Feb
18
2010
From Gamasutra (via Massively):
As the MMO genre matures, and as certain avenues of competition are closed off by saturation, developers naturally begin to turn their sights towards unexplored territory for the genre. One such is Funcom’s Ragnar Tornquist; perhaps best known for The Longest Journey, he’s more interested in exploring a supernaturally-tinged present-day world [...]
Feb
12
2010
From EA Underground:
[…] Well that’s all partly thanks to a great Level Designer who help map out environments and decide where and when enemies appear. Level designers, like Visceral’s Rom Rodriguez, are essentially the ones who "help determine the experience the player [should have] in a rough form," leaving the artists and animators to make [...]
Feb
09
2010
Here’s an interview for you game testers out there, with an ex-employee of VMC Game Labs Montreal.
From C.Dump Magazine:
Here at C Dump Magazine we have had the opportunity over the course of a few years to work with many people in QA. This includes people who were clients and co-workers at both 3rd party [...]
Feb
05
2010
Here is an interesting video interview from a few weeks ago, with BioWare’s Dr. Greg Zeschuk, about Mass Effect 2 (partially developed in Montreal) and 3.
From Joystiq:
"You may not even see the impact of a decision in Mass Effect 1 in Mass Effect 2, but in Mass Effect 3," BioWare’s Dr. Greg Zeschuk told [...]