<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games Montreal</title>
	<atom:link href="http://www.gamesmontreal.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news, jobs and resumes.</description>
	<lastBuildDate>Mon, 25 Mar 2013 17:24:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=7312</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Autodesk presents 3December 2010</title>
		<link>http://www.gamesmontreal.com/blog/news/autodesk-presents-3december-2010/</link>
		<comments>http://www.gamesmontreal.com/blog/news/autodesk-presents-3december-2010/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 19:24:14 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[autodesk]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1744</guid>
		<description><![CDATA[[ December 2, 2010; 5:00 pm; ] If you are in the Montreal area on Thursday December 2, come and celebrate the 20th anniversary of 3ds max at the Autodesk headquarters.

Free drinks and nibbles will be served while you watch great presentations from Eidos Montreal and the creator of the famous Iron Baby. Later on the Siggraph Electronic theater will also be [...]]]></description>
			<content:encoded><![CDATA[<p>If you are in the Montreal area on Thursday December 2, come and celebrate the 20th anniversary of 3ds max at the Autodesk headquarters.</p>
<p>Free drinks and nibbles will be served while you watch great presentations from Eidos Montreal and the creator of the famous Iron Baby. Later on the Siggraph Electronic theater will also be screened.</p>
<p>Don&#8217;t wait, <a href="http://montreallive.autodeskevents.net/">register today </a>and bring your peers for a fun night in the industry!</p>
<p>&#160;</p>
<p><strong>Date and time:</strong><br />
December 2, 2010<br />
Registration: 5 – 6 p.m. EST<br />
Event: 6 – 8 p.m. EST<br />
Electronic Theatre: 8 – 10 p.m. EST (presented by the Montreal ACM SIGGRAPH Chapter)</p>
<p>&#160;</p>
<p><strong>Location:</strong><br />
Autodesk, Montreal<br />
10 rue Duke, Montreal, QC, H3C 2L7 Map</p>
<p>&#160;</p>
<p>A new 3ds max user group in Montreal has been created, join us via <a href="http://www.linkedin.com/groups?mostPopular=&amp;gid=3661935">LinkedIn</a>.</p>
<p>Here is the event page on <a href="http://events.linkedin.com/Autodesk-presents-3December-2010/pub/475443">LinkedIn</a> and <a href="http://montreallive.autodeskevents.net/">registration page</a>.</p>
<p>There is also a <a href="http://www.facebook.com/event.php?eid=126988157359570">Facebook group</a> that you can join.</p>
<p>&#160;</p>
<p>See you there !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/autodesk-presents-3december-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>THE PRINCE OF ARCADE indie games showcase/party</title>
		<link>http://www.gamesmontreal.com/blog/news/the-prince-of-arcade-indie-games-showcase-party/</link>
		<comments>http://www.gamesmontreal.com/blog/news/the-prince-of-arcade-indie-games-showcase-party/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 18:41:07 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[migs]]></category>
		<category><![CDATA[mount royal game society]]></category>
		<category><![CDATA[prince of arcade]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1741</guid>
		<description><![CDATA[[ November 9, 2010; 8:00 pm; ] From Mount Royal Game Society:
Mount Royal Game Society, Dirty Rectangles and Babycastles present
THE PRINCE OF ARCADE 
indie games showcase &#38; party.
&#160;
&#62; look_
You see a joyovial congregather of scintilliant video-games, resplendiferous in their arcoats.

&#62; get beverage_
You take up a fluottle of alcoluminous beverage and slake a thirst  accrued over two long days of intense pensiveness [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.montrealindies.com/?p=83">Mount Royal Game Society</a>:</p>
<blockquote><p><em>Mount Royal Game Society, Dirty Rectangles and Babycastles present<br />
<strong>THE PRINCE OF ARCADE</strong></em> <em><br />
indie games showcase &amp; party.</em></p>
<p>&#160;</p>
<p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="princeofarcade_webflyer_600" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/princeofarcade_webflyer_600-300x217.png" alt="" width="250" height="181" align="right" /></em><em>&gt; look_<br />
You see a joyovial congregather of scintilliant video-games, resplendiferous in their arcoats.</em></p>
<p><em>&gt; get beverage_<br />
You take up a fluottle of alcoluminous beverage and slake a thirst  accrued over two long days of intense pensiveness about video-games.</em></p>
<p><em>&gt; listen music_<br />
This rocks!</em></p>
<p><em>&gt; play games_<br />
The viewportal brings you to another world. You have a transcendental experience and emerge a changed person.</em></p>
<p>&#160;</p>
<p><em>&gt; get info_</em></p>
<p><em>Tuesday, November 9, 2010, 8pm<br />
at <a href="http://www.easternbloc.ca/">Eastern Bloc</a>, <a href="http://goo.gl/iGVh">7240 rue Clark</a>, Montreal, QC<br />
$10 ($5 with a <a href="http://sijm.ca/2010/">MIGS</a> conference pass)</em></p>
<p><em>More announcements about this coming soon. <a href="http://www.montrealindies.com/?tag=the-prince-of-arcade">Stay tuned</a>!</em></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/the-prince-of-arcade-indie-games-showcase-party/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed Director Patrice Désilets to Form &#8216;A-Team&#8217; for THQ Montreal</title>
		<link>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/</link>
		<comments>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 11:25:55 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Danny Bilson]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Patrice Desilets]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1737</guid>
		<description><![CDATA[From IndustryGamers:
You may recall that last December publisher THQ announced its  intention to leverage the fantastic video game development pool in  Montreal with a brand-new studio (and the help of the Canadian government). Today, THQ sent word that it&#8217;s finally opened the Montreal studio.
Moreover, the company proudly informed us that they&#8217;ve signed notable [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.industrygamers.com/news/assassins-creed-director-to-form-a-team-for-thq-montreal/">IndustryGamers</a>:</p>
<blockquote><p><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="patricedesilets" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/patricedesilets-300x195.jpg" alt="" width="300" height="195" align="right" /><em>You may recall that last December publisher THQ announced its  intention to leverage the fantastic video game development pool in  Montreal <a href="http://www.industrygamers.com/news/thq-taps-into-montreal-talent-pool-with-new-studio/">with a brand-new studio</a> (and the help of the Canadian government). Today, THQ sent word that it&#8217;s finally opened the Montreal studio.</em></p>
<p><em>Moreover, the company proudly informed us that they&#8217;ve signed notable  games designer <strong>Patrice Désilets</strong>, who&#8217;s known for serving as the  creative director on top Ubisoft games like the</em><em> Assassin&#8217;s Creed franchise and </em><em>Prince of Persia: The Sands of Time.  &#8220;THQ has the exclusive option to have Désilets work from THQ’s new  Montreal studio beginning summer 2011. When he joins the studio,  Désilets will be charged with the hiring of a new team that will develop  new intellectual properties for THQ,&#8221; THQ stated.</em></p>
<div>
<p><em>The man behind Assassin&#8217;s, now spearheading original IP at THQ.</em></p>
</div>
<p><em>“We expect calendar 2011 to be a watershed year for THQ, and adding  developers like Patrice helps ensure our focus on new IP and great games  is charted by leading industry artists,” said Danny Bilson, THQ  Executive Vice President, Core Games, adding, &#8220;Simply put, we can’t wait  for Patrice to join THQ.  Patrice brings a passion for games rich with  action-packed sequences, gripping characters and cinematic flair, and  we’re all looking forward to having him and his newly formed team  develop an all new franchise with us.”</em></p></blockquote>
<p>&#160;</p>
<p>Read the full article on <a href="http://www.industrygamers.com/news/assassins-creed-director-to-form-a-team-for-thq-montreal/">IndustryGamers</a>&#8230;</p>
<p>&#160;</p>
<p><strong>Update</strong>: Le créateur d’Assassin’s Creed écrit à ses fans, sur <a href="http://www.ruefrontenac.com/jfcodere/29085-assassins-creed-fans-exclusivite">RueFrontenac.com</a>:</p>
<blockquote><p><em>Je vais maintenant retourner à mon hibernation créative et  apprécier le temps de qualité que je passe avec ma famille&#8230; J’ai  vraiment hâte de vous revoir tous l’année prochaine à l’E3 2011, où j’en  dirai davantage sur mon avenir. D’ici là, j’espère que vous achèterez  tous AC: Brotherhood et Homefront. En tout cas, c’est ce que moi je  ferai de mon côté.</em></p></blockquote>
<p>&#160;</p>
<p><strong>Update</strong>: On a related note: THQ Renews SpongeBob SquarePants Deal, via <a href="http://www.gamasutra.com/view/news/31047/THQ_Renews_SpongeBob_SquarePants_Deal.php">Gamasutra</a>.</p>
<p>&#160;</p>
<p><strong>Update</strong>: Ubisoft Reacts to Assassin&#8217;s Creed Lead Departure, via <a href="http://www.industrygamers.com/news/ubisoft-reacts-to-assassins-creed-lead-departure/">IndustryGamers</a>:</p>
<blockquote><p><em>Senior international brand manager Eric Gallant added, &#8220;Patrice was a key member of a team and a good friend and his decision to leave is unfortunate for us but we&#8217;re happy for him. For Brotherhood it doesn&#8217;t really have a big impact since the creative decisions were made way before this, these decisions are always coming out from different conversations with different people&#8230; It&#8217;s not only one person that drives the entire ship, it&#8217;s a team &#8211; and the core team remains the same on Brotherhood. Some core members will always stay on Assassin&#8217;s Creed and we&#8217;re adding new people as we get bigger.&#8221;</em></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/assassins-creed-director-patrice-desilets-to-form-a-team-for-thq-montreal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>D-BOX signs deal with Precision Flight Controls</title>
		<link>http://www.gamesmontreal.com/blog/news/d-box-signs-deal-with-precision-flight-controls/</link>
		<comments>http://www.gamesmontreal.com/blog/news/d-box-signs-deal-with-precision-flight-controls/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 18:28:04 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aerospace]]></category>
		<category><![CDATA[D-BOX]]></category>
		<category><![CDATA[longueuil]]></category>
		<category><![CDATA[pfc]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1733</guid>
		<description><![CDATA[From Montreal Gazette:
Longueuil&#8217;s D-BOX Technologies Inc., a developer of high-tech motion systems, said Monday it has made a breakthrough into the aerospace sector.
It announced an initial agreement with California-based Precision Flight Controls, a leading maker of flight devices for pilots and educators.
PFC will offer D-BOX&#8217;s motion technology as an option for all new cockpit sales [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.montrealgazette.com/signs+deal+with+Precision+Flight+Controls/3688496/story.html">Montreal Gazette</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="dbox" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/dbox.jpg" alt="" width="215" height="73" align="right"/>Longueuil&#8217;s <strong>D-BOX</strong> Technologies Inc., a developer of high-tech motion systems, said Monday it has made a breakthrough into the <strong>aerospace </strong>sector.</em></p>
<p><em>It announced an initial agreement with California-based <strong>Precision Flight Controls</strong>, a leading maker of flight devices for pilots and educators.</em></p>
<p><em>PFC will offer D-BOX&#8217;s motion technology as an option for all new cockpit sales as well as a retrofit, giving PFC&#8217;s customer base of colleges, universities, flight schools, government units and also individuals a highly accurate form of flight simulation.</em></p>
<p><em>&#8220;The D-BOX precision-engineered motion system greatly enhances our flight simulation environment and now we can offer seat-of-the-pants motion cueing only found in much higher-level flight training devices,&#8221; said PFC&#8217;s CEO Mike Altman. &#8220;Pilots will experience the feel of roll, pitch, yaw, turbulence and stall.&#8221;</em></p>
<p><em>D-BOX&#8217;s products have up till now been sold mainly to the entertainment industry, with motion effects specifically programmed for each film, TV program and video game.</em></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/d-box-signs-deal-with-precision-flight-controls/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ludia acheté par le plus grand producteur de télé du monde, FremantleMedia</title>
		<link>http://www.gamesmontreal.com/blog/news/ludia-achete-par-le-plus-grand-producteur-de-tele-du-monde-fremantlemedia/</link>
		<comments>http://www.gamesmontreal.com/blog/news/ludia-achete-par-le-plus-grand-producteur-de-tele-du-monde-fremantlemedia/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 17:58:21 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alexandre Thabet]]></category>
		<category><![CDATA[American Idol]]></category>
		<category><![CDATA[FremantleMedia]]></category>
		<category><![CDATA[ludia]]></category>
		<category><![CDATA[Price is Right]]></category>
		<category><![CDATA[waldo]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1731</guid>
		<description><![CDATA[Trouvé sur La Presse:
Le studio montréalais de jeux vidéo Ludia vient d&#8217;être acheté par le plus important producteur d&#8217;émissions de télé du monde, l&#8217;entreprise britannique FremantleMedia, qui est derrière les succès d&#8217;American Idol et de The Price Is Right. La transaction sera annoncée officiellement ce matin.
L&#8217;un des secrets les mieux gardés de l&#8217;industrie montréalaise du [...]]]></description>
			<content:encoded><![CDATA[<p>Trouvé sur <a href="http://lapresseaffaires.cyberpresse.ca/economie/technologie/201010/18/01-4333454-ludia-achete-par-le-plus-grand-producteur-de-tele-du-monde.php">La Presse</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="ludia-logo" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/ludia-logo.jpg" alt="" width="98" height="42" align="right"/>Le studio montréalais de jeux vidéo <strong>Ludia </strong>vient d&#8217;être acheté par le plus important producteur d&#8217;émissions de télé du monde, l&#8217;entreprise britannique <strong>FremantleMedia</strong>, qui est derrière les succès d&#8217;American Idol et de The Price Is Right. La transaction sera annoncée officiellement ce matin.</em></p>
<p><em>L&#8217;un des secrets les mieux gardés de l&#8217;industrie montréalaise du jeu vidéo, Ludia produit des jeux inspirés d&#8217;émissions de télé. La PME installée dans le Vieux-Montréal possède les droits d&#8217;adaptation du livre Où est Charlie et de 13 émissions de télé, dont The Price Is Right. Ses jeux sont particulièrement populaires sur la console Wii de Nintendo, sur Facebook et sur les téléphones portables intelligents.</em></p>
<p><em>Le cofondateur et président de Ludia, <strong>Alexandre Thabet</strong>, soutient que la transaction est de bon augure pour l&#8217;avenir de l&#8217;entreprise. Il n&#8217;y aura pas de mises à pied parmi les 115 employés &#8211; bien au contraire. «Il n&#8217;y aura pas de différence, hormis que nous intégrons un groupe qui a plus de moyens. Nous ne sommes pas intégrés à une entreprise de jeux vidéo qui va nous dicter ce que nous allons faire. FremantleMedia n&#8217;a jamais fait de jeux vidéo et s&#8217;attend à ce qu&#8217;on prenne le leadership», dit Alexandre Thabet en entrevue à La Presse Affaires.</em></p>
<p><em>Le grand patron de Ludia, entreprise fondée en 2007, connaît les risques d&#8217;être avalé par un plus gros poisson. En 2003, Alexandre Thabet a vendu une autre entreprise de jeux vidéo (Hexacto) à un studio concurrent. «L&#8217;expérience a été bonne, mais on est quand même devenu un studio de conception pour une autre entreprise», dit-il. [...]<br />
</em></p></blockquote>
<p>&#160;</p>
<p>Lisez le reste de l&#8217;article sur sur <a href="http://lapresseaffaires.cyberpresse.ca/economie/technologie/201010/18/01-4333454-ludia-achete-par-le-plus-grand-producteur-de-tele-du-monde.php">La Presse</a>&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/ludia-achete-par-le-plus-grand-producteur-de-tele-du-monde-fremantlemedia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A2M: Naughty Bear &#8216;Chapter 9&#8242; DLC now available for $5</title>
		<link>http://www.gamesmontreal.com/blog/news/a2m-naughty-bear-chapter-9-dlc-now-available-for-5/</link>
		<comments>http://www.gamesmontreal.com/blog/news/a2m-naughty-bear-chapter-9-dlc-now-available-for-5/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 17:49:31 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[a2m]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[Naughty Bear]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1729</guid>
		<description><![CDATA[From Joystiq (a few weeks ago):
You know how it goes &#8212; they always offer the first fix for free. And then, when you need more, you have to pay up. A2M and 505 Games have employed this classic strategy for the release of a new piece of Naughty Bear DLC,  dubbed &#8220;Chapter 9.&#8221; The [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.joystiq.com/2010/10/06/naughty-bear-chapter-9-dlc-now-available-not-free/">Joystiq</a> (a few weeks ago):</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;"  title="naughtybearpiratesimage4" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/naughtybearpiratesimage4.jpg" alt="" width="300" height="169" align="right"/>You know how it goes &#8212; they always offer the first fix for free. And then, when you <em>need</em> more, you have to pay up. <strong>A2M</strong> and 505 Games have employed this classic strategy for the release of a new piece of <em>Naughty Bear </em>DLC,  dubbed &#8220;Chapter 9.&#8221; The add-on is out today on Xbox Live and  PlayStation Network, but unlike the previous DLC release, it&#8217;ll cost  you: 400 Microsoft Points or $4.99, respectively.</em></p>
<p><em>Chapter 9 introduces the Island of Perfection, replete with &#8220;exclusive  hidden treasures, deadly weapons and brutal buccaneers,&#8221; and two boss  bears for the cuddly curmudgeon to conquer: Admiral Giggles and The  Great Bear Beard. The DLC also includes four new challenges. For avast  look (see what we did there?) check out the trailer past the break and  the <a href="http://www.joystiq.com/2010/10/06/naughty-bear-chapter-9-dlc-now-available-not-free/">images</a> below.</em></p></blockquote>
<p>&#160;</p>
<p><object id="viddler" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="437" height="266" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><param name="src" value="http://www.viddler.com/simple/b9b188b5/" /><param name="name" value="viddler" /><param name="allowfullscreen" value="true" /><embed id="viddler" type="application/x-shockwave-flash" width="437" height="266" src="http://www.viddler.com/simple/b9b188b5/" name="viddler" flashvars="fake=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/a2m-naughty-bear-chapter-9-dlc-now-available-for-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Restructuration chez EA Montréal, devient Visceral Montréal</title>
		<link>http://www.gamesmontreal.com/blog/news/restructuration-chez-ea-montreal-devient-visceral-montreal/</link>
		<comments>http://www.gamesmontreal.com/blog/news/restructuration-chez-ea-montreal-devient-visceral-montreal/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 17:19:32 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[visceral]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1727</guid>
		<description><![CDATA[Trouvé sur La Presse:
Bonne nouvelle pour les 350 employés de l&#8217;entreprise: aucune mise à  pied n&#8217;est prévue. La structure décisionnelle prendra toutefois une  nouvelle forme plus décentralisée, autour de nouveaux projets qui seront  divisés entre les différents studios de la bannière Visceral. EA  Mobile, l&#8217;autre principale division d&#8217;Electronic Arts à Montréal, [...]]]></description>
			<content:encoded><![CDATA[<p>Trouvé sur <a href="http://lapresseaffaires.cyberpresse.ca/economie/technologie/201010/13/01-4331944-restructuration-chez-ea-montreal.php">La Presse</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 10px 10px; display: inline;" title="ea_montreal" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/ea_montreal.jpg" alt="" width="185" height="135" align="right" />Bonne nouvelle pour les 350 employés de l&#8217;entreprise: aucune mise à  pied n&#8217;est prévue. La structure décisionnelle prendra toutefois une  nouvelle forme plus décentralisée, autour de nouveaux projets qui seront  divisés entre les différents studios de la bannière <strong>Visceral</strong>. <strong>EA  Mobile</strong>, l&#8217;autre principale division d&#8217;Electronic Arts à Montréal, avec  ses 400 employés, n&#8217;est pas affectée par cette restructuration.</em></p>
<p><em>Quant à Alain Tascan, un des poids lourds de l&#8217;industrie montréalaise du  jeu vidéo, personne ne devrait être nommé à court terme pour le  remplacer. Visceral Games, anciennement les studios Redwood Shores, est  présentement dirigé par Nick Earl, de Californie.</em></p>
<p><em>Drôle de coïncidence tout de même, M. Tascan, à la tête d&#8217;EA Montréal  depuis 7 ans, organise un dîner ce midi avec des grands patrons des  autres studios montréalais afin de leur présenter officiellement Yanick  Roy, le nouveau patron de BioWare Montréal &#8211; une autre division d&#8217;EA.</em></p>
<p><em>«Nos studios montréalais vont quand même conserver leur propriété  intellectuelle et continuer de concevoir et de développer de nouveaux  titres, conjointement avec les autres studios», assure M. Tascan,  désireux de minimiser l&#8217;impact négatif de cette nouvelle. [...]<br />
</em></p></blockquote>
<p>&#160;</p>
<p>Lisez l&#8217;article complet sur <a href="http://lapresseaffaires.cyberpresse.ca/economie/technologie/201010/13/01-4331944-restructuration-chez-ea-montreal.php">La Presse</a>&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/restructuration-chez-ea-montreal-devient-visceral-montreal/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IGDA Montreal: October 27 &#8211; Roundtable Discussion Night: Tech, Art, Design + Production</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 14:01:53 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[roundtable]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/?p=1724</guid>
		<description><![CDATA[[ October 27, 2010; 7:00 pm; ] From IGDA Montreal:
Event Details 

When: Wednesday, October 27th - 7pm doors open, 7:30-9pm roundtables, then bar...
What:  IGDA-Montreal Roundtable Discussions Night
Where:  Holiday Inn Midtown "La Plaza" - 420 Sherbrooke West
Why: Four in-depth roundtable discussions
Who:  All game developers, and  those  related to  the game industry
Entry:  free, but must RSVP - [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.igda.org/montreal/Oct27_Roundtables">IGDA Montreal</a>:</p>
<blockquote><p><em><img style="border: 0px none; margin: 0px 0px 0px 0px; display: inline;" title="igda" src="http://files1.gamesmontreal.com.s3.amazonaws.com/blog/wp-content/uploads/2010/10/igda.jpg" alt="" width="120" height="90" align="right"/>Event Details </em></p>
<p><em><strong>When:</strong> Wednesday, October 27th &#8211; 7pm doors open, 7:30-9pm roundtables, then bar&#8230;<br />
<strong>What:</strong></em> <em> IGDA-Montreal Roundtable Discussions Night<br />
<strong>Where: </strong></em> <em><a href="http://www.la-plaza.ca/">Holiday Inn Midtown &#8220;La Plaza&#8221;</a> &#8211; <a href="http://maps.google.ca/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=420+Sherbrooke+West,+Montreal,+QC,+Canada,+H3A+1B4&amp;sll=49.891235,-97.15369&amp;sspn=24.984251,58.710937&amp;ie=UTF8&amp;hq=&amp;hnear=420+Rue+Sherbrooke+Ouest,+Montr%C3%A9al,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Qu%C3%A9bec&amp;ll=45.506881,-73.571888&amp;spn=0.003955,0.009645&amp;t=h&amp;z=17">420 Sherbrooke West</a><br />
<strong>Why:</strong> Four in-depth roundtable discussions<br />
<strong>Who:</strong></em> <em> All game developers, and  those  related to  the game industry<br />
<strong>Entry: </strong></em> <em>free, but must RSVP &#8211; priority for IGDA members (see below)</em></p>
<p><em> </em></p>
<p>&#160;</p>
<p><em> RSVP </em></p>
<p><em>Everyone must RSVP via <a href="mailto:montreal@igda.org?subject=Roundtable%20RSVP">montreal@igda.org</a> and indicate which topic they want to participate in. Each topic has  limited seating of 20. Priority access will be given to IGDA members in  good standing. If you are not a member, you can <a href="http://www.igda.org/join">join online</a> before RSVPing.</em></p>
<p><em> </em></p>
<p>&#160;</p>
<p><em> Roundtables </em></p>
<p><em>Doors will open and attendess can mingle starting at 7pm. Doors will  close and discussions will officially start at 7:30pm and will run until  9pm. After the discussions, everyone is welcome to the hotel lobby bar  to unwind. The roundtable topics are as <a href="http://www.igda.org/montreal/Oct27_Roundtables">follows</a>:</em></p></blockquote>
<p>&#160;</p>
<p>More details on on <a href="http://www.igda.org/montreal/Oct27_Roundtables">IGDA Montreal</a>&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesmontreal.com/blog/news/igda-montreal-october-27-roundtable-discussion-night-tech-art-design-production/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
