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<channel>
	<title>Games Montreal</title>
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	<link>http://www.gamesmontreal.com/blog</link>
	<description>Montreal video game industry news and jobs.</description>
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		<title>IGDA Montreal: February 24th: Jonathan Knight discussing adaption of Dante&#8217;s Inferno</title>
		<link>http://www.gamesmontreal.com/blog/news/igda-montreal-february-24th-jonathan-knight-discussing-adaption-of-dantes-inferno/</link>
		<comments>http://www.gamesmontreal.com/blog/news/igda-montreal-february-24th-jonathan-knight-discussing-adaption-of-dantes-inferno/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:26:52 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Calendar]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dante's Inferno]]></category>
		<category><![CDATA[igda]]></category>
		<category><![CDATA[montreal]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/igda-montreal-february-24th-jonathan-knight-discussing-adaption-of-dantes-inferno/</guid>
		<description><![CDATA[[ February 24, 2010; 7:00 pm; ] See you at this month’s IGDA Montreal meeting! Here are the details:  From IGDA Montreal:      &#34;Burn Babe, Burn: Adapting Dante's Inferno&#34;     Is Dante Alighieri laughing, or rolling, in his grave?&#160; Can the world’s most exciting and dynamic entertainment medium tackle the challenge of making games [...]]]></description>
			<content:encoded><![CDATA[<p>See you at this month’s IGDA Montreal meeting! Here are the details:</p>
<p>From <a href="http://www.igda.org/montreal/Feb24-10_Dante">IGDA Montreal</a>:</p>
<blockquote><p><em><img title="igda" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="75" alt="igda" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/igda.jpg" width="100" align="right" border="0" /> &quot;<strong>Burn Babe, Burn: Adapting Dante&#8217;s Inferno</strong>&quot;</em></p>
<p><em> Is Dante Alighieri laughing, or rolling, in his grave?&#160; Can the world’s most exciting and dynamic entertainment medium tackle the challenge of making games out of dusty old literature?&#160; Take a visual and literary tour through the creative process and challenges of EA’s controversial adaptation of part one of The Divine Comedy.</em></p>
<p><em><strong>When:</strong> Wednesday, <strong>February 24th</strong> @ 7:00pm        <br /><strong>What:</strong> IGDA-Montreal Presentation Night         <br /><strong>Where:</strong> </em><a href="http://www.sat.qc.ca/"><em>The SAT, 1195 St.Laurent </em></a>      <br /><em><strong>Why:</strong> Jonathan Knight discussing adaption of Dante&#8217;s Inferno        <br /><strong>Who:</strong> All game developers, and those related to the game industry         <br /><strong>Entry: </strong>free for IGDA members; $5 for non-members</em></p>
</blockquote>
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		<title>EON Reality and Evolver Announce Alliance Providing New 3D Avatar Technology for Business and Education</title>
		<link>http://www.gamesmontreal.com/blog/news/eon-reality-and-evolver-announce-alliance-providing-new-3d-avatar-technology-for-business-and-education/</link>
		<comments>http://www.gamesmontreal.com/blog/news/eon-reality-and-evolver-announce-alliance-providing-new-3d-avatar-technology-for-business-and-education/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 15:16:54 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[Darwin Dimensions]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[eon reality]]></category>
		<category><![CDATA[evolver]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/eon-reality-and-evolver-announce-alliance-providing-new-3d-avatar-technology-for-business-and-education/</guid>
		<description><![CDATA[From AJAX &#38; RIA Journal:
 EON Reality, the world&#8217;s leading interactive 3D software provider, and Darwin Dimensions [from Montreal] &#8212; creators of Evolver, the world&#8217;s first 3D Avatar Portal, today announced a partnership on two important projects which serve customers through provision of rich and compelling 3D immersive experiences. 
The projects deliver breakthroughs in several [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://ajax.sys-con.com/node/1272255">AJAX &amp; RIA Journal</a>:</p>
<blockquote><p><em><img title="evolver" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="80" alt="evolver" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/evolver.jpg" width="160" align="right" border="0" /> EON Reality, the world&#8217;s leading interactive 3D software provider, and Darwin Dimensions [from Montreal] &#8212; creators of <a href="http://evolver.com/">Evolver</a>, the world&#8217;s first 3D Avatar Portal, today announced a partnership on two important projects which serve customers through provision of rich and compelling 3D immersive experiences. </em></p>
<p><em>The projects deliver breakthroughs in several aspects of 3D collaborative applications and will enhance users&#8217; abilities to communicate more effectively online, and help to revolutionize the way organizations leverage their digital assets. EON Reality&#8217;s technology delivers the highest quality real time rendering solutions for 3D immersive applications, while Evolver puts high fidelity avatar creation and customization into the hands of everyday web users. Together, EON Reality and Evolver will enable users to optimize their 3D digital experiences with great customization and incredible ease of use. […]</em></p>
</blockquote>
<p>Read the rest of the article on <a href="http://ajax.sys-con.com/node/1272255">AJAX &amp; RIA Journal</a>…</p>
]]></content:encoded>
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		<title>Gamerizon&#8217;s Chop Chop Runner, Single Button Game for Gamma 4 contest</title>
		<link>http://www.gamesmontreal.com/blog/news/gamerizons-chop-chop-runner-single-button-game-for-gamma-4-contest/</link>
		<comments>http://www.gamesmontreal.com/blog/news/gamerizons-chop-chop-runner-single-button-game-for-gamma-4-contest/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 15:08:24 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[chop chop ninja]]></category>
		<category><![CDATA[chop chop runner]]></category>
		<category><![CDATA[Gamerizon]]></category>
		<category><![CDATA[gamma 4]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/gamerizons-chop-chop-runner-single-button-game-for-gamma-4-contest/</guid>
		<description><![CDATA[From Gamerizon:
Chop Chop Runner is a single-button game we submitted to the Gamma 4 contest.
It’s an “action beat’em up platformer” made mostly with reused art assets from Chop Chop Ninja.
We plan to release it as a more fleshed out game in the future.&#160; In the meantime, here are some screenshots to whet your appetite.
&#160;
&#160;

]]></description>
			<content:encoded><![CDATA[<p><em><img title="gamerizon" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="63" alt="gamerizon" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/gamerizon1.jpg" width="120" align="right" border="0" /></em>From <a href="http://gamerizon.com/2010/02/01/chop-chop-runner-a-single-button-game/">Gamerizon</a>:</p>
<blockquote><p><em>Chop Chop Runner is a single-button game we submitted to the </em><a href="http://www.kokoromi.org/gamma4/"><em>Gamma 4 contest</em></a><em>.</em></p>
<p><em>It’s an “action beat’em up platformer” made mostly with reused art assets from </em><a href="http://gamerizon.com/games/chop-chop-ninja"><em>Chop Chop Ninja</em></a><em>.</em></p>
<p><em>We plan to release it as a more fleshed out game in the future.&#160; In the meantime, here are some screenshots to whet your appetite.</em></p>
<p><em>&#160;</em></p>
<p><em><a href="http://gamerizon.com/2010/02/01/chop-chop-runner-a-single-button-game/"><img title="chopchoprunner_deathfromabove-300x225" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="154" alt="chopchoprunner_deathfromabove-300x225" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/chopchoprunner_deathfromabove300x2251.jpg" width="204" border="0" /></a>&#160;<a href="http://gamerizon.com/2010/02/01/chop-chop-runner-a-single-button-game/"><img title="chopchoprunner_moon-300x225" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px; border-left: 0px; border-bottom: 0px" height="154" alt="chopchoprunner_moon-300x225" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/chopchoprunner_moon300x2251.jpg" width="204" border="0" /></a></em></p>
</blockquote>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Interview: BioWare&#8217;s Dr. Greg Zeschuk on Mass Effect 2 &amp; 3</title>
		<link>http://www.gamesmontreal.com/blog/interview/video-interview-biowares-dr-greg-zeschuk-on-mass-effect-2-3/</link>
		<comments>http://www.gamesmontreal.com/blog/interview/video-interview-biowares-dr-greg-zeschuk-on-mass-effect-2-3/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 14:55:08 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Greg Zeschuk]]></category>
		<category><![CDATA[Mass Effect]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/interview/video-interview-biowares-dr-greg-zeschuk-on-mass-effect-2-3/</guid>
		<description><![CDATA[ Here is an interesting video interview from a few weeks ago, with BioWare&#8217;s Dr. Greg Zeschuk, about Mass Effect 2 (partially developed in Montreal) and 3.
&#160;
From Joystiq:
&#34;You may not even see the impact of a decision in Mass Effect 1 in Mass Effect 2, but in Mass Effect 3,&#34; BioWare&#8217;s Dr. Greg Zeschuk told [...]]]></description>
			<content:encoded><![CDATA[<p><img title="bioware" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="30" alt="bioware" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/bioware.jpg" width="140" align="right" border="0" /> Here is an interesting video interview from a few weeks ago, with BioWare&#8217;s Dr. Greg Zeschuk, about Mass Effect 2 (partially developed in Montreal) and 3.</p>
<p>&#160;</p>
<p>From <a href="http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/">Joystiq</a>:</p>
<blockquote><p><em>&quot;You may not even see the impact of a decision in Mass Effect 1 in Mass Effect 2, but in Mass Effect 3,&quot; BioWare&#8217;s Dr. Greg Zeschuk told us while elaborating about the whole Mass Effect franchise. The pedigreed co-founder of BioWare isn&#8217;t simply set on promoting the upcoming Mass Effect 2, but a vision for the entire trilogy. &quot;In planning out the overall trilogy, we know what general story beats we want to hit along the entire thing. So we know the key events we want to have in 3, and right now the team is starting to flesh that out, fill in the spaces. And of course, we&#8217;re going to be waiting for the fan response to Mass Effect 2, to see what works and what didn&#8217;t work, what we can strengthen.&quot;</em></p>
</blockquote>
<p>&#160;</p>
<p>Video after the break:</p>
<p> <span id="more-1356"></span><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/ceca4da3" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1" /><embed src="http://www.viddler.com/simple_on_site/ceca4da3" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler"></embed></object>
<p>&#160;</p>
<p>Read the rest of the article on <a href="http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/">Joystiq</a>…</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Lancement des Prix NUMIX &#8211; Une premi&#232;re pour souligner l&#8217;excellence en production multim&#233;dia</title>
		<link>http://www.gamesmontreal.com/blog/news/lancement-des-prix-numix-une-premire-pour-souligner-lexcellence-en-production-multimdia/</link>
		<comments>http://www.gamesmontreal.com/blog/news/lancement-des-prix-numix-une-premire-pour-souligner-lexcellence-en-production-multimdia/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:44:14 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[numix]]></category>
		<category><![CDATA[quebec]]></category>
		<category><![CDATA[rpm]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/lancement-des-prix-numix-une-premire-pour-souligner-lexcellence-en-production-multimdia/</guid>
		<description><![CDATA[ MONTRÉAL, le 3 févr. &#8211; Le Regroupement des producteurs multimédia (RPM) est heureux d&#8217;annoncer le lancement des NUMIX, les premiers prix d&#8217;excellence en production multimédia au Québec. 
&#34;Pour le RPM, les NUMIX représente une occasion unique de mettre en valeur l&#8217;excellence de notre industrie qui regroupe plus de 150 producteurs, lesquels génèrent au-delà de [...]]]></description>
			<content:encoded><![CDATA[<p><img title="regroupementmulti" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="48" alt="regroupementmulti" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/regroupementmulti.jpg" width="160" align="right" border="0" /> MONTRÉAL, le 3 févr. &#8211; Le Regroupement des producteurs multimédia (<strong>RPM</strong>) est heureux d&#8217;annoncer le lancement des <strong>NUMIX</strong>, les premiers prix d&#8217;excellence en production multimédia au Québec. </p>
<p>&quot;Pour le RPM, les NUMIX représente une occasion unique de mettre en valeur l&#8217;excellence de notre industrie qui regroupe plus de 150 producteurs, lesquels génèrent au-delà de 200 M $ de volume de production annuelle et maintiennent près de 3000 emplois&quot;, commente Marc Beaudet, président du RPM. </p>
<p>Pour Michel Jolicoeur, directeur des NUMIX et membre du conseil d&#8217;administration du RPM, &quot;les NUMIX occupent un terrain jusque là délaissé par les autres concours existants des secteurs de l&#8217;audiovisuel, du marketing et des technologies. Pour nous, il est très important de reconnaître enfin le caractère spécifique de la production de contenu multimédia.&quot; </p>
</p>
<p> <span id="more-1354"></span>
<p>Les NUMIX, dont la soirée de remise de prix se déroulera à la fin avril 2010, récompenseront douze réalisations dans trois grandes catégories : Production d&#8217;affaires, Production de convergence et Production originale. Les producteurs qui le désirent peuvent dès maintenant déposer leurs pièces en passant par le site <a href="http://www.numix.ca">www.numix.ca</a>. La période des inscriptions se termine le 19 mars. Par la suite, les membres du RPM pourront voter sur chacune des pièces déposées. Leur vote sera considéré par les deux jurys qui délibéreront sous la présidence du blogueur et animateur Dominic Arpin, également producteur du site WebTV Hebdo. </p>
<p>Les prix NUMIX, qui sont rendus possibles grâce à la participation financière de Téléfilm Canada, peuvent compter sur le travail assidu d&#8217;un comité organisateur composé de : Christiane Asselin (Turbulent), François Boulet (Inpix), Julien Roussin Coté (33Mag), Michel Jolicoeur (Tram média), Marie-Josée Lachance (La Presse télé) ainsi que Gilbert Ouellette (RPM et RADAR services médias). </p>
<p>Le Regroupement des producteurs multimédia (<a href="http://www.rpm-qc.com">www.rpm-qc.com</a>), créé en 2000, représente plus de soixante-dix producteurs actifs en production de contenu de commande, de convergence ou original sur les nouvelles plateformes. Le RPM vise notamment à créer un climat propice au développement et à la croissance de la production multimédia au Québec. En ce sens, le RPM fait des représentations actives auprès des gouvernements, gère des ententes collectives avec les syndicats d&#8217;artistes et participe à la réalisation d&#8217;études sur les réalités économiques et d&#8217;affaires du secteur. </p>
<p>Renseignements: Gilbert Ouellette, gestionnaire du RPM, (514) 813-3586, <a href="mailto:go@radarmedias.com">go@radarmedias.com</a></p>
<p><strong>&#160;</strong></p>
<p><strong>Mise à jour</strong>: Voici un vidéo parlant des NUMIX, présenté par quelques membres:</p>
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<p><a href="http://vimeo.com/8557950">GALA NUMIX &#8211; Prix d&#8217;excellence en production multimédia du Québec</a> from <a href="http://vimeo.com/33mag">33mag</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>0</slash:comments>
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		<title>THQ updates: 60 Jobs cuts, Refocus On Digital, mention of PS3 Arc, Darksiders and Saint&#8217;s Row sequels</title>
		<link>http://www.gamesmontreal.com/blog/news/thq-updates-60-jobs-cuts-refocus-on-digital-mention-of-ps3-arc-darksiders-and-saints-row-sequels/</link>
		<comments>http://www.gamesmontreal.com/blog/news/thq-updates-60-jobs-cuts-refocus-on-digital-mention-of-ps3-arc-darksiders-and-saints-row-sequels/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:31:21 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arc]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Jobs]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[saint's row]]></category>
		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/thq-updates-60-jobs-cuts-refocus-on-digital-mention-of-ps3-arc-darksiders-and-saints-row-sequels/</guid>
		<description><![CDATA[ Here are a few updates from THQ from the last couple of days.
&#160;
From Gamasutra: THQ Cuts 60 Jobs As Rainbow, Juice Rebrand, Refocus On Digital
Publisher THQ announced it would be refocusing its Juice Games and Rainbow Studios on digital distribution &#8212; and cutting 60 jobs as part of the strategy. 
Juice Games will now [...]]]></description>
			<content:encoded><![CDATA[<p><img title="thq" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="65" alt="thq" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/thq1.jpg" width="144" align="right" border="0" /> Here are a few updates from THQ from the last couple of days.</p>
<p>&#160;</p>
<p>From <a href="http://www.gamasutra.com/view/news/27090/THQ_Cuts_60_Jobs_As_Rainbow_Juice_Rebrand_Refocus_On_Digital_.php">Gamasutra</a>: <a href="http://www.gamasutra.com/view/news/27090/THQ_Cuts_60_Jobs_As_Rainbow_Juice_Rebrand_Refocus_On_Digital_.php">THQ Cuts 60 Jobs As Rainbow, Juice Rebrand, Refocus On Digital</a></p>
<blockquote><p><em>Publisher THQ announced it would be refocusing its Juice Games and Rainbow Studios on digital distribution &#8212; and cutting 60 jobs as part of the strategy. </em></p>
<p><em>Juice Games will now be known as THQ Digital Studios Warrington, while Rainbow will be re-titled THQ Digital Studios Phoenix. According to the publisher, the studios&#8217; core mandate will now be to create digitally-distributed games based both on owned and new IP. […]</em></p>
</blockquote>
<p>&#160;</p>
<p>From <a href="http://www.engadget.com/2010/02/04/thq-ceo-calls-ps3-motion-controller-arc-throughout-investor-ca/">Engadget</a>: <a href="http://www.engadget.com/2010/02/04/thq-ceo-calls-ps3-motion-controller-arc-throughout-investor-ca/">THQ CEO calls PS3 Motion Controller &#8216;Arc&#8217; throughout investor call</a></p>
<blockquote><p><em>During an investor call, Farrell referred to the &quot;PlayStation Arc motion controller&quot; multiple times in both his prepared statements and in the Q&amp;A round that followed. Remember, this is the same man who loose-lipped the Natal launch date well before Ballmer confirmed it for late 2010. Yeah, so PlayStation Arc it is. […]</em></p>
</blockquote>
<p>&#160;</p>
<p>From <a href="http://www.joystiq.com/2010/02/03/darksiders-saints-row-sequels-from-thq-in-fiscal-2012/">Joystiq</a>: <a href="http://www.joystiq.com/2010/02/03/darksiders-saints-row-sequels-from-thq-in-fiscal-2012/">Darksiders, Saint&#8217;s Row sequels from THQ in fiscal 2012</a></p>
<blockquote><p><em>THQ&#8217;s Brian Farrell has revealed on today&#8217;s investor conference call that the company is planning to revisit some of its most successful franchises as far away as the fiscal year of 2012 (which would be sometime after March 2011), including this year&#8217;s bestseller Darksiders, and the popular Saint&#8217;s Row franchise. Farrell says the company is looking to fiscal 2012 for &quot;accelerated growth with three major core game titles scheduled: Warhammer 40k Space Marine, a sequel to Darksiders and the third generation of our popular Saint&#8217;s Row franchise.&quot; […]</em></p>
</blockquote>
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		<title>Quebec wants to fast track foreign IT workers</title>
		<link>http://www.gamesmontreal.com/blog/news/quebec-wants-to-fast-track-foreign-it-workers/</link>
		<comments>http://www.gamesmontreal.com/blog/news/quebec-wants-to-fast-track-foreign-it-workers/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 17:47:21 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Infosys]]></category>
		<category><![CDATA[IT]]></category>
		<category><![CDATA[quebec]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/quebec-wants-to-fast-track-foreign-it-workers/</guid>
		<description><![CDATA[From CBC.ca:
 Premier Jean Charest says Quebec is keen to align provincial visa treatment procedures with those of the federal government to speed up the entry of foreign information technology workers.
Quebec&#8217;s premier raised the possibility during a Thursday visit to Infosys, a high-tech multinational company in Bangalore, India, the subcontinent&#8217;s IT mecca. 
Charest met with [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.cbc.ca/canada/montreal/story/2010/02/04/quebec-seeks-it-workers-from-india.html">CBC.ca</a>:</p>
<blockquote><p><em><img title="charest" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="164" alt="charest" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/charest.jpg" width="150" align="right" border="0" /> Premier <strong>Jean Charest</strong> says Quebec is keen to align provincial visa treatment procedures with those of the federal government to speed up the entry of foreign information technology workers.</em></p>
<p><em>Quebec&#8217;s premier raised the possibility during a Thursday visit to <strong>Infosys</strong>, a high-tech multinational company in Bangalore, India, the subcontinent&#8217;s IT mecca. </em></p>
<p><em>Charest met with an Infosys representative, who complained it took 12 weeks to get clearance for specialized employees migrating to Quebec, while those headed to other parts of Canada were able to arrive after a month.</em></p>
<p><em>The premier said he wants to resolve the problem quickly, noting Infosys has said it wants to invest in Quebec. […]</em></p>
</blockquote>
<p>Have you personally moved from another country to Montreal, to work in the game industry? Let us know the in the comments.</p>
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		<title>Develop Magazine speaks with Montreal-based Audiokinetic&#8217;s Wwise, Simon Ashby</title>
		<link>http://www.gamesmontreal.com/blog/interview/develop-magazine-speaks-with-montreal-based-audiokinetics-wwise-simon-ashby/</link>
		<comments>http://www.gamesmontreal.com/blog/interview/develop-magazine-speaks-with-montreal-based-audiokinetics-wwise-simon-ashby/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:52:56 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[audiokinetic]]></category>
		<category><![CDATA[Simon Ashby]]></category>
		<category><![CDATA[Wwise]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/interview/develop-magazine-speaks-with-montreal-based-audiokinetics-wwise-simon-ashby/</guid>
		<description><![CDATA[From Develop Magazine (via Twitter):
 The latter part of this decade has seen FMOD and Miles’ dominance of the audio middleware market seriously challenged by Montreal-based Audiokinetic’s Wwise. Ed Fear spoke to Simon Ashby, the firm’s VP of product strategy, to see how this year’s new products have gone down and what’s next for 2010…
 [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.develop-online.net/features/772/Kinetic-Energy">Develop Magazine</a> (via <a href="http://twitter.com/haydenwhiting/status/8544719936">Twitter</a>):</p>
<blockquote><p><em><img title="audiokinetic" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="87" alt="audiokinetic" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/audiokinetic.jpg" width="160" align="right" border="0" /> The latter part of this decade has seen FMOD and Miles’ dominance of the audio middleware market seriously challenged by Montreal-based Audiokinetic’s Wwise. Ed Fear spoke to Simon Ashby, the firm’s VP of product strategy, to see how this year’s new products have gone down and what’s next for 2010…</em></p>
<p><em><strong><img title="Simon-Ashby" style="border-right: 0px; border-top: 0px; display: inline; margin: 0px 0px 10px 10px; border-left: 0px; border-bottom: 0px" height="144" alt="Simon-Ashby" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/02/SimonAshby.jpg" width="144" align="right" border="0" /> Develop: How has the past year been for Audiokinetic? </strong>        <br />Simon Ashby: It’s been a good year. We’re growing our market share and expect this to accelerate in the year to come. I think the fact that we are seeing more Wwise titles shipping is helping undecided customers to make the jump to Wwise.</em></p>
<p><em><strong>You’ve recently signed a long-term deal to work together with High Voltage – how is that partnership going to work and shape the future of your products? </strong>        <br />Long term agreements such as this one are a confirmation that what we offer today is in line with what developers expect. This kind of partnership is key and will allow us to work closely with our users to shape the future of interactive audio. […]</em></p>
</blockquote>
<p>Read the rest of the interview on <a href="http://www.develop-online.net/features/772/Kinetic-Energy">Develop Magazine</a>…</p>
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