of our first title Eternal Silence, a  multiplayer space and  FPS hybrid. Eternal Silence formed a nice  community and eventually  released for free on Steam. The project lead  of Eternal Silence, Daniel  Menard, wanted to branch off into different  genres. He started Party of  Sin as Crankshaft’s follow up title.  Crankshaft continues to support the  development of Eternal Silence  while working on Party of Sin. [...]</em><br />
<strong> </strong></p></blockquote>
<p>Read the full interview on <a href="http://nextmontreal.com/crankshaft-games-indie-game-success/">NextMontreal.com</a>&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/crankshaft-games-indie-game-success/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Recap of Montreal Indie Game Developer meetup #4</title>
		<link>http://www.gamesmontreal.com/blog/news/recap-of-montreal-indie-game-developer-meetup-4/</link>
		<comments>http://www.gamesmontreal.com/blog/news/recap-of-montreal-indie-game-developer-meetup-4/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 06:38:04 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[meetup]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/recap-of-montreal-indie-game-developer-meetup-4/</guid>
		<description><![CDATA[Here is a short summary of last night’s Mount Royal Game Society Indie Game Developer meetup, at l’Amère à Boire.
This was their 4th monthly meetup, and even with the high Montreal heat, the 3rd floor was packed. Good thing we had beer!
 
&#160;
Thanks to Nick and Stephen for planning the event!
 
 
Stephen demonstrated a [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a short summary of last night’s Mount Royal Game Society <a href="http://www.gamesmontreal.com/blog/news/mount-royal-game-society-september-2010-meetup/">Indie Game Developer meetup</a>, at <a href="http://www.amereaboire.com/">l’Amère à Boire</a>.</p>
<p>This was their 4th monthly meetup, and even with the high Montreal heat, the 3rd floor was packed. Good thing we had beer!</p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0879" border="0" alt="IMG_0879" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0879.jpg" width="404" height="304" /> </p>
<p>&#160;</p>
<p>Thanks to Nick and Stephen for planning the event!</p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0878" border="0" alt="IMG_0878" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0878.jpg" width="404" height="304" /> </p>
<p> <span id="more-1670"></span>
<p>Stephen demonstrated a few game creation tools for people wanted to create games but aren’t programmers. The first one was a Windows 3.1 application called <a href="http://en.wikipedia.org/wiki/Klik">Klik &amp; Play</a> (running under the <a href="http://www.dosbox.com/">DOSBox</a> emulator). The point and click interface is pretty intuitive and even comes with stock images to play with. He created a test game “awkward diner” involving an animated man and a woman and some tables. </p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0886" border="0" alt="IMG_0886" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0886.jpg" width="404" height="304" /> </p>
<p>&#160;</p>
<p>Stephen then showed us a similar and more recent tool, <a href="http://www.scirra.com/construct/">Construct</a> which is open-source. It doesn’t have included images to play with, but it does have some built-it sprite behaviors and special effects (shaders, blending). He easily made a happy face move across the screen and have it loop around the screen when it reaches the edge, with no programming required.</p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0894" border="0" alt="IMG_0894" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0894.jpg" width="404" height="304" /> </p>
<p>&#160;</p>
<p>The rest of the evening was a mix of indie game demos that people wanted to share and discussing with other aspiring developers.</p>
<p>The first game showed was called Non-Human, a 2D side scroller, based on an old NES cartridge Action-52. It seems to have been built using the <a href="http://www.yoyogames.com/gamemaker/">Game Maker</a> tool (correct me if I’m wrong).</p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0898" border="0" alt="IMG_0898" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0898.jpg" width="404" height="304" /> </p>
<p>&#160;</p>
<p>From then on, discussion was loud that I couldn’t hear the other game titles. There was an space-retro-RTS that looked pretty cool, and a 3D Tron light cycle kind of game.</p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0914" border="0" alt="IMG_0914" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0914.jpg" width="404" height="304" /> </p>
<p>&#160;</p>
<p>A few indie developer friends, Jonathan and Jean-Francois:</p>
<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0882" border="0" alt="IMG_0882" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/IMG_0882.jpg" width="404" height="304" /> </p>
<p>&#160;</p>
<p>Well that’s it for this month’s meeting. I’m looking forward to the next one! We’ll let you know when we have more details of when and where it will take place.</p>
<p>&#160;</p>
<p><em>(Also posted on </em><a href="http://nextmontreal.com/category/gaming/"><em>NextMontreal.com</em></a><em>)</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/recap-of-montreal-indie-game-developer-meetup-4/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mount Royal Game Society : September 2010 Meetup</title>
		<link>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-september-2010-meetup/</link>
		<comments>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-september-2010-meetup/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 17:32:21 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[meetup]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[mount royal game society]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/mount-royal-game-society-september-2010-meetup/</guid>
		<description><![CDATA[[ September 1, 2010; 7:00 pm; ] From Mount Royal Game Society (@societeludique):      Slowly but surely, September is creeping up on us, ready to sucker-punch the summer wind right out of out lungs. We say: to heck with that! Let’s ring the month in with awesome friends, good beer, and excellent indie games! Cranky ol’ September will [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.montrealindies.com/?p=48">Mount Royal Game Society</a> (<a href="http://twitter.com/societeludique">@societeludique</a>):</p>
<blockquote><p><em><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px; display: inline; border-top: 0px; border-right: 0px" title="mount_royal_game_society" border="0" alt="mount_royal_game_society" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/08/mount_royal_game_society.jpg" width="300" height="124" /> Slowly but surely, September is creeping up on us, ready to sucker-punch the summer wind right out of out lungs. We say: to heck with that! Let’s ring the month in with awesome friends, good beer, and excellent indie games! Cranky ol’ September will have no choice but to crack a smile and join in the merriment. Yes: it is time for a MEETUP. </em></p>
<p><em>WHEN: Wednesday, <strong>September 1, 7:00 pm</strong> </em></p>
<p><em>WHERE: Brasserie Artisanale <strong>l’Amère à Boire</strong>, 2049 rue Saint-Denis, 3rd floor </em></p>
<p><em>WHO: Anyone interested in creating games! As always, musicians, artists, designers, coders, and aspiring game-makers of all feathers are welcome! </em></p>
<p><em>This month, we’ll be doing a demo of some accessible but powerful game creation utilities. There are plenty of great tools for making games that don’t require any prior programming knowledge — perfect if you’re burning to make a game on your own but don’t know how to start, or are just curious to get your feet wet. Approaches, alternatives and secret cheat codes will also be discussed. Let’s get game-makin’!</em></p>
</blockquote>
<p>&#160;</p>
<p>More info on <a href="http://www.montrealindies.com/?p=48">Mount Royal Game Society</a>…</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/mount-royal-game-society-september-2010-meetup/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Developer Announces Salary Survey Call, Now Including Indies</title>
		<link>http://www.gamesmontreal.com/blog/news/game-developer-announces-salary-survey-call-now-including-indies/</link>
		<comments>http://www.gamesmontreal.com/blog/news/game-developer-announces-salary-survey-call-now-including-indies/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:38:30 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[salary]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/game-developer-announces-salary-survey-call-now-including-indies/</guid>
		<description><![CDATA[From Gamasutra:

The editors of Game Developer magazine and Gamasutra invite readers to participate in the annual Game Developer Salary Survey, the only statistical study of game industry salaries and benefits across the years. The information provided will help inform the entire game development community.
Now, for the first time, the survey also includes indie and contract [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.gamasutra.com/view/news/27150/Game_Developer_announces_Salary_Survey_Call_Now_Including_Indies.php">Gamasutra</a>:</p>
<blockquote><p><img title="gdmag" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="160" alt="gdmag" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/gdmag.jpg" width="160" align="right" border="0" /></p>
<p><em>The editors of Game Developer magazine and Gamasutra invite readers to participate in the </em><a href="http://surveys.supersurvey.com/survey-bin/surveys/s33689.pl"><em>annual Game Developer Salary Survey</em></a><em>, the only statistical study of game industry salaries and benefits across the years. The information provided will help inform the entire game development community.</em></p>
<p><em>Now, for the first time, the survey also includes <strong>indie</strong> and contract developers, no longer only reporting statistics for full-time employees of established companies. In separate data sets, we’ll present the earnings of independent developers, alongside other related statistics.</em></p>
<p><em>Meanwhile, the survey will retain its year-on-year comparison of salaries, benefits, and home-owning statistics across North America and Europe.        <br />The survey takes approximately 7 minutes to complete, and will run until Friday, February 19th. The results will be published in the April 2010 issue of </em><a href="http://www.gdmag.com"><em>Game Developer magazine</em></a><em>, and further expanded in a forthcoming </em><a href="http://gamedeveloperresearch.com/"><em>Game Developer Research</em></a><em> report.</em></p>
<p><em>[…]</em></p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/game-developer-announces-salary-survey-call-now-including-indies/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Connection Brings Indie Studio Promotion To GDC</title>
		<link>http://www.gamesmontreal.com/blog/news/game-connection-brings-indie-studio-promotion-to-gdc/</link>
		<comments>http://www.gamesmontreal.com/blog/news/game-connection-brings-indie-studio-promotion-to-gdc/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 21:21:25 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Game Connection]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/game-connection-brings-indie-studio-promotion-to-gdc/</guid>
		<description><![CDATA[Any Montreal indie studios thinking of going to GDC this year?
&#160;
From Gamasutra:
 For its GDC 2010 edition in San Francisco, game business networking event Game Connection will introduce its Level Up promotion, granting free admission to five independent studios.
Game Connection, a &#34;speed dating event for business-focused game makers,&#34; occurs every year in Lyon, France and [...]]]></description>
			<content:encoded><![CDATA[<p>Any Montreal indie studios thinking of going to GDC this year?</p>
<p>&#160;</p>
<p>From <a href="http://www.gamasutra.com/view/news/26776/Game_Connection_Brings_Indie_Studio_Promotion_To_GDC.php">Gamasutra</a>:</p>
<blockquote><p><em><img title="game_connection" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="124" alt="game_connection" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/01/game_connection1.jpg" width="124" align="right" border="0" /> For its GDC 2010 edition in San Francisco, game business networking event <strong>Game Connection</strong> will introduce its Level Up promotion, granting <strong>free</strong> admission to five independent studios.</em></p>
<p><em>Game Connection, a &quot;speed dating event for business-focused game makers,&quot; occurs every year in Lyon, France and in San Francisco, California concurrently with Game Developers Conference, but until this year its Level Up program was only conducted for the Lyon edition. This year&#8217;s event runs March 8-10 in San Francisco&#8217;s Moscone Center.</em></p>
<p><em><img title="gdc_2010" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="120" alt="gdc_2010" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/01/gdc_2010.jpg" width="120" align="right" border="0" /> Until January 25, Game Connection organizers will be taking applications </em><a href="http://www.game-connection.com/"><em>at the official site</em></a><em> from <strong>independent studios</strong> less than two years old. Selected studios will receive a full access pass (worth roughly $6,500), including a private meeting room. The program is open only to first-time Game Connection attendees. </em><em> […]</em></p>
</blockquote>
<p>Read the full story <a href="http://www.gamasutra.com/view/news/26776/Game_Connection_Brings_Indie_Studio_Promotion_To_GDC.php">Gamasutra</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/game-connection-brings-indie-studio-promotion-to-gdc/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>100 Game Maker Games in 10 Minutes</title>
		<link>http://www.gamesmontreal.com/blog/movie/100-game-maker-games-in-10-minutes/</link>
		<comments>http://www.gamesmontreal.com/blog/movie/100-game-maker-games-in-10-minutes/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 04:54:43 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Movie]]></category>
		<category><![CDATA[game maker]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/movie/100-game-maker-games-in-10-minutes/</guid>
		<description><![CDATA[From GameMaker Blog (via IndieGames):
 Happy New Year everyone! I’ve spent the last few weeks putting this video together. It’s my take on Rinkuhero’s classic 100 Game Maker Games in 10 Minutes video. All the games included were either made or completed in 2009, and I’ve restricted it to a maximum of 2 games per [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://gamemakerblog.com/2010/01/01/2009-100-game-maker-games-in-10-minutes/">GameMaker Blog</a> (via <a href="http://www.indiegames.com/blog/2010/01/2009_100_game_maker_games_in_1.html">IndieGames</a>):</p>
<blockquote><p><em><img title="gamemaker" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="102" alt="gamemaker" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/01/gamemaker.jpg" width="160" align="right" border="0" /> Happy New Year everyone! I’ve spent the last few weeks putting this video together. It’s my take on Rinkuhero’s classic 100 Game Maker Games in 10 Minutes video. All the games included were either made or completed in 2009, and I’ve restricted it to a maximum of 2 games per developer.</em></p>
<p><em>[…]</em></p>
<p><em>This video isn’t intended as a Top 100, rather I wanted to show a cross section of the types of games that were built in <strong>Game Maker</strong> this year. The inclusions are based on my own opinions; I have no doubts that your own set of games will vary from my own. I made this video not only to reminisce about the games I included, but to encourage thought about the games I have missed.</em></p>
</blockquote>
<p>&#160;</p>
<p>Here is the <a href="http://www.youtube.com/watch?v=Nek-gMLunj8">YouTube</a> video, after the break:</p>
<p> <span id="more-1141"></span><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Nek-gMLunj8&amp;hl=en_US&amp;fs=1&amp;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Nek-gMLunj8&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
<p>&#160;</p>
<p>Are any local&#160; game developers using <strong>Game Maker</strong> for development or prototyping?</p>
<p>&#160;</p>
<p>More info on <a href="http://www.yoyogames.com/gamemaker/try">Game Maker</a>:</p>
<blockquote><p><em>Game Maker allows you to make exciting computer games, without the need to write a single line of code. Using easy to learn drag-and-drop actions, you can create professional looking games within very little time. You can make games with:</em></p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/movie/100-game-maker-games-in-10-minutes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

