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	<title>Games Montreal &#187; 3d</title>
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	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>Resume: Bruno Fontan: 3D Artist</title>
		<link>http://www.gamesmontreal.com/blog/resume/bruno-fontan/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/bruno-fontan/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 16:57:53 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[artist]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/bruno-fontan/</guid>
		<description><![CDATA[General Information 
Name: Bruno Fontan 
Role: 3D Artist
Email: bruno.fontan@gamesmontreal.com
Resume: http://www.gamesmontreal.com/bruno-fontan/
Web: http://www.brunofontan.com
LinkedIn: http://www.linkedin.com/in/brunofontan
&#160;
Objective     
To grow and improve as a 3d artist in video game industry, work on great projects and always try to do my best with a highly talented and motivated team.
&#160;

 
Professional Experience
QA Functionality Tester     Babel [...]]]></description>
			<content:encoded><![CDATA[</p>
<p><strong>General Information</strong> </p>
<p>Name: Bruno Fontan </p>
<p>Role: 3D Artist</p>
<p>Email: <a href="mailto:bruno.fontan@gamesmontreal.com">bruno.fontan@gamesmontreal.com</a></p>
<p>Resume: <a href="http://www.gamesmontreal.com/bruno-fontan/">http://www.gamesmontreal.com/bruno-fontan/</a></p>
<p>Web: <a href="http://www.brunofontan.com">http://www.brunofontan.com</a></p>
<p>LinkedIn: <a href="http://www.linkedin.com/in/brunofontan">http://www.linkedin.com/in/brunofontan</a></p>
<p><strong>&#160;</strong></p>
<p><b>Objective     <br /></b></p>
<p>To grow and improve as a 3d artist in video game industry, work on great projects and always try to do my best with a highly talented and motivated team.</p>
<p><b>&#160;</b></p>
<p><b></b></p>
<p> <span id="more-1486"></span>
<p><b>Professional Experience</b></p>
<p><b>QA Functionality Tester     <br />Babel Games Services</b> (Montreal, Canada): September 2009 to Present</p>
<ul>
<li>Video game bugs tracking (PC/Mac, PS3, Xbox360, Wii platforms)</li>
<li>English bug reports writing (TestTrack Pro, JIRA&#8230;)</li>
<li>Worked for prestigiou publishers such as LucasArts, Bethesda Softworks, Disney Interactive </li>
</ul>
<p><b>3d Artist, Multimedia Developer     <br />Visiolab</b> (Toulouse, France): April 2006 to July 2006 then December 2006 to February 2009</p>
<ul>
<li>Still image for architecture and events (modeling, texturing, lighting, rendering, postproduction) </li>
<li>3d animation (flythrough, video clips) </li>
<li>Dynamic websites and flash interactive applications (design, development and management). </li>
<li>Direct relation with customers, research and development, able to work both independently and as part of a team </li>
</ul>
<p><b>     <br />Graphic Designer, Web Developer      <br />New Media Research Center</b> (Beijing, China): April 2005 to July 2005</p>
<ul>
<li>Graphic R&amp;D on Beijing 2008 Olympic Games website</li>
<li>Visual Identity</li>
<li>Websites development </li>
</ul>
<p><b>&#160;</b></p>
<p><b>Education</b></p>
<p><b>CGI Trainer</b>, Hornu (Belgium)</p>
<ul>
<li>~ 250 hours evening course (3d Studio Max 2009, Combustion 2008) </li>
<li>3D modeling and animation, Texturing, Lighting, Matte Painting, Compositing </li>
</ul>
<p> <b>   <br />Licence professionnelle Services et Technologies en Information et Communication</b>, 2005-2006  <br />University Paul Sabatier (Toulouse, France)  <br />~ BA Degree in Multimedia Project Management
<ul>
<li>IT project management </li>
<li>Theoretical and practical approach of IT solutions </li>
</ul>
<p><b>     <br />DUT Services et Réseaux de Communication</b>, 2003-2005    <br />University of Poitiers (Angoulême, France)    <br />~ Associate Degree: Multimedia Creation</p>
<ul>
<li>2D and 3D software for print and multimedia purposes </li>
<li>Programming languages for web and multimedia applications </li>
<li>Communication and aesthetic approach for IT solutions </li>
</ul>
<p>Test Of English for International Communication (TOEIC) – Score 785/990 – 2005</p>
<p><b>&#160; <br /></b></p>
<p><b>     <br />3D Related Skills</b></p>
<ul>
<li>Low and High poly modeling </li>
<li>Texturing: UV unwrap, creation and baking of textures </li>
<li>Animation: Basics &#8211; Particles, mechanics, characters, expressions, Reactor </li>
<li>Lighting and Rendering: 3d environments lighting, Scanline and GI rendering (MentalRay and Vray) </li>
</ul>
<p><i>Software: 3dsMax, Photoshop, FumeFX, Mudbox, MentalRay, Vray, Backburner, Combustion   <br />Real-time Engines: Unreal Engine 3, TES IV SDK, OGRE    <br /></i>
<p><b>&#160;</b></p>
<p><b>Other Skills     <br /></b></p>
<ul>
<li>Multimedia project management (scope statement, assets management…) – <i>Office Suite/SVN</i></li>
<li>2d computer graphics (Visual identity, print&#8230;) – <i>Photoshop/Illustrator</i></li>
<li>Multimedia development – <i>Flash/Director/EncoreDVD</i></li>
<li>QA testing – <i>TestTrack Pro/JIRA/Trac</i></li>
<li>Video editing – <i>Premiere/After Effects</i></li>
<li>Dynamics websites development &#8211; <i>HTML/CSS, PHP, XML and Flash – Mysql and Oracle databases</i></li>
<li>Hardware/Software computers advanced knowledge, network management </li>
<li>Basics knowledge in Java, C and Lingo programming </li>
</ul>
<ul>
<li>French – spoken, written and read fluently, first language </li>
<li>English – spoken, written and read fluently </li>
</ul>
<p>&#160;</p>
<p>(References available upon requests)</p>
</p>
<p>&#160; </p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<item>
		<title>Resume: Sebastien Levesque: 3D Animator</title>
		<link>http://www.gamesmontreal.com/blog/resume/seb-levesque/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/seb-levesque/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 15:14:04 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animator]]></category>
		<category><![CDATA[gameloft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/seb-levesque/</guid>
		<description><![CDATA[General Information
Name: Sébastien Lévesque
Role: 3D Animator
E-mail: seb.levesque@gamesmontreal.com
Resume: http://www.gamesmontreal.com/seb-levesque/
Web: http://www.critical-web.com/seblevesque/
&#160;&#160; 
Goal
I wish to work within a dynamic, imaginative video game production studio.
&#160;&#160; 


 

Experience
Currently Gameloft Montreal Montreal, QC
Unannounced project – Lead Animator

Character animation. 
Rigging and skinning. 
Communication and planning in conjunction with design team and progamming team. 
Planning and management of the animation team’s tasks. 

2008 [...]]]></description>
			<content:encoded><![CDATA[<p><strong>General Information</strong></p>
<p>Name: Sébastien Lévesque</p>
<p>Role: 3D Animator</p>
<p>E-mail: <a href="mailto:seb.levesque@gamesmontreal.com">seb.levesque@gamesmontreal.com</a></p>
<p>Resume: <a title="http://www.gamesmontreal.com/seb-levesque/" href="http://www.gamesmontreal.com/seb-levesque/">http://www.gamesmontreal.com/seb-levesque/</a></p>
<p>Web: <a href="http://www.critical-web.com/seblevesque/">http://www.critical-web.com/seblevesque/</a></p>
<p>&#160;&#160; </p>
<p><strong>Goal</strong></p>
<p>I wish to work within a dynamic, imaginative video game production studio.</p>
<p>&#160;&#160; </p>
<p><strong></strong></p>
</p>
<p> <span id="more-1482"></span>
</p>
<p><strong>Experience</strong></p>
<p>Currently Gameloft Montreal Montreal, QC</p>
<p>Unannounced project – Lead Animator</p>
<ul>
<li>Character animation. </li>
<li>Rigging and skinning. </li>
<li>Communication and planning in conjunction with design team and progamming team. </li>
<li>Planning and management of the animation team’s tasks. </li>
</ul>
<p>2008 &#8211; 2009 Gameloft Montreal Montreal, QC</p>
<p>Dungeon Hunter (iPhone) &#8211; Animator</p>
<p>Reviews at: <a href="http://www.pocketgamer.co.uk/">www.pocketgamer.co.uk</a> (9/10); <a href="http://www.toucharcade.com/">www.toucharcade.com</a> (4.5/5)</p>
<p><a href="http://www.slidetoplay.com/">www.slidetoplay.com</a> ‘s September <b><i>Game of the Month</i></b></p>
<ul>
<li>Character and props animations. </li>
<li>Basic rigging and skinning. </li>
<li>Creation of in-game visual effects, such as spell effects </li>
<li>Planning of animation tasks and coordination with design and programming teams. </li>
</ul>
<p>TV Show King (PSN) &#8211; Animator</p>
<ul>
<li>Character animations. </li>
<li>Basic skinning. </li>
</ul>
<p>&#160;</p>
<p><strong>Education</strong></p>
<p>2006-2007 Centre NAD Montreal, QC</p>
<ul>
<li>Studied their Design and arts program for video games. </li>
<li>Specialised in animation. </li>
</ul>
<p>2002-2004 Cégep Saint-Laurent Saint-Laurent, QC</p>
<ul>
<li>Graduated in cinema. </li>
<li>Received the <i>Outstanding Student-Athlete</i> award for the </li>
</ul>
<p>2002-2003 school year.    <br />&#160;</p>
<p><strong>Miscellaneous</strong></p>
<p>I am perfectly bilingual in French and English, both written and spoken. I am proficient with 3dsmax, Biped and Photoshop. Although I’ve been animating with the Biped, I am also able to work with custom rigs and F Curves. I’m a very professional person with a good sense of priorities, who works well as part of a team and for whom maintaining a positive and motivating atmosphere at work is important.</p>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<title>Master classes avec Scott Eaton sur l&#8217;anatomie traditionnelle pour les artistes num&#233;riques</title>
		<link>http://www.gamesmontreal.com/blog/news/master-classes-avec-scott-eaton-sur-lanatomie-traditionnelle-pour-les-artistes-numriques/</link>
		<comments>http://www.gamesmontreal.com/blog/news/master-classes-avec-scott-eaton-sur-lanatomie-traditionnelle-pour-les-artistes-numriques/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 03:51:18 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[anatomie]]></category>
		<category><![CDATA[centre nad]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/master-classes-avec-scott-eaton-sur-lanatomie-traditionnelle-pour-les-artistes-numriques/</guid>
		<description><![CDATA[[ March 1, 2010; 9:00 am; ] Trouvé sur Centre NAD:      Les 1er, 2 et 3 mars prochains, le Centre NAD offrira un atelier intensif de deux jours dirigé par Scott Eaton sur l’anatomie artistique traditionnelle pour les artistes 3D suivi d’un cours pratique, d’une journée, qui consistera en la sculpture numérique d’une figure humaine à l’aide [...]]]></description>
			<content:encoded><![CDATA[<p>Trouvé sur <a href="http://blog.centrenad.com/2010/01/22/master-classes-avec-scott-eaton-sur-lanatomie-traditionnelle-pour-les-artistes-numeriques/" target="_blank">Centre NAD</a>:</p>
<blockquote><p><em> Les <strong>1er, 2 et 3 mars</strong> prochains, le <strong>Centre NAD</strong> offrira un atelier intensif de deux jours dirigé par <a href="http://www.scott-eaton.com/">Scott Eaton</a> sur l’<strong>anatomie</strong> artistique traditionnelle pour les artistes 3D suivi d’un cours pratique, d’une journée, qui consistera en la sculpture numérique d’une figure humaine à l’aide du logiciel <strong>ZBrush</strong>.</em></p>
<p><em><em><img title="milonEcorche2_small" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="135" alt="milonEcorche2_small" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/milonEcorche2_small.jpg" width="164" align="right" border="0" /></em>Cet atelier traitera, plus particulièrement, des bases fondamentales de l’anatomie artistique traditionnelle et comment celles-ci s’appliquent à la conception d’un personnage, à la modélisation, au rigging et à l’animation. Chaque présentation s’inspirera de l’enseignement des grands maîtres qui sera combiné à des exemples en photographie et à des données en imagerie médicale afin de démontrer de quelle manière il est possible de décortiquer une anatomie compliquée et de la réduire à des formes et mécanismes fonctionnels. L’observation des muscles du corps, des critiques régulières d’images et des exercices fréquents donneront l’occasion aux participants de mettre en pratique ce qu’ils ont appris. Cet atelier en anglais se déroulera à l’amphithéâtre du Centre NAD et offrira 30 places aux artistes professionnels de la 3D désireux d’acquérir une base solide en anatomie et d’être ainsi mieux outillés pour faire face aux défis anatomiques rencontrés dans leur travail. Le prix par participant pour l’atelier de deux jours, incluant le dîner et le matériel, est de 650$. </em><em>[…]</em></p>
<p><em>&#160;</em></p>
</blockquote>
<p>Plus de détails sur <a href="http://blog.centrenad.com/2010/01/22/master-classes-avec-scott-eaton-sur-lanatomie-traditionnelle-pour-les-artistes-numeriques/" target="_blank">Centre NAD</a>…</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>21 insider tips to enhance your career in 3D</title>
		<link>http://www.gamesmontreal.com/blog/tips/21-insider-tips-to-enhance-your-career-in-3d/</link>
		<comments>http://www.gamesmontreal.com/blog/tips/21-insider-tips-to-enhance-your-career-in-3d/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 13:30:55 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[career]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/tips/21-insider-tips-to-enhance-your-career-in-3d/</guid>
		<description><![CDATA[From 3D World:
 What distinguishes a merely excellent 3D artist from a studio‘s key team member? To answer the question, we asked leading games, VFX and architectural facilities to nominate their most valuable players – then pressed the nominees for their tips for standing out from your peers within the industry
TIP #1 &#8211; FIGHT FOR [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.3dworldmag.com/page/3dworld?entry=21_insider_tips_to_enhance">3D World</a>:</p>
<blockquote><p><em><img title="3d-specs" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="114" alt="3d-specs" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/01/3dspecs.jpg" width="164" align="right" border="0" /> What distinguishes a merely excellent 3D artist from a studio‘s key team member? To answer the question, we asked leading games, VFX and architectural facilities to nominate their most valuable players – then pressed the nominees for their tips for standing out from your peers within the industry</em></p>
<p><em><strong>TIP #1 &#8211; FIGHT FOR MORE RESOURCES </strong>        <br />Give your staff as many resources as you can. That means an ample production schedule, artwork and a creative vision they can follow, but also as much machine time as possible. The more iterations an artist can do on a job, the better the work will be. In our facility at ILM, we doubled our proc pool in order to do Pirates of the Caribbean 3, Transformers, Evan Almighty and the new Harry Potter movie, all of which had more or less parallel schedules. Even with those extra resources, it was pretty challenging – but without them, it would have been a nightmare.</em></p>
<p><em><strong>TIP #2 &#8211; EMBRACE MAJOR CHANGES </strong>        <br />Don‘t be afraid to make fundamental changes to your way of working. At ILM, we had a watershed year [in 2005] with War of the Worlds and The Island, when we went from NURBS to subdivision surfaces like the rest of the industry. It was a big transition, because it wasn‘t just our software that had changed: it was the modelling fundamentals. As a result, we also had re-learn our approaches to rendering, look development and texturing. But it wasn‘t as difficult as I feared it would be because the underlying concepts are the same: it‘s just a different approach.</em></p>
<p><em><strong>TIP #3 &#8211; KEEP AN EYE ON COMPETITORS</strong>        <br />When you‘re at the cutting edge of visual effects, you can never feel comfortable. Keep learning new skill sets. Keep an eye on the different software that is being developed. And continue watching the work that other facilities are doing. Even the biggest studios have to keep up with the industry. </em></p>
<p><em>[…]</em></p>
</blockquote>
<p>Read the full article on <a href="http://www.3dworldmag.com/page/3dworld?entry=21_insider_tips_to_enhance">3D World</a>…</p>
]]></content:encoded>
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		<title>SENSIO and VIZIO Sign Agreement for Integration 3D Decoder Into 3D HDTVS</title>
		<link>http://www.gamesmontreal.com/blog/news/sensio-and-vizio-sign-agreement-for-integration-3d-decoder-into-3d-hdtvs/</link>
		<comments>http://www.gamesmontreal.com/blog/news/sensio-and-vizio-sign-agreement-for-integration-3d-decoder-into-3d-hdtvs/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 23:09:26 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[hdtv]]></category>
		<category><![CDATA[sensio]]></category>
		<category><![CDATA[vizio]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/sensio-and-vizio-sign-agreement-for-integration-3d-decoder-into-3d-hdtvs/</guid>
		<description><![CDATA[ SENSIO Technologies Inc. (&#34;SENSIO&#34;) (TSX VENTURE: SIO) announced today that they have been selected by VIZIO Inc. (&#34;VIZIO&#34;), America&#8217;s #1 LCD HDTV Company, to incorporate SENSIO&#8217;s decoder, the S3D Core, into its new line of Full HD3D TVs. 
SENSIO is pleased to work with such a major manufacturer of televisions. VIZIO has a far-reaching [...]]]></description>
			<content:encoded><![CDATA[<p><img title="sensio3d" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="123" alt="sensio3d" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/01/sensio3d.jpg" width="164" align="right" border="0" /> <strong>SENSIO</strong> Technologies Inc. (&quot;SENSIO&quot;) (TSX VENTURE: SIO) announced today that they have been selected by <strong>VIZIO</strong> Inc. (&quot;VIZIO&quot;), America&#8217;s #1 LCD HDTV Company, to incorporate SENSIO&#8217;s decoder, the S3D Core, into its new line of Full HD3D TVs. </p>
<p>SENSIO is pleased to work with such a major manufacturer of televisions. VIZIO has a far-reaching distribution channel and plans to deliver a significant number of Full HD3D TVs into the market beginning in the second half of 2010. </p>
<p>&quot;This announcement heralds the delivery of affordable <strong>Full HD3D TVs</strong> into the market and represents yet another major milestone for SENSIO. Working closely with VIZIO, 2010 will see the creation of a substantial install-base of consumers ready to watch 3D movies, live concerts, and sporting events from the comfort of their home,&quot; states Nicholas Routhier, President and Chief Executive Officer at SENSIO. </p>
<p> <span id="more-1133"></span>
<p>&quot;The conclusion of this significant agreement with a Tier One television manufacturer illustrates that our technology answers the needs of manufacturers and adds value to their product. It confirms our licensing business model,&quot; adds Nicholas Routhier. </p>
<p>&quot;As studios and publishers begin to expand the availability of their content in 3D, we felt the time was right to incorporate 3D technology into our HDTVs for 2010,&quot; said Matthew McRae, VP of Products at VIZIO. &quot;Of all the 3D technologies currently available on the market, only SENSIO&#8217;s met our exacting needs for a format that delivers true 1080p HD picture quality to compliment our high performance line of HDTVs. SENSIO® 3D&#8217;s performance, and the IP portfolio that supports it, is truly impressive, and we are pleased to collaborate with an experienced team that made the integration process simple.&quot; </p>
<p>About SENSIO Technologies Inc.: </p>
<p>SENSIO Technologies Inc. (TSX VENTURE: SIO) &#8211; With its significant expertise in the field of 3D video, SENSIO develops and markets Stereoscopic 3D digital compression, decompression and display formatting technologies. Its solutions are deployed on a global scale by content creators, games developers, broadcasters, specialty channels, and digital cinemas, allowing customers to generate substantial additional value-added revenue streams. Its flagship technology, SENSIO® 3D, allows the high-quality distribution of 3D content through conventional existing 2D Broadcast channels networks (cable, satellite and/or IPTV) and playback on any 3D display device, including plasma TVs, LED/LCD HDTV&#8217;s, PC and glass-free 3D displays, as well as home theater and digital cinema projectors. A true multi-platform format, SENSIO®3D is compatible with existing standard DVD and Blu-ray players as well as game consoles including Xbox® and Playstation® 3 and is the format of choice for the creation of high profile 3D gaming experiences. SENSIO is listed on the Toronto TSX Venture Exchange. For more information, please visit <a href="http://www.sensio.tv">www.sensio.tv</a> &#8211; We.Deliver.3D.Today.(TM) </p>
<p>SENSIO® is a registered trademark of SENSIO Technologies Inc. </p>
<p>Xbox® is a registered trademark of Microsoft Corporation. </p>
<p>Playstation® 3 is a registered trademark of SONY Corporation </p>
<p>We.Deliver.3D.Today. is a trademark of SENSIO Technologies Inc. </p>
<p>This news release contains forward-looking statements that reflect the Company&#8217;s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document. </p>
<p>&quot;Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.&quot; </p>
<p>Contacts:   <br />Groupe Evolution Inc.    <br />Investor Relations &#8211; Sylvain Archambault    <br />President    <br />1-866-703-4887    <br /><a href="mailto:s.archambault@evolutiongrp.com">s.archambault@evolutiongrp.com</a>    <br />SENSIO    <br />Richard LaBerge    <br />Executive Vice-President, CMO    <br />Technologies SENSIO Inc.    <br />514-846-2022 ext. 14    <br /><a href="mailto:Richard.laberge@sensio.tv">Richard.laberge@sensio.tv</a></p>
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		<title>SENSIO to Promote its New MVC Compatible 3D Distribution Solution at CES2010</title>
		<link>http://www.gamesmontreal.com/blog/news/sensio-to-promote-its-new-mvc-compatible-3d-distribution-solution-at-ces2010/</link>
		<comments>http://www.gamesmontreal.com/blog/news/sensio-to-promote-its-new-mvc-compatible-3d-distribution-solution-at-ces2010/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 14:53:36 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[sensio]]></category>
		<category><![CDATA[stereoscopic]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/sensio-to-promote-its-new-mvc-compatible-3d-distribution-solution-at-ces2010/</guid>
		<description><![CDATA[From benzinga.com:
MONTREAL, QUEBEC&#8211;(Marketwire &#8211; Dec. 18, 2009)&#160; SENSIO Technologies Inc. (&#34;SENSIO&#34;) (TSX VENTURE:SIO), leader in the development of stereoscopic 3D digital compression, decompression and display formatting solutions, is proud to announce that it will present its latest 3D distribution solution at the Consumer Electronics Show (&#34;CES&#34;) in Las Vegas from January 7 to 10. This [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.benzinga.com/pressreleases/m67422/sensio-to-promote-its-new-mvc-compatible-3d-distribution-solution-at-ces2010" target="_blank">benzinga.com</a>:</p>
<p><em>MONTREAL, QUEBEC&#8211;(Marketwire &#8211; Dec. 18, 2009)</em>&#160; <br /><em><img title="sensio_logo" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="80" alt="sensio_logo" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/12/sensio_logo.jpg" width="244" align="right" border="0" /></em>SENSIO Technologies Inc. (&quot;SENSIO&quot;) (TSX VENTURE:SIO), leader in the development of <strong>stereoscopic 3D</strong> digital compression, decompression and display formatting solutions, is proud to announce that it will present its latest 3D distribution solution at the Consumer Electronics Show (&quot;<strong>CES</strong>&quot;) in Las Vegas from <strong>January 7</strong> to 10. This solution is fully compatible with the recently announced Multiview Video Coding (&quot;MVC&quot;) specification adopted by the Blu-ray Disc Association, and will be in demonstration along with SENSIO&#8217;s original 3D solution for the distribution of 3D content on multiple platforms and multiple distribution streams. At SENSIO&#8217;s booth (South Hall, 20931), visitors will view exciting immersive experiences at its many platform demonstration stations; play Ubisoft&#8217;s Avatar: The Game on an Xbox(R), order films or sports thanks to video-on-demand, watch a concert on-line and catch an HD 3D movie on Blu-ray. </p>
</p>
<p> <span id="more-1082"></span>
<p>Having already achieved several industry firsts &#8211; the first to distribute an HD 3D solution, the first to distribute a live 3D broadcast and the first 3D format standard &#8211; SENSIO will demonstrate a, fully functional, complete distribution ecosystem for deployment into the typical consumers&#8217; home. </p>
<p>&quot;The message visitors will get when they visit our booth is that 3D is available now and that there are a variety of SENSIO(R) 3D enabled products working today; a Sagem set top box, an Aspen Media server, Hyundai IT 3DTVs and CyberLink PowerDVD software player. Whether the consumer is using a game console, or is downloading via video-on-demand, watching a concert on-line or sitting in his home theater watching a 3D movie on his Blu-ray player, our technology works using existing delivery platforms the consumer has in his home right now&quot; states Nicholas Routhier, SENSIO&#8217;s President and Chief Executive Officer. </p>
<p>&quot;We provide the format that bridges all 3D content and consumer electronics found in the home. At CES, we will demonstrate that we support existing formats as well as new distribution formats such as MVC&quot; notes Mr. Etienne Fortin, Chief Technology Officer. </p>
<p>Discover our MVC compatible 3D solution </p>
<p>SENSIO always striving to be at the cutting-edge of 3D technology and has developed a patent-pending technology, SENSIO Advanced, that delivers up to Full 1080p resolution to each eye. SENSIO Advanced adds value to Blu-ray players; it is a flexible solution that allows 3D playback on legacy players as well as on the new MVC enabled players. </p>
<p>&quot;We are offering the best of both worlds; consumers who have already invested in new HD equipment may prefer to use their existing equipment to enjoy a quality immersive 3D experience. With SENSIO Advanced, they can experience 3D in their living room on these legacy devices&quot; explains Nicholas Routhier. </p>
<p>To make an appointment with the SENSIO team at CES: </p>
<p>Contact Magali Valence at 514-846-2022 extension 11, or e-mail magali.valence@sensio.tv </p>
<p>About SENSIO Technologies Inc. (SENSIO): </p>
<p>SENSIO Technologies Inc. (TSX.V:SIO) &#8211; With its expertise in the field of 3D video, SENSIO develops and markets Stereoscopic 3D digital compression, decompression and display formatting technologies. Its solutions are deployed on a global scale by content creators, games developers, broadcasters, specialty channels, and digital cinemas, allowing customers to generate substantial additional value-added revenue streams. Its flagship technology, SENSIO(R) 3D, allows the high-quality distribution of 3D content through conventional existing 2D Broadcast channels networks (cable, satellite and/or IPTV) and playback on any 3D display device, including plasma TVs, LED/LCD HDTV&#8217;s, PC and glass-free 3D displays, as well as home theater and digital cinema projectors. A true multi-platform format, SENSIO(R)3D is compatible with existing standard DVD and Blu-ray players as well as game consoles including Xbox(R) and Playstation(R) 3 and is the format of choice for the creation of high profile 3D gaming experiences. SENSIO is listed on the Toronto TSX Venture Exchange. For more information, please visit www.sensio.tv &#8211; We.Deliver.3D.Today.(TM) </p>
<p>SENSIO(R) is a registered trademark of SENSIO Technologies Inc. </p>
<p>Xbox(R) is a registered trademark of Microsoft Corporation. </p>
<p>Playstation(R) 3 is a registered trademark of SONY Corporation </p>
<p>We.Deliver.3D.Today. is a trademark of SENSIO Technologies Inc. </p>
<p>This news release contains forward-looking statements that reflect the Company&#8217;s expectations with regard to future events. Actual events could differ significantly from those anticipated in this document.</p>
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		<title>Montreal firm displays 3-D video innovation at global tech show in Las Vegas</title>
		<link>http://www.gamesmontreal.com/blog/news/montreal-firm-displays-3-d-video-innovation-at-global-tech-show-in-las-vegas/</link>
		<comments>http://www.gamesmontreal.com/blog/news/montreal-firm-displays-3-d-video-innovation-at-global-tech-show-in-las-vegas/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 15:20:16 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[sensio]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/montreal-firm-displays-3-d-video-innovation-at-global-tech-show-in-las-vegas/</guid>
		<description><![CDATA[From google.com (The Canadian Press):
 New technology being developed by Canadian firm Sensio Technologies Inc. that transforms 3-D into a smooth, digital experience and is soon to be available on consumers&#8217; TVs was on display Saturday at the Consumer Electronics Show. 
Consumers will be able to buy a TV set that is 3-D ready, stream [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.google.com/hostednews/canadianpress/article/ALeqM5iOLRpbuzfidV0LdHvDh23bn-K3KA">google.com</a> (The Canadian Press):</p>
<blockquote><p><em><img title="3dmontreal" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="152" alt="3dmontreal" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2009/01/3dmontreal.jpg" width="194" align="right" border="0" /> New technology being developed by Canadian firm Sensio Technologies Inc. that transforms 3-D into a smooth, digital experience and is soon to be available on consumers&#8217; TVs was on display Saturday at the Consumer Electronics Show. </em></p>
<p><em>Consumers will be able to buy a TV set that is 3-D ready, stream video on their computers in 3-D, play video games and watch live concerts or sporting events in this format without the ill effects. </em></p>
<p><em>Sensio&#8217;s technology has been used in the broadcast of live concerts and sports events in theatres, 3-D movies on DVD, TV sports events and shows. </em></p>
<p><em>The <strong>Montreal</strong> company is betting that consumers want a reality-like experience.</em> </p>
</blockquote>
<p><a href="http://www.google.com/hostednews/canadianpress/article/ALeqM5iOLRpbuzfidV0LdHvDh23bn-K3KA">Source</a></p>
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		<title>L&#8217;animation 3D enseign&#233;e &#224; l&#8217;Universit&#233; Laval</title>
		<link>http://www.gamesmontreal.com/blog/news/lanimation-3d-enseigne-luniversit-laval/</link>
		<comments>http://www.gamesmontreal.com/blog/news/lanimation-3d-enseigne-luniversit-laval/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 02:02:54 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[french]]></category>
		<category><![CDATA[quebec]]></category>
		<category><![CDATA[university]]></category>

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		<description><![CDATA[From technaute.cyberpresse.ca:

Après les cégeps et les écoles privées techniques, l&#8217;Université Laval prend officiellement le train de la formation en animation 3D. L&#8217;institution d&#8217;enseignement accueille d&#8217;ailleurs actuellement ses premiers étudiants au sein d&#8217;un nouveau programme de baccalauréat en art et science de l&#8217;animation.
L&#8217;Université n&#8217;aurait pu rêver mieux comme milieu pour démarrer son nouveau programme que l&#8217;École [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://technaute.cyberpresse.ca/jeux-video/200811/11/01-38556-lanimation-3d-enseignee-a-luniversite-laval.php">technaute.cyberpresse.ca</a>:</p>
<p><a href="http://www.gamesmontreal.com/blog/wp-content/uploads/2008/11/universitylaval.jpg"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2008/11/universitylaval-thumb.jpg" border="0" alt="university, 3d, course, quebec, french" width="229" height="153" /></a></p>
<blockquote><p><em>Après les cégeps et les écoles privées techniques, l&#8217;Université Laval prend officiellement le train de la formation en animation 3D. L&#8217;institution d&#8217;enseignement accueille d&#8217;ailleurs actuellement ses premiers étudiants au sein d&#8217;un nouveau programme de baccalauréat en art et science de l&#8217;animation.</em></p>
<p><em>L&#8217;Université n&#8217;aurait pu rêver mieux comme milieu pour démarrer son nouveau programme que l&#8217;École des arts visuels, située en plein quartier Saint-Roch, dans les locaux de l&#8217;édifice de La Fabrique. Le secteur fourmille en effet d&#8217;entreprises de haute technologie 3D telles Ubisoft, Beenox ou Sarbakan, pour ne nommer que celles-là. La ville de Québec démontre d&#8217;ailleurs la plus forte croissance de la province quant au développement de l&#8217;emploi dans le domaine du divertissement interactif.</em></p></blockquote>
<p><a href="http://technaute.cyberpresse.ca/jeux-video/200811/11/01-38556-lanimation-3d-enseignee-a-luniversite-laval.php">Source</a></p>
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