Dec 09 2008
The Alarming Aspects Of ‘Prince of Persia’ And ‘Far Cry 2′
From multiplayerblog.mtv.com:
I had a Ubisoft Montreal weekend, investing several hours in that studio’s “Prince of Persia” and “Far Cry 2” games.
I approached “Prince of Persia” apprehensively. At E3 in July, I had been impressed with the game’s graphics and acrobatic gameplay, but I had heard little of the game since. I suspected that the title’s December release and lack of media exposure was a warning of a flawed production.
What I played this weekend, however, is an impressive and satisfying remix of a recent favorite. It has what 2003’s “Prince of Persia: Sands of Time” had: lovely graphics, fluid animation, lots of climbing, wall-running, and a gameplay-driven romance between the playable lead character and his female companion. The new “Prince of Persia” is, like that heralded predecessor, a game about people clinging to each other emotionally as they clamber up a gymnasium of fantastic cliffs and towers.
Related posts:
- Ubisoft Montreal: The Role of Interpretation in Prince of Persia
- No Prince of Persia PC DLC for you
- Prince Of Persia To Return In Forgotten Sands, May 2010
- Ubisoft Montreal: Prince of Persia The Forgotten Sands interview and trailer
- New screenshots of Ubisoft Montreal’s Prince of Persia: The Forgotten Sands
Comments Off
Additional comments powered by BackType
I had a Ubisoft Montreal weekend, investing several hours in that studio’s “Prince of Persia” and “Far Cry 2” games.









