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	<title>Games Montreal &#187; Resume</title>
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	<description>Montreal video game industry news, jobs and resumes.</description>
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		<title>Resume: Polina Khvostova: Graphic Designer / Concept Artist</title>
		<link>http://www.gamesmontreal.com/blog/resume/polina-khvostova/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/polina-khvostova/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 14:52:10 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[Concept Artist]]></category>
		<category><![CDATA[Graphic Designer]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/polina-khvostova/</guid>
		<description><![CDATA[ General Information
Name: Polina Khvostova
Role: Concept Art, Interaction Design, Illustration
Portfolio: http://port.posterous.com/
Email: polina.khvostova@gamesmontreal.com
Resume: http://www.gamesmontreal.com/polina-khvostova/
&#160; 
Profile
Graphic designer with 9 years of experience in both graphic design and concept art.
Have strong draw and painting skills. Since 2001 I have been working on my personal animation projects.
I enjoy creating diverse and visually stunning art through sketches, storyboards and full [...]]]></description>
			<content:encoded><![CDATA[<p><b><img title="Polina-Khvostova" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 1px 10px; border-right-width: 0px" height="129" alt="Polina-Khvostova" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/04/PolinaKhvostova.jpg" width="120" align="right" border="0" /> General Information</b></p>
<p>Name: Polina Khvostova</p>
<p>Role: Concept Art, Interaction Design, Illustration</p>
<p>Portfolio: <a href="http://port.posterous.com/" target="_blank">http://port.posterous.com/</a></p>
<p>Email: <a href="mailto:polina.khvostova@gamesmontreal.com">polina.khvostova@gamesmontreal.com</a></p>
<p>Resume: <a href="http://www.gamesmontreal.com/polina-khvostova/">http://www.gamesmontreal.com/polina-khvostova/</a></p>
<p>&#160; </p>
<p><b>Profile</b></p>
<p>Graphic designer with 9 years of experience in both graphic design and concept art.</p>
<p>Have strong draw and painting skills. Since 2001 I have been working on my personal animation projects.</p>
<p>I enjoy creating diverse and visually stunning art through sketches, storyboards and full color artwork.</p>
<p><b>&#160;</b></p>
<p><b></b></p>
<p> <span id="more-1536"></span>
<p><b>Software skills</b></p>
<p>Adobe Photoshop Wacom Tablet</p>
<p>Adobe Illustrator</p>
<p>Adobe Flash</p>
<p>Painter</p>
<p>3D Maya</p>
<p><b>&#160;</b></p>
<p><b>Experience</b></p>
<p>1998-2000 Comset Interactive agency St.Petersburg, Russia</p>
<p>Graphic and web designer</p>
<p>Designed various internet projects</p>
<p>2000-2004 Freelance designer St.Petersburg</p>
<p>Created web sites, logotypes and flash presentations.</p>
<p>2004-2006 Envion Software corp. St.Petersburg</p>
<p>Helped to create a visual part of various language &#8211; learning products.</p>
<p>Designed a website and various interactive elements for the language &#8211; learning product &quot;Byki&quot; wwww.byki.com</p>
<p>Also developed the idea and designed the website for the Pennsylvania Youth Ballet school <a href="http://www.cpyb.org" target="_blank">www.cpyb.org</a><u></u></p>
<p><b>&#160;</b></p>
<p><b>Education</b></p>
<p>1996-1998 Muchinskaya academy St.Petersburg, Russia</p>
<p>2006-2007 Parsons-Paris School Paris, France</p>
<p>2007-2009 Parsons School New York</p>
<p>Major: Communication Design BFA </p>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Resume: Abraham Da felicidade: 3D Animator</title>
		<link>http://www.gamesmontreal.com/blog/resume/abraham-da-felicidade/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/abraham-da-felicidade/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 15:19:09 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[3d animator]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/abraham-da-felicidade/</guid>
		<description><![CDATA[General Information
Name: Abraham Da felicidade
Role: 3D Animator
Email: abraham.da.felicidade@gamesmontreal.com
Resume: http://www.gamesmontreal.com/abraham-da-felicidade
Web: http://www.abrahamnoe.com/
&#160; 

 
EDUCATION
La Cité Collégiale 2007 &#8211; 2009
Diploma in 3D Animation 

3D and traditional Animation 
Modeling 
Rigging 
Intro to film language 
Compositing 
rendering 
Drawing 

L’École de mime l’art du corps 2009 -

Learning mime and body language 

Collège de Bois de Boulogne 2005 &#8211; 2007
Computer programming

Study in [...]]]></description>
			<content:encoded><![CDATA[<p><b>General Information</b></p>
<p>Name: Abraham Da felicidade</p>
<p>Role: 3D Animator</p>
<p>Email: <a href="mailto:abraham.da.felicidade@gamesmontreal.com">abraham.da.felicidade@gamesmontreal.com</a></p>
<p>Resume: <a title="http://www.gamesmontreal.com/abraham-da-felicidade" href="http://www.gamesmontreal.com/abraham-da-felicidade">http://www.gamesmontreal.com/abraham-da-felicidade</a></p>
<p>Web: <a href="http://www.abrahamnoe.com/">http://www.abrahamnoe.com/</a></p>
<p>&#160; </p>
<p><b></b></p>
<p> <span id="more-1532"></span>
<p><b>EDUCATION</b></p>
<p><i><a name="OLE_LINK1"></a><a name="OLE_LINK2">La Cité Collégiale </a>2007 &#8211; 2009</i></p>
<p><i>Diploma in 3D Animation </i></p>
<ul>
<li>3D and traditional Animation <b><i></i></b></li>
<li>Modeling<b><i></i></b> </li>
<li>Rigging<b><i></i></b> </li>
<li>Intro to film language<b><i></i></b> </li>
<li>Compositing<b><i></i></b> </li>
<li>rendering<b><i></i></b> </li>
<li>Drawing<b><i></i></b> </li>
</ul>
<p><i>L’École de mime l’art du corps 2009 -</i></p>
<ul>
<li>Learning mime and body language </li>
</ul>
<p><i>Collège de Bois de Boulogne 2005 &#8211; 2007</i></p>
<p><i>Computer programming</i></p>
<ul>
<li>Study in computer programming ( Java language )<i></i> </li>
</ul>
<p><strong>&#160;</strong></p>
<p><strong>COMPUTER SKILLS</strong><b></b></p>
<ul>
<li>Autodesk Maya 2009<i></i> </li>
<li>Digital Fusion 5.1<i></i> </li>
<li>Adobe Photoshop CS3<i></i> </li>
<li>Adobe Premiere Pro 2.0<i></i> </li>
</ul>
<p>Base skill on :</p>
<ul>
<li>Pixologic ZBrush 3.1 </li>
<li>3ds max 2010 </li>
</ul>
<p><b>&#160;</b></p>
<p><b>ABILITY</b></p>
<ul>
<li>Language spoken and written : French, English et Portuguese<b></b> </li>
<li>Easy to work in team <b></b></li>
<li>Emphasis on character animation<b></b> </li>
<li>Capacity to work under pressure<b></b> </li>
<li>Disciplined<b></b> </li>
<li>Polite <b></b></li>
<li>Patient<b></b> </li>
<li>Understanding movement <b></b></li>
</ul>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Resume: Francois Stelluti: 3D Environment Artist</title>
		<link>http://www.gamesmontreal.com/blog/resume/francois-stelluti/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/francois-stelluti/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 19:14:20 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[3d Environment Artist]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/francois-stelluti/</guid>
		<description><![CDATA[General Information
Name: Francois Stelluti
Role: 3D Environment Artist
Email: francois.stelluti@gamesmontreal.com
Resume: http://www.gamesmontreal.com/francois-stelluti
Web: http://www.francoisstelluti.com
LinkedIn: http://ca.linkedin.com/in/francoisstelluti 

 &#160;  Skills  - 3D modeling (specifically Environment/Props)   - High/Low Polygon methodologies   - UV unwrapping methods and Normal mapping   - Game Engine work flow (importing, placing, managing assets)   - Basic programming/scripting skills in various [...]]]></description>
			<content:encoded><![CDATA[<p><b>General Information</b></p>
<p>Name: Francois Stelluti</p>
<p>Role: 3D Environment Artist</p>
<p>Email: <a href="mailto:francois.stelluti@gamesmontreal.com">francois.stelluti@gamesmontreal.com</a></p>
<p>Resume: <a title="http://www.gamesmontreal.com/francois-stelluti" href="http://www.gamesmontreal.com/francois-stelluti">http://www.gamesmontreal.com/francois-stelluti</a></p>
<p>Web: <a href="http://www.francoisstelluti.com">http://www.francoisstelluti.com</a></p>
<p>LinkedIn: <a title="http://ca.linkedin.com/in/francoisstelluti&#13;&#10;&#13;&#10;" href="http://ca.linkedin.com/in/francoisstelluti ">http://ca.linkedin.com/in/francoisstelluti </a></p>
</p>
<p> <strong>&#160;</strong>  <br /><strong>Skills</strong>  <br />- 3D modeling (specifically Environment/Props)   <br />- High/Low Polygon methodologies   <br />- UV unwrapping methods and Normal mapping   <br />- Game Engine work flow (importing, placing, managing assets)   <br />- Basic programming/scripting skills in various languages   <br />- Trained to perform in a team with strict schedules and milestone delivery   <br />- Adapting art to the required style   <br />- Excellent Communication   <br />- Friendly Attitude   <br />- Fluent in French
<p>&#160; <br /><strong></strong></p>
<p> <span id="more-1519"></span>
<p><strong>Software:</strong>     <br />- 3D Studio max (Intermediate-Expert)     <br />- Blender (Intermediate)     <br />- Maya (Working Knowledge)     <br />- Adobe Photoshop (Intermediate-Expert)     <br />- Pixelogic Zbrush (Working Knowledge)     <br />- Multiverse (Game Engine Platform)     <br />Programming Languages:     <br />- Maxscript. Python, CSS, Java, C++, HTML/XML (Intermediate-Beginner)</p>
<p>&#160; <br /><strong>Experience</strong>     <br />Volunteer at the 2009 Montreal International Game Summit ( <a href="http://sijm.ca/2009/?language=en">http://sijm.ca/2009/?language=en</a> )     <br />2009     <br />- Helped with logistics and preparation before the Summit.     <br />- Insured the registration process onsite of all speakers.     <br />- Supervised the conference rooms.     <br />- Guided the attendees and answered their questions.     <br />&#160;</p>
<p>3D Environment Artist at ThinkPlay Studios ( www.thinkplaystudios.com/ )    <br />2008-2009     <br />- Working and developing an unannounced MMO PC game.     <br />- Created art assets for the game, including building and texturing various props.     <br />- Implemented Low-Polygon/Triangle methods for all assets.     <br />- Integrated assets into the game using the Multiverse platform ( www.multiverse.net/ ).     <br />- Understanding the game development process, including asset management and Level of Detail for models.     <br />&#160;</p>
<p>3D artist at Casual Studios    <br />2008     <br />- Built an environment for an Xbox Live game called IonWars, a 3D space/RPG game.     <br />- Established various other 3D assets for the opening cinematic.     <br />- Achieved the required polygon/triangle counts for all assets.     <br />- Unfortunately, shortly after joining the company, the project lead canceled the project.</p>
<p>&#160; <br />Research Assistant for Professor Xianfu Wang at University of British Columbia Okanagan.     <br />2004-2005     <br />- Transferring written assignments and papers into LaTex.     <br />- Marking assignments and tests for Dr. Wang&#8217;s courses.     <br />- Researching several mathematical topics.     <br />&#160;</p>
<p>Research Assistant for Professor Yves Lucet at University of British Columbia Okanagan.    <br />2004     <br />- Main goal was to research, write, and publish a report on radiotherapy.     <br />- Read and summarize several articles electronically with LaTex.     <br />- Simplified relevant parts of each article to get a framework for the project     <br />&#160;</p>
<p>Intern at Tygerteam Consultants Ltd.    <br />2001     <br />- Developed a program called Phogroupware for asset management.     <br />- Installing computer hardware, crimping and laying out network wire.     <br />- Testing applications in Phpgroupware for bugs.     <br />- Managed/trained volunteers that test for bugs in Phpgroupware.</p>
<p><strong>Education      <br /></strong>Diploma in 3D animation (President&#8217;s List) Jan 2008     <br />Digital Arts Technology Training Institute     <br />BSc. in Mathematical Sciences April 2005     <br />University of British Columbia Okanagan     <br />References: Available on request</p>
]]></content:encoded>
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		<item>
		<title>Resume: Bruno Fontan: 3D Artist</title>
		<link>http://www.gamesmontreal.com/blog/resume/bruno-fontan/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/bruno-fontan/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 16:57:53 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[artist]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/bruno-fontan/</guid>
		<description><![CDATA[General Information 
Name: Bruno Fontan 
Role: 3D Artist
Email: bruno.fontan@gamesmontreal.com
Resume: http://www.gamesmontreal.com/bruno-fontan/
Web: http://www.brunofontan.com
LinkedIn: http://www.linkedin.com/in/brunofontan
&#160;
Objective     
To grow and improve as a 3d artist in video game industry, work on great projects and always try to do my best with a highly talented and motivated team.
&#160;

 
Professional Experience
QA Functionality Tester     Babel [...]]]></description>
			<content:encoded><![CDATA[</p>
<p><strong>General Information</strong> </p>
<p>Name: Bruno Fontan </p>
<p>Role: 3D Artist</p>
<p>Email: <a href="mailto:bruno.fontan@gamesmontreal.com">bruno.fontan@gamesmontreal.com</a></p>
<p>Resume: <a href="http://www.gamesmontreal.com/bruno-fontan/">http://www.gamesmontreal.com/bruno-fontan/</a></p>
<p>Web: <a href="http://www.brunofontan.com">http://www.brunofontan.com</a></p>
<p>LinkedIn: <a href="http://www.linkedin.com/in/brunofontan">http://www.linkedin.com/in/brunofontan</a></p>
<p><strong>&#160;</strong></p>
<p><b>Objective     <br /></b></p>
<p>To grow and improve as a 3d artist in video game industry, work on great projects and always try to do my best with a highly talented and motivated team.</p>
<p><b>&#160;</b></p>
<p><b></b></p>
<p> <span id="more-1486"></span>
<p><b>Professional Experience</b></p>
<p><b>QA Functionality Tester     <br />Babel Games Services</b> (Montreal, Canada): September 2009 to Present</p>
<ul>
<li>Video game bugs tracking (PC/Mac, PS3, Xbox360, Wii platforms)</li>
<li>English bug reports writing (TestTrack Pro, JIRA&#8230;)</li>
<li>Worked for prestigiou publishers such as LucasArts, Bethesda Softworks, Disney Interactive </li>
</ul>
<p><b>3d Artist, Multimedia Developer     <br />Visiolab</b> (Toulouse, France): April 2006 to July 2006 then December 2006 to February 2009</p>
<ul>
<li>Still image for architecture and events (modeling, texturing, lighting, rendering, postproduction) </li>
<li>3d animation (flythrough, video clips) </li>
<li>Dynamic websites and flash interactive applications (design, development and management). </li>
<li>Direct relation with customers, research and development, able to work both independently and as part of a team </li>
</ul>
<p><b>     <br />Graphic Designer, Web Developer      <br />New Media Research Center</b> (Beijing, China): April 2005 to July 2005</p>
<ul>
<li>Graphic R&amp;D on Beijing 2008 Olympic Games website</li>
<li>Visual Identity</li>
<li>Websites development </li>
</ul>
<p><b>&#160;</b></p>
<p><b>Education</b></p>
<p><b>CGI Trainer</b>, Hornu (Belgium)</p>
<ul>
<li>~ 250 hours evening course (3d Studio Max 2009, Combustion 2008) </li>
<li>3D modeling and animation, Texturing, Lighting, Matte Painting, Compositing </li>
</ul>
<p> <b>   <br />Licence professionnelle Services et Technologies en Information et Communication</b>, 2005-2006  <br />University Paul Sabatier (Toulouse, France)  <br />~ BA Degree in Multimedia Project Management
<ul>
<li>IT project management </li>
<li>Theoretical and practical approach of IT solutions </li>
</ul>
<p><b>     <br />DUT Services et Réseaux de Communication</b>, 2003-2005    <br />University of Poitiers (Angoulême, France)    <br />~ Associate Degree: Multimedia Creation</p>
<ul>
<li>2D and 3D software for print and multimedia purposes </li>
<li>Programming languages for web and multimedia applications </li>
<li>Communication and aesthetic approach for IT solutions </li>
</ul>
<p>Test Of English for International Communication (TOEIC) – Score 785/990 – 2005</p>
<p><b>&#160; <br /></b></p>
<p><b>     <br />3D Related Skills</b></p>
<ul>
<li>Low and High poly modeling </li>
<li>Texturing: UV unwrap, creation and baking of textures </li>
<li>Animation: Basics &#8211; Particles, mechanics, characters, expressions, Reactor </li>
<li>Lighting and Rendering: 3d environments lighting, Scanline and GI rendering (MentalRay and Vray) </li>
</ul>
<p><i>Software: 3dsMax, Photoshop, FumeFX, Mudbox, MentalRay, Vray, Backburner, Combustion   <br />Real-time Engines: Unreal Engine 3, TES IV SDK, OGRE    <br /></i>
<p><b>&#160;</b></p>
<p><b>Other Skills     <br /></b></p>
<ul>
<li>Multimedia project management (scope statement, assets management…) – <i>Office Suite/SVN</i></li>
<li>2d computer graphics (Visual identity, print&#8230;) – <i>Photoshop/Illustrator</i></li>
<li>Multimedia development – <i>Flash/Director/EncoreDVD</i></li>
<li>QA testing – <i>TestTrack Pro/JIRA/Trac</i></li>
<li>Video editing – <i>Premiere/After Effects</i></li>
<li>Dynamics websites development &#8211; <i>HTML/CSS, PHP, XML and Flash – Mysql and Oracle databases</i></li>
<li>Hardware/Software computers advanced knowledge, network management </li>
<li>Basics knowledge in Java, C and Lingo programming </li>
</ul>
<ul>
<li>French – spoken, written and read fluently, first language </li>
<li>English – spoken, written and read fluently </li>
</ul>
<p>&#160;</p>
<p>(References available upon requests)</p>
</p>
<p>&#160; </p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Resume: Steve Aglitti: Audio Designer</title>
		<link>http://www.gamesmontreal.com/blog/resume/steve-aglitti/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/steve-aglitti/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 16:39:49 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[audio designer]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/steve-aglitti/</guid>
		<description><![CDATA[General Information
Name: Steve Aglitti
Role: Audio Designer
Email: steve.aglitti@gamesmontreal.com
Resume: http://www.gamesmontreal.com/steve-aglitti/
Spoken languages: French, English, Italian
Written languages: French, English
&#160;

 
Work Experience
2009- present Recording Arts Canada
Teacher
2009- present Electronic Arts Mobile
Quality Assurance Officer
2009 &#8211; Interactive musical Wii demo
2009 &#8211; 7.1 multi-channel Electro Acoustic composition
presented at the Oscar Peterson Concert Hall
2007- Electronic Arts Montréal
One day observational stage in the audio department
2007- present [...]]]></description>
			<content:encoded><![CDATA[<p><strong>General Information</strong></p>
<p>Name: Steve Aglitti</p>
<p>Role: Audio Designer</p>
<p>Email: <a href="mailto:steve.aglitti@gamesmontreal.com">steve.aglitti@gamesmontreal.com</a></p>
<p>Resume: <a href="http://www.gamesmontreal.com/steve-aglitti/">http://www.gamesmontreal.com/steve-aglitti/</a></p>
<p>Spoken languages: French, English, Italian</p>
<p>Written languages: French, English</p>
<p>&#160;</p>
<p><strong></strong></p>
<p> <span id="more-1485"></span>
<p><strong>Work Experience</strong></p>
<p>2009- present Recording Arts Canada</p>
<p>Teacher</p>
<p>2009- present Electronic Arts Mobile</p>
<p>Quality Assurance Officer</p>
<p>2009 &#8211; Interactive musical Wii demo</p>
<p>2009 &#8211; 7.1 multi-channel Electro Acoustic composition</p>
<p>presented at the Oscar Peterson Concert Hall</p>
<p>2007- Electronic Arts Montréal</p>
<p>One day observational stage in the audio department</p>
<p>2007- present English Montreal School Board</p>
<p>Laurier Macdonald Career Center</p>
<p>Office agent class 2</p>
<p>&#160;</p>
<p><strong>Education</strong></p>
<p>University: Graduated with honors</p>
<p>2006-2009 Bachelor of Fine Arts in Electro-Acoustic Studies</p>
<p>2005-2006 Independent student</p>
<p>Concordia University</p>
<p>College:</p>
<p>2001–2004 DEC in Industrial Electronics</p>
<p>Vanier College</p>
<p>High School:</p>
<p>1998–2001 DES</p>
<p>Lester B. Pearson High School</p>
<p>&#160;&#160;
<p><strong>Qualities and Skills</strong></p>
<ul>
<li>Ability to program with GUI based audio software</li>
<li>Experience with multi-channel compositions</li>
<li>Good knowledge of audio editing software</li>
<li>Strong background in sound creation and composition</li>
<li>Innovative and artistic</li>
<li>Experience working with voice actors</li>
<li>Music Composition and performance skills</li>
<li>Proficient with audio equipment</li>
<li>Excellent comprehension of word processing and office softwares.</li>
<li>Efficient and responsible</li>
<li>Strong leadership and communication qualities</li>
<li>Great collaborator and team worker</li>
<li>Polyvalent and autonomous</li>
<li>Trustworthy and punctual</li>
<li>Keen eye for perfection</li>
<li>Ready to acquire experience in the work domain</li>
</ul>
<p>&#160;&#160;
<p><strong>Activities &amp; Interests</strong></p>
<ul>
<li>Sound Design</li>
<li>Gaming</li>
<li>Computer oriented projects</li>
<li>Music composition and performance</li>
<li>Fine arts</li>
<li>Studio activities</li>
<li>Traveling</li>
<li>Photography</li>
</ul>
<p>&#160;&#160;
<p><strong>Referrals</strong></p>
<p>References are available upon demand.</p>
<p>&#160;&#160;
<p><strong>Audio Portfolio</strong></p>
<p>An Audio Portfolio is available upon demand</p>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<title>Resume: Sebastien Levesque: 3D Animator</title>
		<link>http://www.gamesmontreal.com/blog/resume/seb-levesque/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/seb-levesque/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 15:14:04 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animator]]></category>
		<category><![CDATA[gameloft]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/news/seb-levesque/</guid>
		<description><![CDATA[General Information
Name: Sébastien Lévesque
Role: 3D Animator
E-mail: seb.levesque@gamesmontreal.com
Resume: http://www.gamesmontreal.com/seb-levesque/
Web: http://www.critical-web.com/seblevesque/
&#160;&#160; 
Goal
I wish to work within a dynamic, imaginative video game production studio.
&#160;&#160; 


 

Experience
Currently Gameloft Montreal Montreal, QC
Unannounced project – Lead Animator

Character animation. 
Rigging and skinning. 
Communication and planning in conjunction with design team and progamming team. 
Planning and management of the animation team’s tasks. 

2008 [...]]]></description>
			<content:encoded><![CDATA[<p><strong>General Information</strong></p>
<p>Name: Sébastien Lévesque</p>
<p>Role: 3D Animator</p>
<p>E-mail: <a href="mailto:seb.levesque@gamesmontreal.com">seb.levesque@gamesmontreal.com</a></p>
<p>Resume: <a title="http://www.gamesmontreal.com/seb-levesque/" href="http://www.gamesmontreal.com/seb-levesque/">http://www.gamesmontreal.com/seb-levesque/</a></p>
<p>Web: <a href="http://www.critical-web.com/seblevesque/">http://www.critical-web.com/seblevesque/</a></p>
<p>&#160;&#160; </p>
<p><strong>Goal</strong></p>
<p>I wish to work within a dynamic, imaginative video game production studio.</p>
<p>&#160;&#160; </p>
<p><strong></strong></p>
</p>
<p> <span id="more-1482"></span>
</p>
<p><strong>Experience</strong></p>
<p>Currently Gameloft Montreal Montreal, QC</p>
<p>Unannounced project – Lead Animator</p>
<ul>
<li>Character animation. </li>
<li>Rigging and skinning. </li>
<li>Communication and planning in conjunction with design team and progamming team. </li>
<li>Planning and management of the animation team’s tasks. </li>
</ul>
<p>2008 &#8211; 2009 Gameloft Montreal Montreal, QC</p>
<p>Dungeon Hunter (iPhone) &#8211; Animator</p>
<p>Reviews at: <a href="http://www.pocketgamer.co.uk/">www.pocketgamer.co.uk</a> (9/10); <a href="http://www.toucharcade.com/">www.toucharcade.com</a> (4.5/5)</p>
<p><a href="http://www.slidetoplay.com/">www.slidetoplay.com</a> ‘s September <b><i>Game of the Month</i></b></p>
<ul>
<li>Character and props animations. </li>
<li>Basic rigging and skinning. </li>
<li>Creation of in-game visual effects, such as spell effects </li>
<li>Planning of animation tasks and coordination with design and programming teams. </li>
</ul>
<p>TV Show King (PSN) &#8211; Animator</p>
<ul>
<li>Character animations. </li>
<li>Basic skinning. </li>
</ul>
<p>&#160;</p>
<p><strong>Education</strong></p>
<p>2006-2007 Centre NAD Montreal, QC</p>
<ul>
<li>Studied their Design and arts program for video games. </li>
<li>Specialised in animation. </li>
</ul>
<p>2002-2004 Cégep Saint-Laurent Saint-Laurent, QC</p>
<ul>
<li>Graduated in cinema. </li>
<li>Received the <i>Outstanding Student-Athlete</i> award for the </li>
</ul>
<p>2002-2003 school year.    <br />&#160;</p>
<p><strong>Miscellaneous</strong></p>
<p>I am perfectly bilingual in French and English, both written and spoken. I am proficient with 3dsmax, Biped and Photoshop. Although I’ve been animating with the Biped, I am also able to work with custom rigs and F Curves. I’m a very professional person with a good sense of priorities, who works well as part of a team and for whom maintaining a positive and motivating atmosphere at work is important.</p>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<title>Resume: Eric Arvisais: Audio Designer</title>
		<link>http://www.gamesmontreal.com/blog/resume/eric-arvisais/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/eric-arvisais/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 13:48:33 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[audio designer]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/eric-arvisais/</guid>
		<description><![CDATA[General Information
Name: Eric Arvisais
Role: Audio Designer
Email: eric.arvisais@gamesmontreal.com
Resume: http://www.gamesmontreal.com/eric-arvisais
Demo Reel: http://www.viddler.com/explore/EricArvisais/videos/1/
&#160; 
Professional Development

Degree Recording Arts Canada &#8211; DEC January 08 
Certificate Sound Engineering December 08 
Degree CEGEP de l’Outaouais &#8211; DEC January 04 
Certificate Film Studies and Production June 06 

&#160;

 
Experience
FOH MIXING – CANADA/USA (TOURING) June 09 &#8211; Present

Priestess 

SOUND RECORDIST, FOLEY – LAURENTIANS July [...]]]></description>
			<content:encoded><![CDATA[<p><b>General Information</b></p>
<p>Name: Eric Arvisais</p>
<p>Role: Audio Designer</p>
<p>Email: <a href="mailto:eric.arvisais@gamesmontreal.com">eric.arvisais@gamesmontreal.com</a></p>
<p>Resume: <a href="http://www.gamesmontreal.com/eric-arvisais">http://www.gamesmontreal.com/eric-arvisais</a></p>
<p>Demo Reel: <u><font color="#669966"><a href="http://www.viddler.com/explore/EricArvisais/videos/1/" target="_blank">http://www.viddler.com/explore/EricArvisais/videos/1/</a></font></u></p>
<p>&#160; </p>
<p><strong>Professional Development</strong></p>
<ul>
<li>Degree Recording Arts Canada &#8211; DEC January 08 </li>
<li>Certificate Sound Engineering December 08 </li>
<li>Degree CEGEP de l’Outaouais &#8211; DEC January 04 </li>
<li>Certificate Film Studies and Production June 06 </li>
</ul>
<p>&#160;</p>
<p><strong></strong></p>
<p> <span id="more-1478"></span>
<p><strong>Experience</strong></p>
<p>FOH MIXING – CANADA/USA (TOURING) June 09 &#8211; Present</p>
<ul>
<li>Priestess </li>
</ul>
<p>SOUND RECORDIST, FOLEY – LAURENTIANS July 09</p>
<ul>
<li>Comme des mouches – Dir. Renaud Despres – HD Feature </li>
</ul>
<p>MIXING &#8211; MONTREAL April 09</p>
<ul>
<li>A Strange Life – Dir. Mimi Orr Gaucher – 16mm short </li>
</ul>
<p>SOUND EDITOR, MIXING &#8211; MONTREAL April 09</p>
<ul>
<li>Inner Child – dir. Tokutaro Shimoda – 16mm short </li>
</ul>
<p>Composer, Mixing, Sound Design/Edit, ADR, Foley – MONTREAL MARCH 09</p>
<ul>
<li>Opium – Dir. Patrick David – World War I 16mm short </li>
</ul>
<p>SOUND RECORDIST, MIXING &#8211; MONTREAL November 08</p>
<ul>
<li>Une vague et autres récits – Dir. Myriam Charles – 16mm short </li>
</ul>
<p>SOUND RECORDIST, SOUND DESIGN, MIXING – MONTREAL JULY 08 &#8211; November 08</p>
<ul>
<li>Danger of Death – Dir. Olivier Godin – 16mm short </li>
</ul>
<p>FOLEY – MONTREAL APRIL 08 – MAY 08</p>
<ul>
<li>Whiskey – Dir. Alex Malcom – HD short </li>
</ul>
<p>Composer, Mixing, Sound Design/Edit, ADR, Foley – MONTREAL JANUARY 08- APRIL 08</p>
<ul>
<li>Kingdom Come – Dir. Patrick David – 16mm short </li>
</ul>
<p>VOICEOVER RECORDIST – MONTREAL FEBRUARY 08</p>
<ul>
<li>Slices of Life – Dir. Tokutaro Shimoda – 16mm short </li>
</ul>
<p>Composer, Mixing, Sound Design, Foley – MONTREAL FEBRUARY 08 – APRIL 08</p>
<ul>
<li>Claude – Dir. Maxime Auger – 16mm Short </li>
</ul>
<p>Composer, Mixing, Sound Design/Edit, Foley – MONTREAL FEBRUARY 08 – APRIL 08</p>
<ul>
<li>Juste pour un instant – Dir Sophie Kroetsch – 16mm short </li>
</ul>
<p>Composer, Sound Design/Edit – MONTREAL MARCH 07</p>
<ul>
<li>In A Cold And Dark World – Dir. Patrick David – 16mm short </li>
</ul>
<p>&#160;</p>
<p><strong>Jobs</strong></p>
<p>PACKAGING CLERK – MONTREAL January 08 – October 08</p>
<ul>
<li>Symcor </li>
<li>Responsibilities : Sort out and package client’s cheques for later mailing </li>
</ul>
<p>DATA ENTRY CLERK – MONTREAL September 07 – December 07</p>
<ul>
<li>TVA </li>
<li>Responsibilities : Learn to use data software, transfer all entries in new system. </li>
</ul>
<p>ASSISTANT CHEF – MONTREAL October 06 – September 07</p>
<ul>
<li>Café Mozart </li>
<li>Responsibilities : Clean, cook, prepare food for the day, dishes. </li>
</ul>
<p>HOST – GATINEAU April 05 – September 05</p>
<ul>
<li>Canadian Museum of Civilization </li>
<li>Responsibilities : Answer people’s questions, give them directions, welcome student groups. </li>
</ul>
<p>JANITOR – GATINEAU July 04 – September 04</p>
<ul>
<li>EVRIPOS </li>
<li>Responsibilities : Clean the CRTC building’s floors </li>
</ul>
<p>&#160;</p>
<p><strong>Skills/Interests</strong></p>
<ul>
<li>Proficient in the use of Pro Tools LE/HD, Nuendo, Cubase, Ableton Live, Reason </li>
<li>Proficient in the use of the Waves plug-ins, working knowledge of any other brand. </li>
<li>Proficient in the use of analog and digital gear </li>
<li>Proficient in the use of Mac’s and PC’s </li>
<li>Proficient in the use of several types of consoles (Mackie D8 bus, Yamaha O2R/01V, etc) </li>
<li>Trained by some of the top tier engineers of Montreal </li>
<li>Excellent teamwork sensibilities, coupled with a relentless passion for the medium. </li>
<li>Highly developed organizational skills </li>
<li>Heightened sense of experimentation and curiosity </li>
<li>Work under strict deadlines, deal well with pressure </li>
<li>Creating and recording music and soundscapes for over 10 years </li>
<li>Vast knowledge and understanding of music and sound in video games </li>
<li>Perfectly bilingual (English &amp; French, spoken and written) </li>
<li>Serious about working as hard as possible to achieve any desired goal </li>
</ul>
<p>&#160;</p>
<p>(References available upon request)</p>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
]]></content:encoded>
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		<title>Resume: Chris Comeau: Web / iPhone Programmer</title>
		<link>http://www.gamesmontreal.com/blog/resume/chris-comeau/</link>
		<comments>http://www.gamesmontreal.com/blog/resume/chris-comeau/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 01:24:38 +0000</pubDate>
		<dc:creator>Chris Comeau</dc:creator>
				<category><![CDATA[Resume]]></category>
		<category><![CDATA[iphone. mac os x]]></category>
		<category><![CDATA[mysql]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[programmer]]></category>

		<guid isPermaLink="false">http://www.gamesmontreal.com/blog/resume/chris-comeau/</guid>
		<description><![CDATA[General Information
 Name: Christian Comeau
Role: Programmer
Email: chris.comeau@gamesmontreal.com
Resume: http://www.gamesmontreal.com/chris-comeau
Web: http://www.skyriser.com/
LinkedIn: http://www.linkedin.com/in/christiancomeau
 &#160; 
Knowledge and Abilities
Language:

French: spoken, written and read fluently, first language 
English: spoken, written and read fluently 
Spanish: learning 

Game Programming: 

Windows: C++, C#, DirectX, Visual Studio, Visual Basic, .Net 
Mac OS X: CodeWarrior, XCode, C++, Objective-C, RealBasic, OpenGL 
iPhone/iPod: XCode, Objective-C 
Java/J2ME: Midlets, JBuilder, [...]]]></description>
			<content:encoded><![CDATA[<p><b></b>
<p><b>General Information</b></p>
<p><img title="chris_jardin1" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin: 0px 0px 10px 10px; border-right-width: 0px" height="122" alt="chris_jardin1" src="http://www.gamesmontreal.com/blog/wp-content/uploads/2010/03/chris_jardin11.jpg" width="120" align="right" border="0" /> Name: Christian Comeau</p>
<p>Role: Programmer</p>
<p>Email: <a href="mailto:chris.comeau@gamesmontreal.com">chris.comeau@gamesmontreal.com</a></p>
<p>Resume: <a href="http://www.gamesmontreal.com/chris-comeau">http://www.gamesmontreal.com/chris-comeau</a></p>
<p>Web: <a href="http://www.skyriser.com/">http://www.skyriser.com/</a></p>
<p>LinkedIn: <a href="http://www.linkedin.com/in/christiancomeau">http://www.linkedin.com/in/christiancomeau</a></p>
<p> <b>&#160; </b>
<p><b>Knowledge and Abilitie</b><b>s</b></p>
<p>Language:</p>
<ul>
<li>French: spoken, written and read fluently, first language </li>
<li>English: spoken, written and read fluently </li>
<li>Spanish: learning </li>
</ul>
<p>Game Programming: </p>
<ul>
<li>Windows: C++, C#, DirectX, Visual Studio, Visual Basic, .Net </li>
<li>Mac OS X: CodeWarrior, XCode, C++, Objective-C, RealBasic, OpenGL </li>
<li>iPhone/iPod: XCode, Objective-C </li>
<li>Java/J2ME: Midlets, JBuilder, Nokia SDK, BlackBerry </li>
<li>Palm OS: CodeWarrior, C++ </li>
<li>Xbox 360: Visual Studio, C++ </li>
<li>PS2: Codewarrior </li>
<li>Unreal Engine 2: PS2, Xbox 360, Windows </li>
</ul>
<p> <span id="more-1475"></span>
<p>Web Programming:</p>
<ul>
<li>Web: HTML, PHP, CSS, AJAX, WordPress </li>
<li>Flash: ActionScript, Macromedia tools </li>
<li>Database: MySQL, MSSQL, Access </li>
<li>Server Admin: Apache, Email, FTP, SSH, Ubuntu/Linux, hosting, Slicehost </li>
<li>Monetization: Amazon Affiliate, AdSense, AdWords, Facebook Ads </li>
<li>Search engine optimization </li>
<li>Speed Optimization: PHP eAccelerator, Wordpress caching, Apache/PHP tweaking, Content Delivery Network (CDN) with Amazon S3 </li>
<li>Command line: Bash scripts, DOS batch scripts </li>
<li>Tools: UltraEdit/BBEdit, Photoshop, Dreamweaver, Araxis </li>
</ul>
<p>Other:</p>
<ul>
<li>Member of the Montreal IGDA (International Game Developer Association) </li>
<li>UML diagram design (using Rational Rose and UMLTool) </li>
<li>Agile/SCRUM methods </li>
<li>Version control: CVS, SourceSafe, Perforce, Subversion </li>
<li>DOS/UNIX command line </li>
<li>Remote administration: VNC, SSH, Telnet, Remote Desktop, Timbuktu </li>
</ul>
<p>&#160;</p>
<p> <b></b><b></b><b></b>
<p><b></b></p>
<p><b>Academic Training</b></p>
<p>DigiPen (Vancouver, British-Columbia)</p>
<ul>
<li>Graduated at DigiPen, a specialized school in video game programming and design. </li>
</ul>
<p>Champlain College (St-Lambert, Quebec)</p>
<ul>
<li>Pure and Applied Sciences </li>
<li>Optional courses in computer science </li>
</ul>
<p>&#160;</p>
<p> <b></b>
<p><b>Professional Experience</b></p>
<p><strong>&#160;</strong></p>
<p> <b></b><b></b>
<p><b>Skyriser Media</b> (Montreal, Canada): January 2004 to Present (part time)</p>
<ul>
<li>Founder, sole proprietorship </li>
<li>Maintaining a few personal web projects (PHP, MySQL, Affiliates) </li>
<li>Worked on fixing/upgrading company websites (PHP, MySQL) </li>
<li>Creating games for Blackberry and iPhones </li>
<li>Worked on a medical related Palm and Blackberry application for Hospitals </li>
<li>Worked on-site on SQL and Mac/Windows pre-press automation software </li>
</ul>
<p>&#160;</p>
<p><b>Web sites</b>:</p>
<ul>
<ul>
<li>Skyriser Media: <a href="http://www.skyriser.com/">http://www.skyriser.com/</a></li>
<li>Games Montreal: <a href="http://www.gamesmontreal.com/">http://www.gamesmontreal.com/</a> </li>
<li>WallpaperSync: <a title="http://www.wallsync.com/" href="http://www.wallpapersync.com/">http://www.wallpapersync.com/</a> </li>
<li>Virus Zoo: <a href="http://www.viruszoo.com/">http://www.viruszoo.com/</a> </li>
<li>PointMini: <a title="http://www.pointmini.com/" href="http://www.pointmini.com/">http://www.pointmini.com/</a> </li>
<li>Quote Addict: <a href="http://www.quoteaddict.com/">http://www.quoteaddict.com/</a> </li>
</ul>
</ul>
<p><strong>&#160; <br />iPhone Apps:</strong></p>
<ul>
<ul>
<li>Password Grid: <a title="http://www.passwordgrid.com/" href="http://www.passwordgrid.com/">http://www.passwordgrid.com/</a></li>
</ul>
</ul>
<p>&#160; </p>
<p>&#160; </p>
<p> <b></b>
<p><b>Side City Studios</b> (Montreal, Canada): July 2010 to present</p>
<ul>
<li>Small team making casino games </li>
<li>Programmer working on slot machine video games and web based tools </li>
<li>Working with Visual C++, DirectX, PHP, MySQL </li>
</ul>
<p>&#160; </p>
<p> <b></b>
<p><b>Ubisoft Entertainment</b> (Montreal, Canada): November 2006 to September 2008</p>
<ul>
<li>Big video game company creating games for consoles and PC </li>
<li>Generalist and audio Programmer on current and next-gen surfing game. </li>
<li>Generalist Programmer on DS casual game. </li>
<li>Audio programmer on in-house sound engine </li>
<li>Worked with Visual C++, C# (for Windows, XBox 360) and CodeWarrior (PS2, Wii, DS) </li>
</ul>
<p>&#160;</p>
<p> <b></b><b></b>
<p><b>Ingenio (Loto-Quebec)</b> (Montreal, Canada): April 2005 to November 2006</p>
<ul>
<li>Government lottery agency, creating lottery based interactive games </li>
<li>Video game programmer, creating casual games in C++ and Flash </li>
<li>Lead programmer on multiple projects </li>
</ul>
<p>&#160;</p>
<p> <b></b>
<p><b>Octane Games</b> (Arizona, remotely): April 2003 to July 2003 (contract)</p>
<ul>
<li>Video game company creating games for cell phones </li>
<li>Programmer by contract: porting games to J2ME cell phones </li>
<li>Worked with Sun One Studio and Borland JBuilder using J2ME (Java) and Nokia tools and SDK </li>
</ul>
<p>&#160;</p>
<p> <b></b>
<p><b>Hexacto Games</b> (Montreal, Canada): December 2002 to April 2003</p>
<ul>
<li>Video game company creating games for portables devices (Palm, PocketPC), and Windows. </li>
<li>Programmer and integrator: helped programming user interface and audio for games, and integrate graphic assets </li>
<li>Worked with VisualC++ (for Windows, and PocketPC) and CodeWarrior (for Palm) </li>
</ul>
<p>&#160;</p>
<p><b>St.Remy Media</b> (Montreal, Canada): October 2000 to November 2002</p>
<ul>
<li>Multimedia company doing web server content and technology for dynamic pages; some projects include image gallery search engines, and ecommerce sites. Other multimedia and print related applications. </li>
<li>Programmer: working on various Mac, Unix and Web based multimedia projects, search engines and ecommerce sites. Also worked on automated printing processes (using QuarkXPress extensions, AppleScript, RealBasic, CodeWarrior) </li>
<li>Also responsible for maintenance and setup of server security (installation, backup, updates, firewall). </li>
</ul>
<p><b>&#160;</b></p>
<p><b>Contraband Entertainment</b> (California): March 2000 to August 2000 (<b>contract</b>)</p>
<ul>
<li>Video game company that fused with other game companies, United Developers and Take 2. </li>
<li>Programmer by contract: working on porting a Windows DirectX action game to Mac OS and Mac OS X. </li>
<li>Worked with VisualC++ (on Windows) and CodeWarrior (on Mac) </li>
<li>Ported code from DirectX (3D, sound, input) to the Mac equivalent (3D using OpenGL) </li>
<li>Working remotely, scheduling my own time </li>
</ul>
<p> <b></b><b></b>
<p><b>&#160;</b></p>
<p><b>Dragonstone Software</b> (Diamond Bar, California): September 1999 to January 2000</p>
<ul>
<li>Game company making a multiplatform 3D sequel to Classic “Dragon’s Lair” game </li>
<li>Worked as programmer on the Mac OS specific programming tasks of a 3D action game (OpenGL, input, sound), and some Windows specific game code (input, sound) using DirectX, and also worked on level-design related tools (on Windows, using MFC). </li>
<li>•Using CodeWarrior (on Mac), and VisualC++ (on Windows) </li>
</ul>
<p> <b></b>
<p><b>&#160;</b></p>
<p><b>UbiSoft Entertainment</b> (Montréal, Québec): January 1999 to May 1999</p>
<ul>
<li>Big video game company making many cross-platform 3D games </li>
<li>Design-Programmer, programming artificial intelligence for game characters </li>
<li>Doing mostly research and development, working on behavior/physics for cars, boats and interactive game characters. </li>
<li>Worked with custom code editor and language (Pascal like) </li>
</ul>
<p>&#160;</p>
<p>(References available upon requests)</p>
<p>&#160;</p>
<p>(check out Games Montreal’s <a href="http://www.gamesmontreal.com/blog/resume-database/">Resume Database</a>&#160; or <a href="http://www.gamesmontreal.com/blog/post-a-resume/">submit your resume</a>, and check our <a href="http://www.gamesmontreal.com/blog/montreal-game-jobs/">Job Board</a>)</p>
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