Jan 16 2010

Ubisoft: I Am Alive gets complete reboot, will use Splinter Cell engine

Published by Chris Comeau at 9:54 am under News

From CVG:

i-am-alive Ubisoft has rebooted development on much-delayed title I Am Alive – and is now creating the game with the Splinter Cell engine.

CVG reported this week that the title had been delayed again, and would now not see the light of day until 2011 at the earliest.
Clarifying the reason for the delay, Ubisoft CEO Yves Guillemot said:
"We have totally re-engineered I Am Alive. It’s still on the way, it’s going to use the Splinter Cell engine.

"We have amortized all the costs that were incurred with the previous developer.
"Everything we do is fresh now on that product and we think it can be very good quality, but it’s not going to come this financial year."

I Am Alive – a Jade Raymond pet project – was originally developed by Darkworks, but CVG understands that the project was then moved to Ubisoft Shanghai.
According to this latest news, that shift involved more of a ‘complete restart’ than a ‘bit of spit and polish’.


Related posts:

  1. First Details on Ubisoft’s “I Am Alive” Unearthed
  2. Ubisoft’s ‘I Am Alive’ due by end of March
  3. Ubisoft Teasing Splinter Cell Conviction
  4. Ubisoft to focus AAA, New Assassin’s Creed in 2010, Splinter Cell: Conviction delayed
  5. Ubisoft Montreal: New Splinter Cell: Conviction video, Victor Coste





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