Nov 19 2008
MIGS: Far Cry 2’s Guay On The Importance Of Procedural Content
From gamasutra.com:
During the Montreal International Game Summit, Far Cry 2 technical director Dominic Guay painted procedural content generation as an increasingly important game development technique, not just to control costs as games get bigger and bigger, but also to retain the crucial ability to make changes throughout the production process.
“This talk is not about Far Cry 2 the game,” began Guay, who populated his talk with development examples from Far Cry 2’s creation rather than descriptions of the end-user goals of the game’s features.
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