Dec 16 2008
Comparing the gaming industries in major cities
From creativeclass.com (via igda.org):
Sylvianne Pilon at Université du Québec à Montréal (UQAM) has recently completed an interesting study that compares and contrasts the video game industries of Montreal, Lyon, and Los Angeles and discusses the role of culture.
Among the conclusions:
The main conclusion of this research is that cultural relativism of urban regions may act as centripetal forces toward anchor firms, create a favorable context to the emergence of industrial districts, and act in their evolution. I also proposed that the relative importance of economic location factors, such as agglomeration economies and knowledge externalities from the agglomeration of related industries (e.i. information technology, digital animation, film, musique, television), from the pool of skilled and creative workforce in art and technology (the most significant location factor conducing to value creation in video games), and from institutional infrastructures may be seen as products of urban regions cultural relativism. First, because the economic location factors emerged from urban regions historicity: a significant cultural feature. Second, the artisans of the urban region cultures act into the evolution of the relative importance of economic factors, and, therefore, in the evolutionary patterns of industrial districts.
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Sylvianne Pilon at Université du Québec à Montréal (UQAM) has recently completed an interesting study that compares and contrasts the video game industries of Montreal, Lyon, and Los Angeles and discusses the role of culture.







