<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games Montreal &#187; development</title>
	<atom:link href="http://www.gamesmontreal.com/blog/tag/development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
	<lastBuildDate>Fri, 16 Dec 2011 20:36:02 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=5339</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>The 10 Commandments of Capcom Development</title>
		<link>http://www.gamesmontreal.com/blog/news/the-10-commandments-of-capcom-development/</link>
		<comments>http://www.gamesmontreal.com/blog/news/the-10-commandments-of-capcom-development/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 14:39:25 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[commandments]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Jun Takeuchi]]></category>
		<category><![CDATA[resident evil 5]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/the-10-commandments-of-capcom-development/</guid>
		<description><![CDATA[From multiplayerblog.mtv.com:
Not exactly Montreal related, but still good game development stuff.
 After explaining Capcom’s struggles to reach out to the Western market, “Resident Evil 5? producer Jun Takeuchi proposed that his company has figured out, finally, how to reach North America and Europe. Here are the new rules he said today are helping Capcom become [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://multiplayerblog.mtv.com/2009/02/19/dice-2009-the-10-commandments-of-capcom-development/">multiplayerblog.mtv.com</a>:</p>
<p>Not exactly Montreal related, but still good game development stuff.</p>
<blockquote><p><em><img title="capcom-logo" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 0px 10px; border-right-width: 0px" height="109" alt="capcom-logo" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/02/capcomlogo.jpg" width="144" align="right" border="0" /> After explaining Capcom’s struggles to reach out to the Western market, “<strong>Resident Evil 5</strong>? producer Jun Takeuchi proposed that his company has figured out, finally, how to reach North America and Europe. Here are the new rules he said today are helping Capcom become a Japanese studio whose games resonate with the West. </em></p>
<p><em>The <strong>10 Commandments</strong> of Capcom Development </em></p>
<p><em>1. Keep staff turnover below 10 percent per annum. </em></p>
<p><em>2. Maintain the ability (and cash reserves) to increase personnel by 10 percent each year. </em></p>
<p><em>3. Keeping the firs two points in mind, keep development cost fluctuation within 10%. </em></p>
<p><em>4. Investment in new IP needs ot be kept within 20% of total development budget. (Takeuchi feels this is unique to Capcom, which has tried hard with “Dead Rising,” “Lost Planet,” and “Zack and Wiki.”)</em></p>
<p><em>…</em></p>
</blockquote>
<p><a href="http://multiplayerblog.mtv.com/2009/02/19/dice-2009-the-10-commandments-of-capcom-development/">Source</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/the-10-commandments-of-capcom-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is Singapore the next Montreal of games development?</title>
		<link>http://www.gamesmontreal.com/blog/news/is-singapore-the-next-montreal-of-games-development/</link>
		<comments>http://www.gamesmontreal.com/blog/news/is-singapore-the-next-montreal-of-games-development/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 13:46:35 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[singapore]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/2008/09/26/is-singapore-the-next-montreal-of-games-development/</guid>
		<description><![CDATA[Technorati Tags: montreal,singapore,game,development
From developmag.com:
 
&#8220;A few years ago, Montreal and Vancouver were some of the unheralded games development hubs, hidden in Canada. Fast forward to today and the two are acknowledged as major forces in games, aided by government support and the presence of global giants in the city. According to LucasArts, Singapore is destined [...]]]></description>
			<content:encoded><![CDATA[<div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:6f367e6e-679d-4a32-a9b3-e5401400aead" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px">Technorati Tags: <a href="http://technorati.com/tags/montreal" rel="tag">montreal</a>,<a href="http://technorati.com/tags/singapore" rel="tag">singapore</a>,<a href="http://technorati.com/tags/game" rel="tag">game</a>,<a href="http://technorati.com/tags/development" rel="tag">development</a></div>
<p>From <strong>developmag.com</strong>:</p>
<p><a href="http://www.developmag.com/news/30538/Is-Singapore-the-next-Montreal-of-games-development"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="188" alt="2874_singapore" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2008/09/2874-singapore.jpg" width="188" border="0"></a> </p>
<p><em>&#8220;A few years ago, Montreal and Vancouver were some of the unheralded games development hubs, hidden in Canada. Fast forward to today and the two are acknowledged as major forces in games, aided by government support and the presence of global giants in the city. <br />According to LucasArts, Singapore is destined for similar greatness as more and more Western games companies look to establish a foothold in the East.&#8221;</em></p>
<p><a href="http://www.developmag.com/news/30538/Is-Singapore-the-next-Montreal-of-games-development">Read more&#8230;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/is-singapore-the-next-montreal-of-games-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

