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	<title>Games Montreal &#187; i am alive</title>
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	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>Ubisoft: I Am Alive gets complete reboot, will use Splinter Cell engine</title>
		<link>http://www.gamesmontreal.com/blog/news/ubisoft-i-am-alive-gets-complete-reboot-will-use-splinter-cell-engine/</link>
		<comments>http://www.gamesmontreal.com/blog/news/ubisoft-i-am-alive-gets-complete-reboot-will-use-splinter-cell-engine/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 14:54:01 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[i am alive]]></category>
		<category><![CDATA[Jade Raymond]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[ubisoft]]></category>

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		<description><![CDATA[From CVG:
 Ubisoft has rebooted development on much-delayed title I Am Alive &#8211; and is now creating the game with the Splinter Cell engine. 
CVG reported this week that the title had been delayed again, and would now not see the light of day until 2011 at the earliest.       [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.computerandvideogames.com/article.php?id=231727">CVG</a>:</p>
<blockquote><p><img title="i-am-alive" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="115" alt="i-am-alive" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/01/iamalive.jpg" width="164" align="right" border="0" /> <em>Ubisoft has rebooted development on much-delayed title <strong>I Am Alive</strong> &#8211; and is now creating the game with the Splinter Cell engine. </em></p>
<p><em>CVG reported this week that the title had been delayed again, and would now not see the light of day until 2011 at the earliest.       <br />Clarifying the reason for the delay, Ubisoft CEO Yves Guillemot said:         <br />&quot;We have totally re-engineered I Am Alive. It&#8217;s still on the way, it&#8217;s going to use the <strong>Splinter Cell engine</strong>. </em></p>
<p><em>&quot;We have amortized all the costs that were incurred with the previous developer.        <br />&quot;Everything we do is fresh now on that product and we think it can be very good quality, but it&#8217;s not going to come this financial year.&quot;</em></p>
<p><em>I Am Alive &#8211; a <strong>Jade Raymond</strong> pet project &#8211; was originally developed by Darkworks, but CVG understands that the project was then moved to Ubisoft Shanghai.         <br />According to this latest news, that shift involved more of a &#8216;complete restart&#8217; than a &#8216;bit of spit and polish&#8217;.</em></p>
</blockquote>
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		<title>Ubisoft&#8217;s &#8216;I Am Alive&#8217; due by end of March</title>
		<link>http://www.gamesmontreal.com/blog/news/ubisofts-i-am-alive-due-by-end-of-march/</link>
		<comments>http://www.gamesmontreal.com/blog/news/ubisofts-i-am-alive-due-by-end-of-march/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 20:31:26 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[darkworks]]></category>
		<category><![CDATA[i am alive]]></category>
		<category><![CDATA[Jade Raymond]]></category>
		<category><![CDATA[ubisoft]]></category>

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		<description><![CDATA[From eurogamer.net:
 Ubisoft has revealed that mysterious survival game I Am Alive will be released by the end of March. 
That brings the launch forward from spring (Q2), which strikes us as bizarre, as we&#8217;ve heard next to nothing about the PC, PS3 and Xbox 360 game so far. But Ubisoft was adamant Q1 2009 [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.eurogamer.net/articles/i-am-alive-due-by-end-of-march-ubisoft">eurogamer.net</a>:</p>
<blockquote><p><em><img title="iamalive" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="135" alt="iamalive" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/01/iamalive.jpg" width="244" align="right" border="0" /> <strong>Ubisoft</strong> has revealed that mysterious survival game <strong>I Am Alive</strong> will be released by the end of March. </em></p>
<p><em>That brings the launch forward from spring (Q2), which strikes us as bizarre, as we&#8217;ve heard next to nothing about the PC, PS3 and Xbox 360 game so far. But Ubisoft was adamant Q1 2009 was the date when contacted this morning. </em></p>
<p><em>I Am Alive is being made by Cold Fear developer Darkworks, and takes place after a terrible earthquake in Chicago, where those left alive struggle to survive. Oh, and Jade Raymond is definitely not working on the game.</em></p>
</blockquote>
<p><a href="http://www.eurogamer.net/articles/i-am-alive-due-by-end-of-march-ubisoft">Source</a></p>
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		<title>First Details on Ubisoft&#8217;s &#8220;I Am Alive&#8221; Unearthed</title>
		<link>http://www.gamesmontreal.com/blog/news/first-details-on-ubisofts-i-am-alive-unearthed/</link>
		<comments>http://www.gamesmontreal.com/blog/news/first-details-on-ubisofts-i-am-alive-unearthed/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 13:38:28 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[i am alive]]></category>
		<category><![CDATA[Jade Raymond]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/first-details-on-ubisofts-i-am-alive-unearthed/</guid>
		<description><![CDATA[From 1up.com (via joystiq.com):
 Back when we first got word of I Am Alive, a new disaster game from Ubisoft, the popular gossip was that the title would feature Jade Raymond (of Assassin&#8217;s Creed fame) as producer. Since then, Ubisoft hasn&#8217;t provided much info aside from the debut trailer above, but we&#8217;ve finally got new [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.1up.com/do/newsStory?cId=3172142">1up.com</a> (via <a href="http://www.joystiq.com/2009/01/06/i-am-alive-i-am-first-person-i-am-not-a-jade-rayond-game/">joystiq.com</a>):</p>
<blockquote><p><img title="i-am-alive-081808" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="156" alt="i-am-alive-081808" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/01/iamalive081808.jpg" width="284" align="right" border="0" /> <em>Back when we first got word of I Am Alive, a new disaster game from Ubisoft, the popular gossip was that the title would feature Jade Raymond (of Assassin&#8217;s Creed fame) as producer. Since then, Ubisoft hasn&#8217;t provided much info aside from the debut trailer above, but we&#8217;ve finally got new details courtesy of the cover story from the latest issue of GamesTM. And as it turns out, Raymond isn&#8217;t as involved with the title as the rumor mill led us to believe. </em></p>
<p><em>In the article, developer Darkworks (best known for last gen&#8217;s so-so survival horror game Cold Fear) reveals that Jade Raymond isn&#8217;t working on I Am Alive at all, and the team actually has no idea how that rumor got started. In Raymond&#8217;s rumored place stands senior producer Alexis Goddard, who seems most enthusiastic about how the project draws on other sources:</em> </p>
</blockquote>
<p><a href="http://www.1up.com/do/newsStory?cId=3172142">Source</a></p>
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