Tag Archive 'AUDIO'

Apr 27 2010

Visit: Wave Generation

Published by Chris Comeau under Photos

Earlier this month, I had a chance to visit Montreal’s Wave Generation (on Mont-Royal avenue), video game audio specialist.
Recently Wave Generation did a lot of the voice work for Ubisoft Montreal’s Splinter Cell: Conviction. They collaborated on the casting, recording, sound design and mixing for the highly anticipated sequel. They also worked on Assassin’s [...]

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Jan 20 2010

Eidos Montreal: Un responsable audio nommé pour Thief IV: Paul Weir

Published by Chris Comeau under News

Trouvé sur JeuxVideo.com:
Ceux qui, parmi vous, se souviennent de l’intro formidable de Thief : The Dark Project mais aussi – et surtout – de la gestion du son hallucinante (EAX à l’appui) proposée par le jeu, savent quelle importance revêt cet élément depuis le début de la série. Ceux-là seront enchantés de savoir qu’Eidos [...]

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Jan 19 2010

Interview: EA Montreal: Alain Larose, Senior Audio Designer on Army of Two: The 40th Day

Published by Chris Comeau under Interview

Following last week’s release of Army of Two: The 40th Day, here is our interview with EA Montreal’s Alain Larose, Senior Audio Designer.
 
What was your role on Army of Two: The 40th Day (AO2 TFD)?
On AO2 TFD, I took on the role of senior sound designer and started a few months after production was under [...]

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Dec 09 2009

Halo Wars now using Audiokinetic’s Wwise

Published by Chris Comeau under News

From GameSpy:
Any news about Halo Wars is good news right? In that spirit, Ensemble Studios announced today that its chosen [Montreal based] Audiokinetic’s Wwise — WaveWorks Interactive Sound Engine — as its audio pipeline solution. The software helps developers blend sound effects, render effects, generate sound banks for use within a game, as well [...]

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Dec 08 2009

Assassin’s Creed 2: Musique «Made in L.A.»

Published by Chris Comeau under Editorial

From Cyberpresse (via Twitter):
Jesper Kyd est un jeune compositeur d’origine danoise qui vit à Los Angeles. Dans le monde des jeux vidéo, il n’est rien de moins qu’une star. Compositeur de la musique de plus d’une trentaine de jeux vidéo, dont la célèbre série danoise Hitman, c’est lui qui vient de signer la trame [...]

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Nov 26 2009

Audiokinetic Debuts WWise 2009.3 Game Audio Tool

Published by Chris Comeau under News

From Gamasutra:
Video game audio solution provider Audiokinetic has released Wwise 2009.3, the latest version of its award-winning audio pipeline solution, including a number of notable new enhancements.

The Montreal-based company, whose tool is used by companies such as High Voltage and Frontier Developments, also gave a sneak-peek of its roadmap for Wwise for 2010, and [...]

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