Tag Archive 'audiokinetic'

Feb 04 2010

Develop Magazine speaks with Montreal-based Audiokinetic’s Wwise, Simon Ashby

Published by Chris Comeau under Interview

From Develop Magazine (via Twitter):
The latter part of this decade has seen FMOD and Miles’ dominance of the audio middleware market seriously challenged by Montreal-based Audiokinetic’s Wwise. Ed Fear spoke to Simon Ashby, the firm’s VP of product strategy, to see how this year’s new products have gone down and what’s next for 2010…
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Dec 17 2009

Audiokinetic releases two new real-time McDSP plugins for WWISE

Published by Chris Comeau under News

From Engine Audio:
A partnership between Audiokinetic and McDSP has brought two new real-time plugins to the WWISE game audio pipeline. The ML1 is a brick-wall limiter,  and the FutzBox is a distortion and speaker simulation.  These tools are providing sound designers with more choices during the production of their game. Many times to get the [...]

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Dec 09 2009

Halo Wars now using Audiokinetic’s Wwise

Published by Chris Comeau under News

From GameSpy:
Any news about Halo Wars is good news right? In that spirit, Ensemble Studios announced today that its chosen [Montreal based] Audiokinetic’s Wwise — WaveWorks Interactive Sound Engine — as its audio pipeline solution. The software helps developers blend sound effects, render effects, generate sound banks for use within a game, as well [...]

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Nov 26 2009

Audiokinetic Debuts WWise 2009.3 Game Audio Tool

Published by Chris Comeau under News

From Gamasutra:
Video game audio solution provider Audiokinetic has released Wwise 2009.3, the latest version of its award-winning audio pipeline solution, including a number of notable new enhancements.

The Montreal-based company, whose tool is used by companies such as High Voltage and Frontier Developments, also gave a sneak-peek of its roadmap for Wwise for 2010, and [...]

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Feb 13 2009

Tool Focus: SoundSeed Impact 2008.1

Published by Chris Comeau under Review

From developmag.com:
Canadian [Montreal] middleware provider Audiokinetic may have launched its new SoundSeed product as a family of plug-ins for its established WaveWorks Interactive Sound Engine (Wwise), but it seems that the potential is much wider.
“At the moment, we’re releasing SoundSeed through Wwise because we’re looking to extend Wwise as a platform – but [...]

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Jan 19 2009

Audiokinetic Joins Epic Games’ Unreal Engine 3 Integrated Partners Program

Published by Chris Comeau under News

From gamespy.com:
Audiokinetic Inc. and Epic Games, Inc. today announced that Wwise, the industry’s leading audio pipeline solution, is now integrated with Epic’s Unreal Engine 3 (UE3), the number one game engine for cross-platform game development. As a member of Epic’s exclusive Integrated Partners Program (IPP), Audiokinetic provides a complete integration that will allow developers [...]

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