Dec 12 2009
EA Montreal: “Army of Two: The 40th Day” updates; Trailer and Community Questions Answered
From Co-Optimus:
Before heading up to Montreal for the Army of Two: The 40th Day event, we made a post on our boards asking for any questions our community might have for the game’s developers. Today, we provide the answers to those questions that didn’t quite fit into our interview with Eric Chartrand or weren’t covered by our impressions of the Extraction and multiplayer modes.
Q: Since the "boss" enemies have been removed (that’s still the case right?), what can we expect for more intense segments of the game?
A: I had a partial answer to this particular question based on what we played at PAX, but got the full details at this event. Spenser Norrish, the Army of Two: The 40th Day Community Coordinator, told me that there are no “boss” type enemies per se, however, the bigger, badder enemies (such as the grenade launcher guy) that you encounter do fill the spot of the bosses. These encounters really depend on solid teamwork between players as many of them have some kind of trick for players to work out of how to beat them. Spenser also informed me that as the game progresses, you encounter these enemies on a more regular basis, leading to some pretty intense battles for Salem and Rios.
Read the rest at Co-Optimus.
Here is an awersome trailer from GameTrailers:
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Before heading up to Montreal for the Army of Two: The 40th Day event, we made a post on our boards asking for any questions our community might have for the game’s developers. Today, we provide the answers to those questions that didn’t quite fit into our interview with Eric Chartrand or weren’t covered by our impressions of the Extraction and multiplayer modes.










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EA Montreal: “Army of Two: The 40th Day” updates; Trailer and Community Questions Answered http://bit.ly/72Z00q
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