Tag Archive 'far cry 2'

May 03 2010

Ubisoft Montreal’s Clint Hocking Resigns

Published by Chris Comeau under News

From Gamasutra:
Ubisoft’s creative director Clint Hocking, who’s shipped games include Splinter Cell, Splinter Cell: Chaos Theory, Far Cry 2, announced that he’s leaving the company after spending nine years with its Montreal studio.
Hocking did not specify whether he already has plans to join another developer or whether he intends to continue working in the [...]

2 responses so far

Mar 10 2009

Ubisoft and Microsoft team up to lure game developers

Published by Chris Comeau under News

From canada.com:
Media in Canada reports that Ubisoft Montreal teamed up with Microsoft to promote the Visual Studio development software through ads embedded in Far Cry 2.
Ads in the game lead players to a "secret section" of the Canadian version of the Far Cry 2 website. There they will be invited to download trial [...]

Comments Off

Mar 06 2009

Learning to Become a Game Developer: An Interview with Jean-Francois Lévesque, Ubisoft Montreal

Published by Chris Comeau under Interview

From gamecareerguide.com:
Jean-Francois Lévesque is a game play programmer at Ubisoft Montreal, who worked extremely hard to be where he is today.

We exchanged a few emails. I asked him about his experiences in climbing up the industry ladder. I knew Lévesque had been featured on sister site Gamasutra for the remarkable work he and [...]

Comments Off



Feb 11 2009

Hundreds Turn Out for Game Design Expo 2009

Published by Chris Comeau under News

Keynote speaker Clint Hocking: “Today I’m going to talk about the future of game design”

February 10, 2009 – Vancouver, BC – Game Design Expo 2009 saw game industry professionals and enthusiasts from across North America converge in Vancouver, BC for a sold-out weekend of lively talks and panel discussions. The third annual expo – [...]

Comments Off

Feb 09 2009

Far Cry 2 patch to add ‘Hardcore’ multiplayer mode, rebalances weapons

Published by Chris Comeau under News

From joystiq.com:
We didn’t know anyone wandered into Far Cry 2’s expansive, hojillion-hour-long single-player campaign and somehow managed to make time to check out the game’s multiplayer offerings, but apparently there’s a sizable community of online FC2 players out there. This group has been calling for more realistic match settings for quite some time — [...]

Comments Off

Feb 02 2009

Beyond Far Cry 2: Looking Back, Moving Forward

Published by Chris Comeau under Interview

From gamasutra.com:
Narrative designer Patrick Redding and the team behind Far Cry 2 at Ubisoft Montreal have worked for several years to produce a game that operates outside of the strictures of genre — in fact, to deliver a game that operates outside of the strictures of expectation, period.
With great attention paid to dynamic [...]

Comments Off



Older Entries »