Dec 16 2009

Ubisoft Montreal: Prince of Persia The Forgotten Sands interview and trailer

Published by Chris Comeau at 9:20 am under Interview, Movie

From Joystiq:

pop-forgottensands During a recent Ubisoft preview event, Michael McIntyre, director of level design for Prince of Persia: The Forgotten Sands, talked to Joystiq about the new sequel to the old trilogy, establishing its connection to the Sands of Time game series and the Bruckheimer film. The Forgotten Sands is a side story, based in the Sands of Time universe, bridging the seven-year gap between the original Sands of Time game and its sequel, Warrior Within.

Which Prince of Persia games have you worked on?

Michael McIntyre: I worked on the Prince of Persia from 2008, I worked on Prince of Persia: The Two Thrones and this one. (And the DLC for the last one, as well.)

How long how has The Forgotten Sands been in development, and when was it decided it would be a continuation of The Sands of Time series?

The game’s been in development for a year and a half now, and it was decided that it would be part of The Sands of Time franchise fairly early in development — that it would be the same Prince, same universe.

How are you going to communicate the difference between the two Prince of Persia universes, The Sand of Times and the reboot from 2008?

I don’t know exactly how they’re gonna go about that. The Prince of Persia that came out in 2008 is totally its own universe. This one is back in Sands of Time and it’s a fan favorite — The Sands of Time universe. So I don’t think we’re gonna have any problem saying, "Oh, by the way, this is the Prince from Sands of Time." And that’s all we’re really focused on right now. […]

Read the rest of the interview on Joystiq.

 

Here is the embedded trailer shown at the Spike VGA:


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