May 13 2009
IGDA: May 20: BioWare on Mass Effect 2 iterative level design
From IGDA Montreal:
When: Wednesday, May 20th @ 7:00pm
What: IGDA-Montreal Presentation Night
Where: The SAT, 1195 St.Laurent
Why: BioWare on Mass Effect 2 iterative level design
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for non-membersThis session examines the BioWare Mass Effect team’s new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost. This approach to building levels strives to integrate the Design, Art, and Production teams such that the highest-risk level-creation issues are addressed early in the development cycle. Lessons learned from Mass Effect lead to a detailed description of the new level-creation process, and graphical examples of a level illustrate its progression through the necessary phases. The discussion also examines how BioWare is currently implementing this process using elements of Scrum and Lean Development.
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When: Wednesday, May 20th @ 7:00pm 








