Nov
18
2008
New on the Job Board:
Our client is one of the world’s leading independent developers and publishers of interactive software for advanced entertainment systems such as PlayStation®3, Xbox 360 and Nintendo Wii.
Located in beautiful Montreal, Canada – Our client is truly a leader within the Industry.
A Senior Producer is responsible for ensuring the successful delivery of a game to a high creative standard. Producers oversee the whole lifecycle of the game from concept to launch. Their role is to ensure that Game Designers clearly define the game concept and the market positioning of the game (including defining the target audience).
The Producer must then ensure the game stays on target throughout the whole development process.
Producers provide the link and liaise between the development studio and the marketing and sales departments. They work with marketing to ensure the maximization of the game’s marketing and advertising strategy and budget. Producers also co-ordinate the release of screenshots and demo discs with the game’s marketing manager, coordinate the outsourcing of audio, cut scenes, and language localization, and oversee focus tests on early versions of the game.
Core Responsibilities
Develop the creative center of the game, and build a fully playable/shippable level demonstrating the key attributes of the game (game play, technology, linkages to outside media). Grow this game into a successful franchise capable of multiple versions.
Effectively communicate the core experience of your game to other parts of the team, and help ensure that your product leverages the ideas and resources of the larger organization.
Work with your key reports (Development Director, Art Director, Audio Director, Creative Director and Producers) to create an organizational structure and processes that allow the team to efficiently produce high quality work on time and on budget.
Constantly recruit world-class talent
Work with Management to prepare accurate and reasonable project budgets and develop the game within that budget.
Provide leadership on global video game market trends, patterns and customer requirements. Capitalize on this knowledge to develop new and innovative products.
Establish and maintain relationships with outside developers and producers, and ensure that they produce work of outstanding quality on time and on budget.
Requirements:
- Bachelors degree, equivalent or a minimum of 7 years game industry experience.
- Minimum of 5 years experience managing internal teams within the video game industry; a minimum of 3 years experience as a Producer.
- Demonstrated ability to manage large teams through all phases of the product development process.
- Ability to know what types of products will sell and what won’t sell and be able to assess the feasibility of producing a new product.
- Excellent written and verbal communication skills (French is a Huge Asset).
For more information, please contact
Jeffrey Goldstein – Senior Recruiter at
Jeffrey.Goldstein@3pod.ca
Nov
18
2008
New on the Job Board:
Our client is an independent video game developer located in Montreal, Quebec. They are looking for qualified applicants to take part in creating some of the world’s best games for the PS3 and XBox 360.
They are looking for stand-out level designers on a new title on the Xbox 360 and PS3 consoles that is currently in production.
You must have a deep passion for games and love making them.. You need to be prepared for tough challenges and meeting hard deadlines.
Responsibilities:
As a level designer at for our client, you will collaborate with the lead designer and team members from different disciplines to design and prototype compelling and ground breaking levels. You will be responsible for creating mission maps, rapidly prototyping them in 3DS Max, setting up enemies and game objects using proprietary tools to prototype various gameplay and combat scenarios.
Desired Requirements:
• Previous design experience in the action adventure or shooter genre
• Previous experience with 3DS Max or Maya
• Previous experience with Lua or C++
• If you are a modder, please provide strong demos (Unreal, Source, COD4, etc.) that demonstrate your level design abilities. We are looking at your abilities as a level designer to rapidly block out geometry along with your strong scripting ability.
For more information, please contact
Jeffrey Goldstein – Senior Recruiter at
Jeffrey.Goldstein@3pod.ca
Nov
18
2008
New on the Job Board:
Our client is located in the Downtown Montreal area is known worldwide for their cool games! They develop original for the PS3, X360, Wii, PSP and DS and are currently looking for a Senior Graphics Programmer to join their team.
Responsibilities:
• Build beautiful cross-platform graphics APIs and clean per-platform implementations.
• Create project-specific graphics features as needed such as shaders, full-screen effects, pipeline extensions to empower artists, and API extensions to enable engineers to drive graphical effects from game code.
• Optimally exploit incredibly complex console graphics hardware.
• Leverage the unexploited power of PS3/X360/PC to create groundbreaking technology within our multiplatform engine.
Requirements:
• 5+ years of experience in game graphics engineering or equivalent (e.g. post-graduate research in graphics, movie CG work)
• 2+ years in a leadership or senior role
• Superb problem solving ability.
• Passion to create great games.
• Math. Your algebra, trig, and linear algebra must be sharp and at-the-ready. Calculus and Euclidean geometry should be within your grasp as well, and you should be able to figure out just about any math-heavy graphics research paper given time and access to the internet.
• Physics. Basic physics (mechanics) should be second nature, and you should be able to work with advanced physics such as rigid-body collision resolution and character IK.
• Knowledge of a wide variety of algorithms and data structures.
• Solid C/C++.
• Advanced debugging skills and knowledge of performance profiling.
• Excellent communication skills, both written and oral (French is a huge asset)
• Ability to create desired visual effects by combining mechanics/mathematics, console shader or pipeline programming, and source art.
• Self-direction and creativity. You’ll be expected to create many new and beautiful visual widgets, in many cases without a specific pre-determined goal.
Pluses:
• Experience developing shaders in HLSL or Cg.
• Experience developing graphical subsystems on X360/PS3.
For more information, please contact
Jeffrey Goldstein – Senior Recruiter at
Jeffrey.Goldstein@3pod.ca
Nov
18
2008
New on the Job Board:
Our client is located in the one of coolest area of Montreal. They offer competitive salaries, comprehensive health benefits, and an excellent compensation package.
Senior AI Programmer
Job Responsibilities:
Design and Develop AI and Game Play systems for the game engine within schedule
Participates in Design and Code reviews
Create systems that achieve the game design goals
Create technology that can be re-used and extended in the future
Work with other team members to identify, define and solve problems
Work with external technology as needed
Other duties as assigned
Job Requirements:
Bachelor in Computer Science or equivalent professional experience
3+ years of game programming experience with at least 2 shipped products
Strong knowledge of C++
Effective verbal and written communication skills
Must be detail oriented to be able to quickly identify issues and resolve them
Must demonstrate ownership and can follow through on all responsibilities
Self motivated with strong work ethics
Thrives in a team environment
For more information, please contact
Jeffrey Goldstein – Senior Recruiter at
Jeffrey.Goldstein@3pod.ca
Nov
18
2008
New on the Job Board:
Our client is an award winning, international game studio located in Montreal. They are currently working on a 3 new, totally exciting next-gen projects. They have established a highly creative, innovative, intimate development environment, and are looking forward to adding a few more talented individuals to their team.
They are looking for 5 highly experienced, professional Tools Programmer. The primary job responsibility is to create and maintain the company’s next-generation development content creation pipelines.
The ideal candidates has a minimum of 3 years experience in tools core technology programming for Xbox360, PS2, Xbox, Wii, Gamecube and/or PC pipeline development. The role demands extensive knowledge of art and data pipelines, methodologies to move content from the drawing board into the game, and resolutions to workflow and automation issues. An avid interest in keeping up with technical advances in content creation tools is required. They are seeking programmers who are looking to expand their current job responsibilities and tackle unique and creative pipeline challenges.
For more information, please contact:
Jeffrey Goldstein – Senior Recruiter at
Jeffrey.Goldstein@3pod.ca
Nov
18
2008
From gamasutra.com:
Study: Quebec Video Game Industry Sixth Largest In The World? The Quebec game industry employs over 6,200 people — that’s according to a study from Canadian-based consulting firm SECOR-Taktik on behalf of industry network and Montreal International Game Summit organizer Alliance Numérique.
Of those, some 2,000 are spread across technology providers, creative services, production, and support services.
With approximately 4,400 developers, the Canadian province ranks sixth compared to other regions employing video game developers around the world, according to survey results.
Source
Nov
18
2008
From gamasutra.com:
|
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The story continues, with more details. |

Electronic Arts did, in fact, verify that it received a correspondence from competitors in Montreal similar to the one obtained by Gamasutra. But the company declined to provide any further details, neither to show us the correspondence nor to confirm the company or individual that sent it.
When approached by Gamasutra for comment on this story, EA Montreal vice president and general manager Alain Tascan called the letters “troubling.”
“Colluding with competitors to restrict salaries in Montreal appears unethical and definitely contradicts EA’s core values,” Tascan said. “EA is currently reviewing records to affirm our understanding that no representatives from our company participated in the meetings referenced in these letters, and that no one from EA colluded with competitors to restrict employee salaries.”
Source
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Nov
18
2008
From gamereactor.eu (via kotaku.com):
The first screens and info from Deus Ex 3 have been released. It is under development at the new Eidos Montreal studios.
The game takes place in the year 2027 and the main character Adam Jensen is a security guard at a biotech company called Sarif. One day the offices are stormed by men in black and almost everyone is killed… almost. Jensen survives and makes it his business to find out what has been going on.
We will have to wait until 2010 before Deus Ex 3 is released. It will be interesting to see if it can live up to the original after the sequel failed to set the world on fire.
Source
Nov
18
2008
From marketwatch.com:
Today Ubisoft announces that Shaun White Snowboarding
for the Xbox 360(R) video game and entertainment system from Microsoft, the PLAYSTATION(R)3 computer entertainment system, the Wii(TM) home video game system from Nintendo, the Nintendo DS(TM) system and PSP(R) (PlayStation(R) Portable) system, and the PlayStation(R)2 computer entertainment system is available in stores now.
“I’m really excited about the release of Shaun White Snowboarding,” said action sports superstar and Olympic gold medalist Shaun White. “Ubisoft Montreal and I have worked together for over two years to create something I would be proud to put my name on. I feel like we’ve captured the true essence of the action sports lifestyle and brought it to players around the world. I’m hoping that those who have never been to the snow will want to try snowboarding after they play, and those who do ride will be proud of what we’ve done.”
Source
Nov
17
2008
From montrealmirror.com:

Not every video game is blessed with a development staff of hundreds, a multi-million-dollar budget and a crack marketing team. For all those tiny games created without staggering sales numbers or worldwide critical acclaim in mind, Montreal experimental game collective Kokoromi has created GAMMA, a one-night-only party giving the little guys and girls a chance for their five-minute masterpieces to shine.
In the three years Kokoromi has held the annual showcase, every edition has forced eager independent game developers to create a five-minute, easy-to-learn game based on a chosen theme. The six titles chosen this year made stereoscopy—the red/blue 3D effect featuring those cumbersome paper glasses—integral to the gameplay.
GAMMA 3D AT S.A.T. (1195 ST-LAURENT)
ON WEDNESDAY, NOV. 19, 7–9 P.M.
FOR MIGS ATTENDEES ONLY, OPEN
TO PUBLIC AFTER 9 P.M., $5.
FOR MORE INFORMATION OR TO
DOWNLOAD THE GAMES AFTER
NOV. 19, VISIT KOKOROMI.ORG
Source