Apr 20 2009
Going Indie: Fez Creator Phil Fish’s Moment Of Clarity
From kotaku.com:
He was toiling away in a Montreal game studio Artificial Mind and Movement, one of many working on some movie-based game. The game he’d been working on it in his own time was up for two awards at the Independent Games Festival at GDC. That game was Fez.
The game stars 2D fez-hat-wearing Gomez on an adventure on a 3D platform world. The pixelated title looks like something you could have played as a kid, but didn’t — you poor bastard. Blame the M.C. Escher-esque level design and a 2D-3D platform perspective shift.
“I’m pretty sure Fez could have been made on a SNES without the 3D graphics,” says Fish. “The world rotation thing could have totally been faked by having 4 parallel 2D levels that you ‘rotate’. The gameplay here really doesn’t depend on the modern tech.” What it does depend on is some fancy programming from lead programmer Renaud Bédard.
Update: Here is a teaser video of the game Fez:
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