Archive for the 'Interview' Category

Sep 06 2010

Entrevue avec Yanick Roy: Vers des jeux BioWare Montreal

Published by Chris Comeau under Interview, News

Trouvé sur Ultimate PS3 (merci Laurent!):
Si les studios Montréalais d’Eidos, Ubisoft et Electronic Arts sont réputés en France, ils sont loin d’être les seuls à avoir participé à votre bonheur et à vous réserver des surprises de taille. Afin de nous présenter le studio  et de parler de son évolution et des projets en [...]

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Aug 26 2010

iPhone Developer Edovia Gets 1,000,000 Downloads of Warships

Published by Chris Comeau under Interview, News

From NextMontreal:
Edovia is a small iPhone app developer in Montreal. Luc Vandal, owner of the company, has been developing for the App Store since the very beginning in 2008.
Recently, one of his apps, the game Warships, hit 1,000,000 downloads. That’s a significant accomplishment. I don’t know of any other app developer in Montreal that [...]

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Aug 26 2010

Centre NAD: Portrait du mois: Jonathan Simard

Published by Chris Comeau under Interview, News

Trouvé sur le blog du Centre NAD:
Entrevue avec Jonathan Simard (JVAU02), diplômé du programme en jeu vidéo, session automne 2002, Animateur senior chez Beenox.
1- Quel poste occupes-tu et au sein de quelle compagnie?  Je suis Animateur senior chez Beenox depuis 4 ans, une filiale d’Activision située dans la ville de Québec. Nous venons [...]

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Feb 18 2010

Interview: Funcom’s Ragnar Tornquist on The Secret World

Published by Chris Comeau under Interview

From Gamasutra (via Massively):
As the MMO genre matures, and as certain avenues of competition are closed off by saturation, developers naturally begin to turn their sights towards unexplored territory for the genre. One such is Funcom’s Ragnar Tornquist; perhaps best known for The Longest Journey, he’s more interested in exploring a supernaturally-tinged present-day world [...]

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Feb 12 2010

EA: Breaking into the Gaming Industry: Rom Rodriguez, Level Designer

Published by Chris Comeau under Interview

From EA Underground:

[…] Well that’s all partly thanks to a great Level Designer who help map out environments and decide where and when enemies appear. Level designers, like Visceral’s Rom Rodriguez,  are essentially the ones who "help determine the experience the player [should have] in a rough form," leaving the artists and animators to make [...]

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Feb 09 2010

Interview: Test Lead Paul Loynd from Xbox LIVE Arcade Group (ex-employee of VMC Game Labs Montreal)

Published by Chris Comeau under Interview

Here’s an interview for you game testers out there, with an ex-employee of VMC Game Labs Montreal.
From C.Dump Magazine:
Here at C Dump Magazine we have had the opportunity over the course of a few years to work with many people in QA. This includes people who were clients and co-workers at both 3rd party [...]

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Feb 05 2010

Interview: BioWare’s Dr. Greg Zeschuk on Mass Effect 2 & 3

Published by Chris Comeau under Interview

Here is an interesting video interview from a few weeks ago, with BioWare’s Dr. Greg Zeschuk, about Mass Effect 2 (partially developed in Montreal) and 3.
 
From Joystiq:
"You may not even see the impact of a decision in Mass Effect 1 in Mass Effect 2, but in Mass Effect 3," BioWare’s Dr. Greg Zeschuk told [...]

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Feb 04 2010

Develop Magazine speaks with Montreal-based Audiokinetic’s Wwise, Simon Ashby

Published by Chris Comeau under Interview

From Develop Magazine (via Twitter):
The latter part of this decade has seen FMOD and Miles’ dominance of the audio middleware market seriously challenged by Montreal-based Audiokinetic’s Wwise. Ed Fear spoke to Simon Ashby, the firm’s VP of product strategy, to see how this year’s new products have gone down and what’s next for 2010…
[...]

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