Nov 13 2008
Shaun White designer admits Wii challenge
From play.tm:
Speaking with this site in a brand new interview, Ubisoft Montreal’s Jean-Christophe Pelletier has admitted that developing Shaun White Snowboarding
for the Wii was something of a technical challenge, but one overcome through creativity.
Designer Pelletier said that “making a game is always a challenge because you want to push, get the most out of the machine. Since the Wii team was built specifically for Wii projects, everybody was ready to develop for the Wii. So, right away we adapted, worked out what the Wii was good for and built towards that. So, graphically, we chose a style that is realistic in its showing… but has style.
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