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	<title>Games Montreal &#187; borderlands</title>
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		<title>Reminder: IGDA Montreal: Borderlands &#8211; Production Consistency Through Chaos</title>
		<link>http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-borderlands-production-consistency-through-chaos/</link>
		<comments>http://www.gamesmontreal.com/blog/news/reminder-igda-montreal-borderlands-production-consistency-through-chaos/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 18:15:35 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>

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		<description><![CDATA[ From IGDA Montreal:
 2K Games’ Borderlands is set to release in October, after going through huge changes in its last year of development. This presentation will explore the relationship between change and the producer’s traditional goals of consistency and predictability.&#160; It will also cover the publisher’s responsibility in a developer-led medium.
When: Tuesday, September 22nd [...]]]></description>
			<content:encoded><![CDATA[<p> From <a href="http://www.igda.org/montreal/archives/2009/09/september_22_bo.html">IGDA Montreal</a>:</p>
<blockquote><p><em><img title="igda" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="94" alt="igda" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/09/igda1.jpg" width="124" align="right" border="0" /> 2K Games’ Borderlands is set to release in October, after going through huge changes in its last year of development. This presentation will explore the relationship between change and the producer’s traditional goals of consistency and predictability.&#160; It will also cover the publisher’s responsibility in a developer-led medium.</em></p>
<p><em><strong>When:</strong> Tuesday, September 22nd @ 7:00pm         <br /><strong>What:</strong> IGDA-Montreal Presentation Night         <br /><strong>Where:</strong> </em><a href="http://www.sat.qc.ca/"><em>The SAT, 1195 St.Laurent </em></a>      <br /><em><strong>Why:</strong> Lulu LaMer discussing production of Borderlands         <br /><strong>Who:</strong> All game developers, and those related to the game industry         <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</em></p>
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		<title>IGDA Montreal: Borderlands &#8211; Production Consistency Through Chaos</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-borderlands-production-consistency-through-chaos/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-borderlands-production-consistency-through-chaos/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 17:39:45 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/igda-montreal-borderlands-production-consistency-through-chaos/</guid>
		<description><![CDATA[From IGDA Montreal:
 2K Games&#8217; Borderlands is set to release in October, after going through huge changes in its last year of development. This presentation will explore the relationship between change and the producer&#8217;s traditional goals of consistency and predictability.&#160; It will also cover the publisher&#8217;s responsibility in a developer-led medium.
When: Tuesday, September 22nd @ [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/archives/2009/09/september_22_bo.html">IGDA Montreal</a>:</p>
<blockquote><p><em><img title="igda" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="139" alt="igda" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/09/igda.jpg" width="184" align="right" border="0" /> 2K Games&#8217; Borderlands is set to release in October, after going through huge changes in its last year of development. This presentation will explore the relationship between change and the producer&#8217;s traditional goals of consistency and predictability.&#160; It will also cover the publisher&#8217;s responsibility in a developer-led medium.</em></p>
<p><em><strong>When:</strong> Tuesday, September 22nd @ 7:00pm        <br /><strong>What:</strong> IGDA-Montreal Presentation Night         <br /><strong>Where:</strong> </em><a href="http://www.sat.qc.ca/"><em>The SAT, 1195 St.Laurent </em></a>      <br /><em><strong>Why:</strong> Lulu LaMer discussing production of Borderlands         <br /><strong>Who:</strong> All game developers, and those related to the game industry         <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</em></p>
</blockquote>
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