Dec 09 2008

The Alarming Aspects Of ‘Prince of Persia’ And ‘Far Cry 2′

Published by Chris Comeau at 8:13 am under Editorial

From multiplayerblog.mtv.com:

farcry2 I had a Ubisoft Montreal weekend, investing several hours in that studio’s “Prince of Persia” and “Far Cry 2” games.

I approached “Prince of Persia” apprehensively. At E3 in July, I had been impressed with the game’s graphics and acrobatic gameplay, but I had heard little of the game since. I suspected that the title’s December release and lack of media exposure was a warning of a flawed production.

What I played this weekend, however, is an impressive and satisfying remix of a recent favorite. It has what 2003’s “Prince of Persia: Sands of Time” had: lovely graphics, fluid animation, lots of climbing, wall-running, and a gameplay-driven romance between the playable lead character and his female companion. The new “Prince of Persia” is, like that heralded predecessor, a game about people clinging to each other emotionally as they clamber up a gymnasium of fantastic cliffs and towers.

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Related posts:

  1. Ubisoft Montreal: The Role of Interpretation in Prince of Persia
  2. No Prince of Persia PC DLC for you
  3. Prince Of Persia To Return In Forgotten Sands, May 2010
  4. Ubisoft Montreal: Prince of Persia The Forgotten Sands interview and trailer
  5. New screenshots of Ubisoft Montreal’s Prince of Persia: The Forgotten Sands

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