Nov 26 2009

Audiokinetic Debuts WWise 2009.3 Game Audio Tool

Published by Chris Comeau at 7:30 pm under News

From Gamasutra:

wwiseVideo game audio solution provider Audiokinetic has released Wwise 2009.3, the latest version of its award-winning audio pipeline solution, including a number of notable new enhancements.

The Montreal-based company, whose tool is used by companies such as High Voltage and Frontier Developments, also gave a sneak-peek of its roadmap for Wwise for 2010, and revealed that new features will include a convolution reverb.

“We’re pursuing our goal to see Wwise become a comprehensive platform for sound design, while answering our customers’ needs,” said Simon Ashby, VP Product Strategy, Audiokinetic. “Our users asked for more high-quality effects and a convolution reverb, so we’re delivering these, and more.”


Related posts:

  1. Audiokinetic Joins Epic Games’ Unreal Engine 3 Integrated Partners Program
  2. Tool Focus: SoundSeed Impact 2008.1
  3. Halo Wars now using Audiokinetic’s Wwise
  4. Audiokinetic releases two new real-time McDSP plugins for WWISE
  5. Develop Magazine speaks with Montreal-based Audiokinetic’s Wwise, Simon Ashby





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