Feb 13 2009
Tool Focus: SoundSeed Impact 2008.1
From developmag.com:
Canadian [Montreal] middleware provider Audiokinetic may have launched its new SoundSeed product as a family of plug-ins for its established WaveWorks Interactive Sound Engine (Wwise), but it seems that the potential is much wider.
“At the moment, we’re releasing SoundSeed through Wwise because we’re looking to extend Wwise as a platform – but don’t be surprised if you see SoundSeed appearing in others areas as well, maybe some game-related, maybe some not,” says Jacques Deveau, Audiokinetic’s program manager. “We have other options. The technology is easily adaptable for any host.”
Related posts:
- Audiokinetic Joins Epic Games’ Unreal Engine 3 Integrated Partners Program
- Audiokinetic Debuts WWise 2009.3 Game Audio Tool
- Halo Wars now using Audiokinetic’s Wwise
- Audiokinetic releases two new real-time McDSP plugins for WWISE
- Develop Magazine speaks with Montreal-based Audiokinetic’s Wwise, Simon Ashby
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Canadian [Montreal] middleware provider Audiokinetic may have launched its new SoundSeed product as a family of plug-ins for its established WaveWorks Interactive Sound Engine (Wwise), but it seems that the potential is much wider. 








