Dec 17 2009

Audiokinetic releases two new real-time McDSP plugins for WWISE

Published by Chris Comeau at 11:53 am under News

From Engine Audio:

audiokineticA partnership between Audiokinetic and McDSP has brought two new real-time plugins to the WWISE game audio pipeline. The ML1 is a brick-wall limiter,  and the FutzBox is a distortion and speaker simulation.  These tools are providing sound designers with more choices during the production of their game. Many times to get the sound that you want the effect has to be “baked in” to the file to maintain a certain quality. With the development of more real-time plugin effect options it gives an opportunity for the asset creator to that mimic how they work in a DAW and leave decision like these to later in the process.

“McDSP plug-ins are a staple for many game developers as essential audio production tools. With the release of Wwise 2009.3, McDSP effects will be available in the Wwise audio engine for sound rendering, and as real-time effects on a variety of gaming consoles. We’re pleased to be a part of Audiokinetic’s growing platform”, says McDSP founder and CTO Colin McDowell


Related posts:

  1. Tool Focus: SoundSeed Impact 2008.1
  2. Audiokinetic Joins Epic Games’ Unreal Engine 3 Integrated Partners Program
  3. Audiokinetic Debuts WWise 2009.3 Game Audio Tool
  4. Halo Wars now using Audiokinetic’s Wwise
  5. Develop Magazine speaks with Montreal-based Audiokinetic’s Wwise, Simon Ashby

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