Apr 07 2010

Resume: Francois Stelluti: 3D Environment Artist

Published by Chris Comeau at 2:14 pm under Resume

General Information

Name: Francois Stelluti

Role: 3D Environment Artist

Email: [email protected]

Resume: http://www.gamesmontreal.com/francois-stelluti

Web: http://www.francoisstelluti.com

LinkedIn: http://ca.linkedin.com/in/francoisstelluti

 
Skills
- 3D modeling (specifically Environment/Props)
- High/Low Polygon methodologies
- UV unwrapping methods and Normal mapping
- Game Engine work flow (importing, placing, managing assets)
- Basic programming/scripting skills in various languages
- Trained to perform in a team with strict schedules and milestone delivery
- Adapting art to the required style
- Excellent Communication
- Friendly Attitude
- Fluent in French

 

Software:
- 3D Studio max (Intermediate-Expert)
- Blender (Intermediate)
- Maya (Working Knowledge)
- Adobe Photoshop (Intermediate-Expert)
- Pixelogic Zbrush (Working Knowledge)
- Multiverse (Game Engine Platform)
Programming Languages:
- Maxscript. Python, CSS, Java, C++, HTML/XML (Intermediate-Beginner)

 
Experience
Volunteer at the 2009 Montreal International Game Summit ( http://sijm.ca/2009/?language=en )
2009
- Helped with logistics and preparation before the Summit.
- Insured the registration process onsite of all speakers.
- Supervised the conference rooms.
- Guided the attendees and answered their questions.
 

3D Environment Artist at ThinkPlay Studios ( www.thinkplaystudios.com/ )
2008-2009
- Working and developing an unannounced MMO PC game.
- Created art assets for the game, including building and texturing various props.
- Implemented Low-Polygon/Triangle methods for all assets.
- Integrated assets into the game using the Multiverse platform ( www.multiverse.net/ ).
- Understanding the game development process, including asset management and Level of Detail for models.
 

3D artist at Casual Studios
2008
- Built an environment for an Xbox Live game called IonWars, a 3D space/RPG game.
- Established various other 3D assets for the opening cinematic.
- Achieved the required polygon/triangle counts for all assets.
- Unfortunately, shortly after joining the company, the project lead canceled the project.

 
Research Assistant for Professor Xianfu Wang at University of British Columbia Okanagan.
2004-2005
- Transferring written assignments and papers into LaTex.
- Marking assignments and tests for Dr. Wang’s courses.
- Researching several mathematical topics.
 

Research Assistant for Professor Yves Lucet at University of British Columbia Okanagan.
2004
- Main goal was to research, write, and publish a report on radiotherapy.
- Read and summarize several articles electronically with LaTex.
- Simplified relevant parts of each article to get a framework for the project
 

Intern at Tygerteam Consultants Ltd.
2001
- Developed a program called Phogroupware for asset management.
- Installing computer hardware, crimping and laying out network wire.
- Testing applications in Phpgroupware for bugs.
- Managed/trained volunteers that test for bugs in Phpgroupware.

Education
Diploma in 3D animation (President’s List) Jan 2008
Digital Arts Technology Training Institute
BSc. in Mathematical Sciences April 2005
University of British Columbia Okanagan
References: Available on request


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