Archive for the 'Tips' Category

Apr 26 2010

Why should you deal with a head hunter?

Published by Chris Comeau under Tips

From 3pod’s Pierre-Luc Labbée (@pllabbee3pod):
As you all know, I often have to head hunt candidates in my daily work. Many times, candidates ask me why they should go through a head hunter like me instead of dealing directly with the companies. Our role is more than just linking candidates with jobs. Many people do [...]

3 responses so far

Apr 01 2010

Identifying a Good Game School

Published by Chris Comeau under Tips

From GameCareerGuide:
If you’ve decided to attend a college specifically to study for a game degree, how do you know which schools are good (the few), and which aren’t (the many, unfortunately)? Here are some suggestions about what you should look for. Which of these are the most important? That will vary from person to [...]

2 responses so far

Jan 14 2010

21 insider tips to enhance your career in 3D

Published by Chris Comeau under Tips

From 3D World:
What distinguishes a merely excellent 3D artist from a studio‘s key team member? To answer the question, we asked leading games, VFX and architectural facilities to nominate their most valuable players – then pressed the nominees for their tips for standing out from your peers within the industry
TIP #1 – FIGHT FOR [...]

One response so far



Jan 06 2010

Acing the Test Interview: The Must-Have QA Skills They Never Taught You

Published by Chris Comeau under Tips

From Game Career Guide:
QA is often considered the entry point of the game studio. Many developers, artists, and designers start out in the QA ranks, using the department as a stepping stone to get to their final job.
But what about those people who want to turn QA into a career? These are the [...]

One response so far