Nov 28 2008

IGDA: The Seeds of Spore

Published by Chris Comeau at 9:52 am under News

From igda.org:

mtl_nov08_01 The SAT was ripe with fertile minds as the Montreal IGDA held its final autumnal gathering for 2008. The big draw this evening was a public post-mortem on EA’s Spore, delivered by Lead Designer, Alex Hutchison.

Although Hutchison is a relative newcomer to Montreal, he is nevertheless a seasoned gippy(game industry professional). He got his start in game journalism for magazines such as Edge, Games™, Official PS2 Mag and PC Zone. Alex worked his way up, level by level, to game design and into the Sims family.

As Lead Designer on The Sims 2 and later Spore, Alex learned that in order to look beyond design, one had to first look to the designer. How can designers create something truly original when drawing from all the same sources? A new model was needed and Hutchison found it in the Sim Daddy himself, Will Wright. Working with Wright, Alex came to expect the unexpected. Yet for all his quirks, WW was clear in his vision, laying it out in no uncertain terms in his original title: SimEverything.

Source


Related posts:

  1. IGDA: November 5th: Spore Design Postmortem
  2. IGDA: May 20: BioWare on Mass Effect 2 iterative level design
  3. Reminder: IGDA Montreal presentation tonight
  4. EA: Breaking into the Gaming Industry: Rom Rodriguez, Level Designer
  5. IGDA Montreal: Presentation Video Archive

Comments Off

Additional comments powered by BackType