Feb
08
2010
[ February 24, 2010; 7:00 pm; ] See you at this month’s IGDA Montreal meeting! Here are the details: From IGDA Montreal: "Burn Babe, Burn: Adapting Dante’s Inferno" Is Dante Alighieri laughing, or rolling, in his grave? Can the world’s most exciting and dynamic entertainment medium tackle the challenge of making games [...]
Jan
19
2010
[ January 27, 2010; 7:00 pm; ] From IGDA Montreal: Event Detail: When: Wednesday, January 27th @ 7:00pm What: IGDA-Montreal Presentation Night Where: The SAT, 1195 St.Laurent Why: Game criticism and debates [...]
Jan
08
2010
From IGDA:
The IGDA Board in response to a number of inquiries has authorized the offering of a Lifetime Membership Option for a limited time. An IGDA Lifetime member is an opportunity for you to show your long term commitment to the industry and to the association. For a one time payment of $500, an individual [...]
Jan
06
2010
From IGDA:
I am thrilled to announce the launch of the IGDA Healthcare Program (IGDA HP). The IGDA, through our partner AHP (Association Health Programs) can now offer you access to a number of insurance programs for individuals and studios at significantly reduced rates.
Health Insurance: The primary benefit is the opportunity for individuals to obtain [...]
Dec
16
2009
[ March 9, 2010 9:00 am to March 13, 2010 9:00 am. ] From Gamasutra: GDC 2010 Reveals First Conference Lectures: Game Developers Conference 2010 organizers have announced its first set of Main Conference lectures for the March 9th-13th event, with Uncharted 2, Braid and Brutal Legend-specific talks already confirmed. An initial set of talks for the Audio, [...]
Nov
26
2009
From Gamasutra and IGDA Montreal:
The Montreal IGDA chapter had a hand in getting Montreal on Child’s Play map. You can give gifts through Child’s Play directly to the Montreal Children’s Hospital through their Amazon wishlist.
…
The creators of popular online comic Penny Arcade have opened donations for this year’s Child’s Play charity, which has contributed [...]
Oct
22
2009
From IGDA Montreal:
The average game development cycle involves a client, concept and production period followed by the game release. WET however has been anything but this clear cut. If WET were a human being, she would be as incredibly resilient as her heroine, Rubi, considering all that she has gone through to finally appear [...]
Oct
05
2009
From IGDA Montreal:
The GameCafé concept is a discussion format with an emphasis on intimate interactions in a casual setting. For our next GameCafé we will focus on the intersection of games and social media. Social media isn’t just limited to Facebook and iPhone. It’s actually a lot broader: Xbox Live, Home, achievement systems, sharing videos [...]