Jan 07 2010
BioWare Montreal looks forward to stepping out of Edmonton head office shadow
From Montreal Mirror:
Few names carry as much weight in the gaming industry as venerated Edmonton-based developer BioWare—creators of Mass Effect, Baldur’s Gate and Star Wars: Knights of the Old Republic—yet BioWare Montreal studio director Yanick Roy has found himself battling for respect in the studio’s quiet first year of existence.
“I tried to correct a Wikipedia entry,” recalls the 38-year-old Joliette native. “The entry said Mass Effect 2 was developed in collaboration with EA Montreal. I changed it to BioWare Montreal, only to have the person correct me and change it back to EA Montreal. I thought ‘Well, if you say so.’”
One could understand the confusion, as BioWare Montreal does share a space with EA Montreal in their Place Ville-Marie office, and BioWare was purchased by Electronic Arts in 2007. But beyond real estate and the HR/PR departments, the 23 employees who comprise the BioWare Montreal staff are their own team, working exclusively on the highly anticipated role-playing game Mass Effect 2 alongside their Edmonton big brothers. BioWare’s third studio started with a few employees developing cutscenes for the sci-fi sequel in late 2008, but has since become responsible for all of the game’s vast uncharted worlds, and following the title’s January 2010 launch, will be busy creating downloadable content.
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Read the rest at Montreal Mirror…
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“I tried to correct a Wikipedia entry,” recalls the 38-year-old Joliette native. “The entry said Mass Effect 2 was developed in collaboration with EA Montreal. I changed it to BioWare Montreal, only to have the person correct me and change it back to EA Montreal. I thought ‘Well, if you say so.’”










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