Mar 06 2009
Learning to Become a Game Developer: An Interview with Jean-Francois Lévesque, Ubisoft Montreal
From gamecareerguide.com:
Jean-Francois Lévesque is a game play programmer at Ubisoft Montreal, who worked extremely hard to be where he is today.
…
We exchanged a few emails. I asked him about his experiences in climbing up the industry ladder. I knew Lévesque had been featured on sister site Gamasutra for the remarkable work he and artist Matthias Baillet did on Far Cry 2’s fire system. What I didn’t know was how he got to that stage.
In this interview, Lévesque talks about his path from working in telecommunications in a remote Canadian village, to feeling prepared to apply for a big video game job in Montreal. He shares some of the details of his job interviews, both the good and the bad, as well as the programming projects he worked on to make himself qualified to apply for those jobs in the first place.
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Jean-Francois Lévesque is a game play programmer at Ubisoft Montreal, who worked extremely hard to be where he is today. 










