Feb 02 2009
Beyond Far Cry 2: Looking Back, Moving Forward
From gamasutra.com:
Narrative designer Patrick Redding and the team behind Far Cry 2 at Ubisoft Montreal have worked for several years to produce a game that operates outside of the strictures of genre — in fact, to deliver a game that operates outside of the strictures of expectation, period.
With great attention paid to dynamic gameplay systems and expansive design, the game has won plaudits from many progressive-minded gamers, but has not satisfied all audiences.
Here, Redding looks back at what the team learned over the course of its three-year development cycle, reflects on current industry trends that informed its development and those that will affect development in the future.
No related posts.
Comments Off
Additional comments powered by BackType
Narrative designer Patrick Redding and the team behind Far Cry 2 at Ubisoft Montreal have worked for several years to produce a game that operates outside of the strictures of genre — in fact, to deliver a game that operates outside of the strictures of expectation, period. 










