Tag Archive 'gameloft'

Aug 31 2010

Gameloft Reports 11 Percent Sales Increase for First Half of 2010

Published by Chris Comeau under News

From Gamasutra:
Prolific mobile games publisher Gameloft (Modern Combat, Asphalt) [with offices in Montreal] announced its financial results for the first half of 2010, revealing an 11 percent increase in global sales and iTunes App Store revenue growth of 82 percent.
Gameloft’s financial statements report that 2010’s first-half sales revenue, ending June 30th, totals 66.6 [...]

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May 13 2010

Gameloft: 10 Years Evolution Of Games

Published by Chris Comeau under Movie

From YouTube:
Cool video showing the evolution of mobile games. Enjoy!
 

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Apr 29 2010

Gameloft Posts 7% Quarterly Revenue Increase

Published by Chris Comeau under News

From Gamasutra:
Paris-headquartered mobile game publisher Gameloft says it saw first calendar quarter revenue rise 7 percent year-over-year, citing iPhone and other smartphones among the reasons for the growth.
In the quarter that ended March 31, 2010, Gameloft saw total sales of 33 million euros ($44 million), 37 percent of which came from Europe, 34 [...]

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Apr 07 2010

Gameloft iPad Launch Lineup Trailer Released

Published by Chris Comeau under Movie

From Touch Arcade, a few days ago:
As we enter the final hours of the iPad pre-launch fiesta, more and more videos of iPad games are coming online. We likely won’t have video of games on actual devices until tomorrow, but for the time being, watching these games being played in the simulator with a set [...]

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Mar 31 2010

Resume: Sebastien Levesque: 3D Animator

Published by Chris Comeau under Resume

General Information
Name: Sébastien Lévesque
Role: 3D Animator
E-mail: seb.levesque@gamesmontreal.com
Resume: http://www.gamesmontreal.com/seb-levesque/
Web: http://www.critical-web.com/seblevesque/
  
Goal
I wish to work within a dynamic, imaginative video game production studio.
  

Experience
Currently Gameloft Montreal Montreal, QC
Unannounced project – Lead Animator

Character animation.
Rigging and skinning.
Communication and planning in conjunction with design team and progamming team.
Planning and management of the animation team’s tasks.

2008 [...]

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Jan 20 2010

‘Assassin’s Creed II: Discovery’ for iPhone to be Re-Released February 1st

Published by Chris Comeau under News

From Touch Arcade:
Following the unexpected release and somewhat confusing removal of Ubisoft’s Assassin’s Creed II: Discovery, we managed to get producer Ben Mattes on the phone to discuss the game, but more importantly, the future of Ubisoft’s involvement in the App Store.
We were able to clarify what most people have been wondering about, [...]

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