Nov 27 2009
MIGS 09: Interview with Jonathan Cooper, BioWare Montreal
From Blogcritics:
Jonathan Cooper, a Lead Animator at BioWare, works on some of the most cinematic games of our generation but he has bigger dreams for what the games can achieve.
Jonathon recently conducted a seminar at the Montreal International Games Summit about making cinematics to enhance the story without resorting to drastic cutscenes.
Jonathan currently leads the BioWare Montreal animation team creating cutscenes and in-game story moments for Mass Effect 2, having previously served as Lead Animator on the original Mass Effect and Cinematic Animator on Jade Empire in Edmonton, even finding a year in between to moonlight as Lead Animator on Deus Ex 3 at Eidos Montreal.
Following his excellent seminar I was able to take some time with Jonathan and discuss the talk as well as his history, ideas and approach to the industry. Jonathon is an incredibly talented animator and has amazing insight into the industry and what effective cinematic design means.
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Jonathan Cooper, a Lead Animator at BioWare, works on some of the most cinematic games of our generation but he has bigger dreams for what the games can achieve. 








