Mar 05 2009
IGDA summary: Clint Hocking on the Next Gen
From igda.org:
For his funny but down-to-Earth presentation, Clint took the angle of demographics, and tried to shed light on the "typical groups" that we call "generations". As he presented numbers of working people in each "gen", he explained the historic context that came with them: the War Gen, Baby-Boomers, Generation X and, finally, Generation Y. For each of them, he illustrated the context such as wars and economic crisis change, and then made links between what a group of people wants based on what their parents had… and the consequences of their actions.
With more serious graphs, Clint proposed an hypothesis on the evolution of the players and of developers of games, based on workforce statistics and numbers of potential players in the population. Some of the slides left a strong impression on the audience: attendees lengthily discussed the period when three generations occupied an equivalent space on the labor market. Other attendees remembered vividly that GenX will have been a circumspect working generation, even if it was the generation that laid down the basis of the video game industry.
Related posts:
- IGDA: February 25: “The Next Generation Player” with Clint Hocking
- Ubisoft Montreal director Clint Hocking at Game Design Expo 09
- Reminder: IGDA: Tonight: Jamming with LittleBigPlanet!
- Reminder: IGDA: “The Next Generation Player” with Clint Hocking
- Interview: EA Montreal’s Reid Schneider
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For his funny but down-to-Earth presentation, Clint took the angle of demographics, and tried to shed light on the "typical groups" that we call "generations". As he presented numbers of working people in each "gen", he explained the historic context that came with them: the War Gen, Baby-Boomers, Generation X and, finally, Generation Y. For each of them, he illustrated the context such as wars and economic crisis change, and then made links between what a group of people wants based on what their parents had… and the consequences of their actions. 






