Dec
09
2008
From multiplayerblog.mtv.com:
I had a Ubisoft Montreal weekend, investing several hours in that studio’s “Prince of Persia” and “Far Cry 2” games.
I approached “Prince of Persia” apprehensively. At E3 in July, I had been impressed with the game’s graphics and acrobatic gameplay, but I had heard little of the game since. I suspected that [...]
Nov
19
2008
From gamasutra.com:
During the Montreal International Game Summit, Far Cry 2 technical director Dominic Guay painted procedural content generation as an increasingly important game development technique, not just to control costs as games get bigger and bigger, but also to retain the crucial ability to make changes throughout the production process.
“This talk is not about Far [...]
Nov
19
2008
From gamedaily.com:
The Vancouver Film School today announced details for its 2009 Game Design Expo. The first day of the event will be keynoted by Clint Hocking, Creative Director at Ubisoft Montreal, with speakers from Epic, Insomniac, Radical, and Relic participating as well. There will also be an industry panel with representatives from EA, Obsidian, [...]
Nov
11
2008
From joystiq.com:
Ubisoft just announced that Far Cry 2 has achieved a million sales worldwide in under three weeks across Xbox 360, PS3 and PC. Even with the holiday wallet onslaught (and recession) in full effect, it’s encouraging to see a quality title that could have slipped through the cracks compete at retail.
The Africa-set Far [...]