You may recall that last December publisher THQ announced its intention to leverage the fantastic video game development pool in Montreal with a brand-new studio (and the help of the Canadian government). Today, THQ sent word that it’s finally opened the Montreal studio.
Moreover, the company proudly informed us that they’ve signed notable games designer Patrice Désilets, who’s known for serving as the creative director on top Ubisoft games like the Assassin’s Creed franchise and Prince of Persia: The Sands of Time. “THQ has the exclusive option to have Désilets work from THQ’s new Montreal studio beginning summer 2011. When he joins the studio, Désilets will be charged with the hiring of a new team that will develop new intellectual properties for THQ,” THQ stated.
The man behind Assassin’s, now spearheading original IP at THQ.
“We expect calendar 2011 to be a watershed year for THQ, and adding developers like Patrice helps ensure our focus on new IP and great games is charted by leading industry artists,” said Danny Bilson, THQ Executive Vice President, Core Games, adding, “Simply put, we can’t wait for Patrice to join THQ. Patrice brings a passion for games rich with action-packed sequences, gripping characters and cinematic flair, and we’re all looking forward to having him and his newly formed team develop an all new franchise with us.”
Read the full article on IndustryGamers…
Update: Le créateur d’Assassin’s Creed écrit à ses fans, sur RueFrontenac.com:
Je vais maintenant retourner à mon hibernation créative et apprécier le temps de qualité que je passe avec ma famille… J’ai vraiment hâte de vous revoir tous l’année prochaine à l’E3 2011, où j’en dirai davantage sur mon avenir. D’ici là, j’espère que vous achèterez tous AC: Brotherhood et Homefront. En tout cas, c’est ce que moi je ferai de mon côté.
Update: On a related note: THQ Renews SpongeBob SquarePants Deal, via Gamasutra.
Update: Ubisoft Reacts to Assassin’s Creed Lead Departure, via IndustryGamers:
Senior international brand manager Eric Gallant added, “Patrice was a key member of a team and a good friend and his decision to leave is unfortunate for us but we’re happy for him. For Brotherhood it doesn’t really have a big impact since the creative decisions were made way before this, these decisions are always coming out from different conversations with different people… It’s not only one person that drives the entire ship, it’s a team – and the core team remains the same on Brotherhood. Some core members will always stay on Assassin’s Creed and we’re adding new people as we get bigger.”