Mar 29 2010
Resume: Chris Comeau: iOS Developer
General Information
Name: Christian Comeau
Role: Programmer
Email: [email protected]
Resume: http://www.gamesmontreal.com/chris-comeau
LinkedIn: http://www.linkedin.com/in/christiancomeau
Knowledge and Abilities
Language:
- French: spoken, written and read fluently, first language
- English: spoken, written and read fluently
- Spanish: learning
Game Programming:
- Windows: C++, C#, WPF, Entity Framework, DirectX, Visual Studio, .Net
- Mac OS X: CodeWarrior, XCode, C++, Objective-C, RealBasic, OpenGL
- iOS (iPhone/iPad): XCode, Objective-C
- Java/J2ME: Midlets, JBuilder, Nokia SDK, BlackBerry
- Palm OS: CodeWarrior, C++
- Xbox 360: Visual Studio, C++
- PS2: Codewarrior
- Unreal Engine 2: PS2, Xbox 360, Windows
Web Programming:
- Web: HTML, PHP, CSS, AJAX, WordPress
- Flash: ActionScript, Macromedia tools
- Database: MySQL, MSSQL, Access
- Server Admin: Apache, Email, FTP, SSH, Ubuntu/Linux, hosting, Slicehost
- Monetization: Amazon Affiliate, AdSense, AdWords, Facebook Ads
- Search engine optimization
- Speed Optimization: PHP eAccelerator, Wordpress caching, Apache/PHP tweaking, Content Delivery Network (CDN) with Amazon S3
- Command line: Bash scripts, DOS batch scripts
- Tools: UltraEdit/BBEdit, Photoshop, Dreamweaver, Araxis
Other:
- Agile/SCRUM methods (stand-up meetings, code reviews, sprints, unit test)
- Project Management: Basecamp, Assembla
- Member of the Montreal IGDA (International Game Developer Association)
- Attend local Startup events (Startup Drinks, Startup Camp, NewTech Demo)
- Version control: SVN, Git, Bitbucket CVS, Perforce, SourceSafe
- DOS/UNIX command line
- Remote administration: VNC, SSH, Telnet, Remote Desktop, Timbuktu
Academic Training
DigiPen (Vancouver, British-Columbia)
- Graduated at DigiPen, a specialized school in video game programming and design.
Champlain College (St-Lambert, Quebec)
- Pure and Applied Sciences
- Optional courses in computer science
Professional Experience
Skyriser Media (Montreal, Canada): January 2004 to Present (part time)
- Owner, sole proprietorship, consulting/freelancing
- Maintaining a few personal web projects (PHP, MySQL, Affiliates)
- Worked on fixing/upgrading company websites (PHP, MySQL)
- Creating games for Blackberry and iPhones
- Worked on a medical related Palm and Blackberry application for Hospitals
- Worked on-site on SQL and Mac/Windows pre-press automation software
Web sites:
- Skyriser Media: http://www.skyriser.com/
- Games Montreal: http://www.gamesmontreal.com/
- WallpaperSync: http://www.wallpapersync.com/
- Virus Zoo: http://www.viruszoo.com/
iOS Apps:
- Password Grid: http://passwordgrid.com/
- Daily Wallpaper: http://www.dailywallpaperapp.com/
- QR Wallpaper: http://www.qrwallpaper.com/
- Quote Addict: http://quoteaddict.com/
Aurora Bar Code Technologies (Edmonton, Canada): January 2013 to March 2013
- Freelance
- Edmonton barcode based technology company
- worked on C#/WPF/Entity desktop application for Albert Government
- http://aurorabarcode.com/
Spectrum DT (Montreal, Canada): October 2012 to December 2012
- Small team working on iOS/Android contracts
- Working on iOS health-related app
Ooomf (Montreal, Canada): June 2012 to August 2012
- Freelance
- local FounderFuel startup
- worked on (unreleased) iOS app
- http://ooomf.com/
Side City Studios (Montreal, Canada): July 2010 to June 2012
- Small team making casino games
- Programmer working on slot machine video games and web based tools
- Working with Visual C++, DirectX, PHP, MySQL
Ubisoft Entertainment (Montreal, Canada): November 2006 to September 2008
- Big video game company creating games for consoles and PC
- Generalist and audio Programmer on current and next-gen surfing game.
- Generalist Programmer on DS casual game.
- Audio programmer on in-house sound engine
- Worked with Visual C++, C# (for Windows, XBox 360) and CodeWarrior (PS2, Wii, DS)
Ingenio (Loto-Quebec) (Montreal, Canada): April 2005 to November 2006
- Government lottery agency, creating lottery based interactive games
- Video game programmer, creating casual games in C++ and Flash
- Lead programmer on multiple projects
Octane Games (Arizona, remotely): April 2003 to July 2003 (contract)
- Video game company creating games for cell phones
- Programmer by contract: porting games to J2ME cell phones
- Worked with Sun One Studio and Borland JBuilder using J2ME (Java) and Nokia tools and SDK
Hexacto Games (Montreal, Canada): December 2002 to April 2003
- Video game company creating games for portables devices (Palm, PocketPC), and Windows.
- Programmer and integrator: helped programming user interface and audio for games, and integrate graphic assets
- Worked with VisualC++ (for Windows, and PocketPC) and CodeWarrior (for Palm)
St.Remy Media (Montreal, Canada): October 2000 to November 2002
- Multimedia company doing web server content and technology for dynamic pages; some projects include image gallery search engines, and ecommerce sites. Other multimedia and print related applications.
- Programmer: working on various Mac, Unix and Web based multimedia projects, search engines and ecommerce sites. Also worked on automated printing processes (using QuarkXPress extensions, AppleScript, RealBasic, CodeWarrior)
- Also responsible for maintenance and setup of server security (installation, backup, updates, firewall).
Contraband Entertainment (California): March 2000 to August 2000 (contract)
- Video game company that fused with other game companies, United Developers and Take 2.
- Programmer by contract: working on porting a Windows DirectX action game to Mac OS and Mac OS X.
- Worked with VisualC++ (on Windows) and CodeWarrior (on Mac)
- Ported code from DirectX (3D, sound, input) to the Mac equivalent (3D using OpenGL)
- Working remotely, scheduling my own time
Dragonstone Software (Diamond Bar, California): September 1999 to January 2000
- Game company making a multiplatform 3D sequel to Classic “Dragon’s Lair” game
- Worked as programmer on the Mac OS specific programming tasks of a 3D action game (OpenGL, input, sound), and some Windows specific game code (input, sound) using DirectX, and also worked on level-design related tools (on Windows, using MFC).
- •Using CodeWarrior (on Mac), and VisualC++ (on Windows)
UbiSoft Entertainment (Montréal, Québec): January 1999 to May 1999
- Big video game company making many cross-platform 3D games
- Design-Programmer, programming artificial intelligence for game characters
- Doing mostly research and development, working on behavior/physics for cars, boats and interactive game characters.
- Worked with custom code editor and language (Pascal like)
(References available upon requests)
(check out Games Montreal’s Resume Database or submit your resume, and check our Job Board)
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