Feb 02 2009
Beyond Far Cry 2: Looking Back, Moving Forward
From gamasutra.com:
Narrative designer Patrick Redding and the team behind Far Cry 2 at Ubisoft Montreal have worked for several years to produce a game that operates outside of the strictures of genre — in fact, to deliver a game that operates outside of the strictures of expectation, period.
With great attention paid to dynamic gameplay systems and expansive design, the game has won plaudits from many progressive-minded gamers, but has not satisfied all audiences.
Here, Redding looks back at what the team learned over the course of its three-year development cycle, reflects on current industry trends that informed its development and those that will affect development in the future.
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Narrative designer Patrick Redding and the team behind Far Cry 2 at Ubisoft Montreal have worked for several years to produce a game that operates outside of the strictures of genre — in fact, to deliver a game that operates outside of the strictures of expectation, period. 








