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	<title>Games Montreal &#187; igda</title>
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	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>IGDA Montreal: October 27 &#8211; Roundtable Discussion Night: Tech, Art, Design + Production</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 14:01:53 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[roundtable]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1724</guid>
		<description><![CDATA[[ October 27, 2010; 7:00 pm; ] From IGDA Montreal:
Event Details 

When: Wednesday, October 27th - 7pm doors open, 7:30-9pm roundtables, then bar...
What:  IGDA-Montreal Roundtable Discussions Night
Where:  Holiday Inn Midtown "La Plaza" - 420 Sherbrooke West
Why: Four in-depth roundtable discussions
Who:  All game developers, and  those  related to  the game industry
Entry:  free, but must RSVP - [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/Oct27_Roundtables">IGDA Montreal</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 0px 0px; display: inline;" title="igda" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/igda.jpg" alt="" width="120" height="90" align="right"/>Event Details </em></p>
<p><em><strong>When:</strong> Wednesday, October 27th &#8211; 7pm doors open, 7:30-9pm roundtables, then bar&#8230;<br />
<strong>What:</strong></em> <em> IGDA-Montreal Roundtable Discussions Night<br />
<strong>Where: </strong></em> <em><a href="http://www.la-plaza.ca/">Holiday Inn Midtown &#8220;La Plaza&#8221;</a> &#8211; <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=420+Sherbrooke+West,+Montreal,+QC,+Canada,+H3A+1B4&amp;sll=49.891235,-97.15369&amp;sspn=24.984251,58.710937&amp;ie=UTF8&amp;hq=&amp;hnear=420+Rue+Sherbrooke+Ouest,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.506881,-73.571888&amp;spn=0.003955,0.009645&amp;t=h&amp;z=17">420 Sherbrooke West</a><br />
<strong>Why:</strong> Four in-depth roundtable discussions<br />
<strong>Who:</strong></em> <em> All game developers, and  those  related to  the game industry<br />
<strong>Entry: </strong></em> <em>free, but must RSVP &#8211; priority for IGDA members (see below)</em></p>
<p><em> </em></p>
<p>&#160;</p>
<p><em> RSVP </em></p>
<p><em>Everyone must RSVP via <a href="mailto:montreal@igda.org?subject=Roundtable%20RSVP">montreal@igda.org</a> and indicate which topic they want to participate in. Each topic has  limited seating of 20. Priority access will be given to IGDA members in  good standing. If you are not a member, you can <a href="http://www.igda.org/join">join online</a> before RSVPing.</em></p>
<p><em> </em></p>
<p>&#160;</p>
<p><em> Roundtables </em></p>
<p><em>Doors will open and attendess can mingle starting at 7pm. Doors will  close and discussions will officially start at 7:30pm and will run until  9pm. After the discussions, everyone is welcome to the hotel lobby bar  to unwind. The roundtable topics are as <a href="http://www.igda.org/montreal/Oct27_Roundtables">follows</a>:</em></p></blockquote>
<p>&#160;</p>
<p>More details on on <a href="http://www.igda.org/montreal/Oct27_Roundtables">IGDA Montreal</a>&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reminder: IGDA Montreal: Tuesday, Matt Hooper discusses id&#8217;s Rage/Tech5, at Autodesk</title>
		<link>http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-tuesday-matt-hooper-discusses-ids-ragetech5-at-autodesk/</link>
		<comments>http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-tuesday-matt-hooper-discusses-ids-ragetech5-at-autodesk/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 02:40:30 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-tuesday-matt-hooper-discusses-ids-ragetech5-at-autodesk/</guid>
		<description><![CDATA[Don’t forget, the IGDA meeting this week takes place at Autodesk in the Old Port. See you guys/gals there!
By the way, don’t forget to follow IGDA Montreal on Twitter and Facebook!
&#160;
Event Details:
When: Tuesday, September 21st – 6:30pm doors/food/drinks open &#124; 7:30pm presentation begins      What: IGDA-Montreal Presentation Night    [...]]]></description>
			<content:encoded><![CDATA[<p>Don’t forget, the IGDA meeting this week takes place at <strong>Autodesk</strong> in the Old Port. See you guys/gals there!</p>
<p>By the way, don’t forget to follow <a href="http://www.igda.org/montreal/">IGDA Montreal</a> on <a href="http://twitter.com/IGDAMontreal">Twitter</a> and <a href="http://www.facebook.com/home.php?#!/group.php?gid=28860523542&amp;ref=ts">Facebook</a>!</p>
<p>&#160;</p>
<blockquote><p>Event Details:</p>
<p><strong><img title="igda" alt="" align="right" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/igda1.jpg" width="108" height="81" />When:</strong> Tuesday, September 21st – 6:30pm doors/food/drinks open | 7:30pm presentation begins      <br /><strong>What:</strong> IGDA-Montreal Presentation Night      <br /><strong>Where: </strong><a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">Autodesk, 10 Duke Street</a> (corner de la Commune)      <br /><strong>Why:</strong> Matt Hooper discusses id’s Rage/Tech5      <br /><strong>Who:</strong> All game developers, and those related to the game industry      <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</p>
<p>Presentation:</p>
<p><strong>“Controlled Rage: Production, Design and Tech Challenges of Revolutionizing the FPS”</strong></p>
<p><img title="matt_hooper" alt="" align="right" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/matt_hooper-150x150.jpg" width="150" height="150" />As in industry pioneer, id Software has been pushing the boundaries of the FPS genre since its inception. With RAGE and Tech5, id is revolutionizing the modern FPS, rethinking the player experience and facing the production and technological challenges that go along with it. Matt Hooper, id’s Design Director, will walk us through a demo of RAGE and discuss key aspects of the game’s development.</p>
<p>Prize Raffle Action:</p>
<p>We’ll have the usual load of games and books and swag to raffle off for members!!!</p>
<p>Getting to Autodesk:</p>
<p>The Autodesk office is at <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">10 Duke Street</a>, on the corner of de la Commune, with ample street/paid parking nearby, a Bixi rack, and the Square-Victoria metro station a few blocks up.</p>
</blockquote>
<p>&#160;</p>
<p>More details on <a href="http://www.igda.org/montreal/Sep21_Rage">IGDA Montreal</a>:</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>IGDA Montreal: September 21, Matt Hooper discusses id&#8217;s Rage/Tech5, at Autodesk</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-september-21-matt-hooper-discusses-ids-ragetech5-at-autodesk/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-september-21-matt-hooper-discusses-ids-ragetech5-at-autodesk/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 15:01:28 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[Matt Hooper]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1690</guid>
		<description><![CDATA[[ September 21, 2010; 6:30 pm to 9:30 pm. ] From IGDA Montreal (thanks @jgoldfin_adsk):
Event Details:

When: Tuesday, September 21st - 6:30pm doors/food/drinks open &#124; 7:30pm presentation begins
What: IGDA-Montreal Presentation Night
Where: Autodesk, 10 Duke Street (corner de la Commune)
Why: Matt Hooper discusses id's Rage/Tech5
Who: All game developers, and  those  related to  the game industry
Entry: free for IGDA   members; $5 for  [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/Sep21_Rage">IGDA Montreal</a> (thanks <a href="http://twitter.com/jgoldfin_adsk">@jgoldfin_adsk</a>):</p>
<blockquote><p>Event Details:</p>
<p><strong><img style="border-right-width: 0px; margin: 0px 0px 10px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px"  align="right"  title="igda" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/igda1.jpg" alt="" width="108" height="81" />When:</strong> Tuesday, September 21st &#8211; 6:30pm doors/food/drinks open | 7:30pm presentation begins<br />
<strong>What:</strong> IGDA-Montreal Presentation Night<br />
<strong>Where: </strong><a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">Autodesk, 10 Duke Street</a> (corner de la Commune)<br />
<strong>Why:</strong> Matt Hooper discusses id&#8217;s Rage/Tech5<br />
<strong>Who:</strong> All game developers, and  those  related to  the game industry<br />
<strong>Entry: </strong>free for IGDA   members; $5 for  non-members</p>
<p>Presentation:</p>
<p><strong>&#8220;Controlled Rage: Production, Design and Tech Challenges of Revolutionizing the FPS&#8221;</strong></p>
<p><img style="border-right-width: 0px; margin: 0px 0px 10px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px"    align="right"  title="matt_hooper" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/09/matt_hooper-150x150.jpg" alt="" width="150" height="150" />As in industry pioneer, id Software has been pushing the boundaries  of the FPS genre since its inception. With RAGE and Tech5, id is  revolutionizing the modern FPS, rethinking the player experience and  facing the production and technological challenges that go along with  it. Matt Hooper, id&#8217;s Design Director, will walk us through a demo of  RAGE and discuss key aspects of the game&#8217;s development.</p>
<p>Prize  Raffle  Action:</p>
<p>We&#8217;ll have the usual load of games and  books and  swag to raffle  off for members!!!</p>
<p>Getting to Autodesk:</p>
<p>The Autodesk office is at <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Autodesk,+10+Duke+Street,+montreal&amp;sll=46.920255,-85.341797&amp;sspn=26.363982,50.976563&amp;ie=UTF8&amp;hq=Autodesk,&amp;hnear=10+Rue+Duke,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.495646,-73.553488&amp;spn=0.003768,0.009645&amp;t=h&amp;z=17">10 Duke Street</a>,  on the corner of de la Commune, with ample street/paid parking nearby, a  Bixi rack, and the Square-Victoria metro station a few blocks up.</p></blockquote>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>IGDA Montreal: Presentation Video Archive</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-presentation-videos-archive/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-presentation-videos-archive/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 23:51:02 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Movie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[archive]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/igda-montreal-presentation-videos-archive/</guid>
		<description><![CDATA[From IGDA Montreal:
 All of IGDA-Montreal&#8217;s videos from past presentation nights are now archived at Vimeo. The previous host was shut-down, so we had to move things&#8230;
Videos include the BioShock postmortem, LittleBigPlanet prototyping, Mass Effect 2 level design process, Assassin&#8217;s Creed 2 design critique, etc.

Thanks Jason!
]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/presentation-videos-archive">IGDA Montreal</a>:</p>
<blockquote><p><em><img style="border-bottom: 0px; border-left: 0px; margin: 0px 0px 10px 10px; display: inline; border-top: 0px; border-right: 0px" title="igda" border="0" alt="igda" align="right" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/09/igda.jpg" width="120" height="90" /> All of IGDA-Montreal&#8217;s videos from past presentation nights are now </em><a href="http://vimeo.com/user4490878/videos"><em>archived at Vimeo</em></a><em>. The previous host was shut-down, so we had to move things&#8230;</em></p>
<p><em>Videos include the BioShock postmortem, LittleBigPlanet prototyping, Mass Effect 2 level design process, Assassin&#8217;s Creed 2 design critique, etc.</em></p>
</blockquote>
<p>Thanks Jason!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>IGDA Montreal: Prototyping and Rapid Iteration for Design Goodness &#8211; May 11</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-prototyping-and-rapid-iteration-for-design-goodness-may-11/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-prototyping-and-rapid-iteration-for-design-goodness-may-11/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 13:54:24 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[Kellee Santiago]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[s.a.t.]]></category>
		<category><![CDATA[thatgamecompany]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/igda-montreal-prototyping-and-rapid-iteration-for-design-goodness-may-11/</guid>
		<description><![CDATA[[ May 11, 2010; 7:00 pm; ] From IGDA Montreal:     When: Tuesday, May 11th @ 7:00pm         What: IGDA-Montreal Presentation Night         Where: The SAT, 1195 St.Laurent       Why: Kellee Santiago on prototyping       [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/May11_Prototyping">IGDA Montreal</a>:</p>
<blockquote><p><em><strong>When:</strong> Tuesday, May 11th @ 7:00pm         <br /><strong>What:</strong> IGDA-Montreal Presentation Night         <br /><strong>Where:</strong> </em><a href="http://www.sat.qc.ca/">The SAT, 1195 St.Laurent</a><em> </em>      <br /><em><strong>Why:</strong> Kellee Santiago on prototyping         <br /><strong>Who:</strong> All game developers, and those related to the game industry         <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</em></p>
<p><em>&#160;</em></p>
<p><em>&quot;Prototyping and Rapid Iteration for Design Goodness&quot;</em></p>
<p><em><em><img title="kelleesantiago" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="140" alt="kelleesantiago" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/kelleesantiago.jpg" width="140" align="right" border="0" /></em>When you&#8217;re developing new game experiences, there are more unknowns than just market performance. &quot;Flower&quot; is known for it&#8217;s simplicity, stemming from an idea to evoke the feeling of breathing nature and the sensation of love giving&#8230;. so what took us two years?</em></p>
<p><em>It took the team <strong>12 different gameplay prototypes</strong> and almost an entire year to figure out a viable solution. We learned that innovating on a completely new gaming experience often requires game makers to abandon more than what they are comfortable with, and more transparency and communication the&#8217;re used to.&#160; In this presentation, Kellee&#160; will walk through the team&#8217;s design and production process and show the playable prototypes that led to the final game.</em></p>
</blockquote>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>IGDA Membership Again Named An Eligible Form Of Industry ID For E3 Expo</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-membership-again-named-an-eligible-form-of-industry-id-for-e3-expo/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-membership-again-named-an-eligible-form-of-industry-id-for-e3-expo/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 14:12:27 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[igda]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/igda-membership-again-named-an-eligible-form-of-industry-id-for-e3-expo/</guid>
		<description><![CDATA[From GameDev.net:
 The IGDA is proud to announce that IGDA membership will once again be an accepted form of Industry Identification for this year&#8217;s E3 Expo to be held June 15-17 at the Los Angeles Convention Center. Being an IGDA member together with another form of Industry Identification will allow complimentary access to the event. [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=569165">GameDev.net</a>:</p>
<blockquote><p><em><img title="igda" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="90" alt="igda" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/igda2.jpg" width="120" align="right" border="0" /> The IGDA is proud to announce that <strong>IGDA membership</strong> will once again be an accepted form of Industry Identification for this year&#8217;s <strong>E3</strong> Expo to be held <strong>June 15-17</strong> at the Los Angeles Convention Center. Being an IGDA member together with another form of Industry Identification will allow complimentary access to the event. Please note complimentary registration ends May 3. Accepted forms of ID can be viewed by visiting the E3 website. Beginning on May 4 IGDA members will have access to a special 20% discount on the E3 Expo Exhibit Floor Pass. Details on this discount will be available within the Member&#8217;s Only area of the IGDA website. […]</em></p>
</blockquote>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IGDA: April 7th: BioShock 2 and the Creative Process</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-april-7th-bioshock-2-and-the-creative-process/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-april-7th-bioshock-2-and-the-creative-process/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 19:56:23 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[jordan thomas]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[s.a.t.]]></category>

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		<description><![CDATA[[ April 7, 2010; 7:00 pm; ] From IGDA Montreal:  Event Details   When: Wednesday, April 7th @ 7:00pm    What: IGDA-Montreal Presentation Night    Where: The SAT, 1195 St.Laurent    Why: Jordan Thomas discussing BioShock 2    Who: All game developers, and those related to the game industry    [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/Apr7_BioShock2">IGDA Montreal</a>:</p>
<p><strong>Event Details</strong> </p>
<p><img title="igda" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="90" alt="igda" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/03/igda.jpg" width="120" align="right" border="0" />When: Wednesday, April 7th @ 7:00pm    <br />What: IGDA-Montreal Presentation Night    <br />Where: <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=1195+St.Laurent,+montreal&amp;sll=49.891235,-97.15369&amp;sspn=34.40373,93.076172&amp;ie=UTF8&amp;hq=&amp;hnear=1195+Boulevard+Saint-Laurent,+Montreal,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Quebec&amp;z=16&amp;iwloc=A" target="_blank">The SAT, 1195 St.Laurent</a>    <br />Why: Jordan Thomas discussing BioShock 2    <br />Who: All game developers, and those related to the game industry    <br />Entry: free for IGDA members; $5 for non-members </p>
<p><strong>&#160;</strong></p>
<p><strong></strong></p>
<p> <span id="more-1492"></span>
<p><strong>Presentation</strong></p>
<p>BioShock 2 and the Creative Process   <br />by Jordan Thomas &#8211; Creative Director, 2K Marin </p>
<p><img title="Style: &quot;2k&quot;" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="120" alt="Style: &quot;2k&quot;" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/03/JordanThomas.jpg" width="120" align="right" border="0" /> Creative Director Jordan Thomas will provide insight into the creative    <br />process behind the development of BioShock 2, the follow-up to one of    <br />this decade&#8217;s most memorable games. Jordan will explore how the team    <br />stayed true to the epic ethos of the original while still introducing    <br />new and innovative elements, along with other challenges in the design    <br />and production process. </p>
<p><strong>&#160;</strong></p>
<p><strong>Prize Raffle Action</strong></p>
<p>We&#8217;ll have the usual load of games and books and swag to raffle off for members. </p>
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		<title>Rappel: Mercredi: Recontre IGDA Montreal, MTL Girl Geek Dinner</title>
		<link>http://www.gamesmontreal.com/blog/news/rappel-mercredi-recontre-igda-montreal-mtl-girl-geek-dinner/</link>
		<comments>http://www.gamesmontreal.com/blog/news/rappel-mercredi-recontre-igda-montreal-mtl-girl-geek-dinner/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:29:30 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[mtl girl geek dinner]]></category>

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		<description><![CDATA[ Juste un petit rappel à propos de deux activités qui prennent place demain (Mercredi) soir. À laquelle irez-vous?
&#160;
IGDA Montreal: February 24th: Jonathan Knight discussing adaption of Dante’s Inferno
&#34;Burn Babe, Burn: Adapting Dante’s Inferno&#34;
Is Dante Alighieri laughing, or rolling, in his grave?&#160; Can the world’s most exciting and dynamic entertainment medium tackle the challenge of [...]]]></description>
			<content:encoded><![CDATA[<p><img title="wednesday-calendar" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="124" alt="wednesday-calendar" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/wednesdaycalendar.jpg" width="124" align="right" border="0" /> Juste un petit rappel à propos de deux activités qui prennent place demain (Mercredi) soir. À laquelle irez-vous?</p>
<p>&#160;</p>
<p><a href="http://www.gamesmontreal.com/blog/news/igda-montreal-february-24th-jonathan-knight-discussing-adaption-of-dantes-inferno/">IGDA Montreal: February 24th: Jonathan Knight discussing adaption of Dante’s Inferno</a></p>
<blockquote><p><em>&quot;<strong>Burn Babe, Burn: Adapting Dante’s Inferno</strong>&quot;</em></p>
<p><em>Is Dante Alighieri laughing, or rolling, in his grave?&#160; Can the world’s most exciting and dynamic entertainment medium tackle the challenge of making games out of dusty old literature?&#160; Take a visual and literary tour through the creative process and challenges of EA’s controversial adaptation of part one of The Divine Comedy.</em></p>
<p><em><strong>When:</strong> Wednesday, <strong>February 24th</strong> @ 7:00pm        <br /><strong>What:</strong> IGDA-Montreal Presentation Night        <br /><strong>Where:</strong> </em><a href="http://www.sat.qc.ca/"><em>The SAT, 1195 St.Laurent </em></a>      <br /><em><strong>Why:</strong> Jonathan Knight discussing adaption of Dante’s Inferno        <br /><strong>Who:</strong> All game developers, and those related to the game industry        <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</em></p>
</blockquote>
<p>&#160;</p>
<p><a href="http://www.gamesmontreal.com/blog/news/mtl-girl-geek-dinner-interactive-storytelling-via-videogames-with-marie-jo-leroux/">MTL Girl Geek Dinner: Interactive Storytelling via Videogames with Marie-Jo Leroux</a></p>
<blockquote><p><em>I’m thrilled 1-up to announce that our February event will feature a talk on Interactive Storytelling via Videogames with Marie-Jo Leroux.</em></p>
<p><em><strong>Details on this talk:         <br /></strong>As an increasingly diverse audience discovers gaming, and as this audience matures, developers face the challenge of providing increasingly diverse content and deeper emotions to players.        <br />Videogames now include most of the elements found in film – soundtrack, script, cinematography, etc. They thus offer a unique opportunity to deliver complex, engaging stories in addition to gripping interactive experiences.        <br />The presentation will expose the various challenges posed by the medium of videogames in telling compelling stories and eliciting emotion, and the creative ways in which developers are currently rising to this exciting occasion.</em></p>
</blockquote>
<p>&#160; </p>
<p>À demain peut être!</p>
]]></content:encoded>
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