Archive for April, 2010

Apr 29 2010

Gameloft Posts 7% Quarterly Revenue Increase

Published by Chris Comeau under News

From Gamasutra:
Paris-headquartered mobile game publisher Gameloft says it saw first calendar quarter revenue rise 7 percent year-over-year, citing iPhone and other smartphones among the reasons for the growth.
In the quarter that ended March 31, 2010, Gameloft saw total sales of 33 million euros ($44 million), 37 percent of which came from Europe, 34 [...]

One response so far

Apr 28 2010

Visit: Autodesk Media & Entertainment

Published by Chris Comeau under Photos

Last week, I had a chance to visit Autodesk ME (in Montreal’s Old Port). They create professional art tools (for games and architechture, among others), including the popular Maya, Softimage, 3ds Max and other like Inferno, Flame, Flare, Flint, Smoke, Lustre, Backdraft, and Toxik.
It looks like some of their tools have recently become free [...]

5 responses so far

Apr 27 2010

MTLSF: Super Street Fighter IV launch party

Published by Chris Comeau under Calendar, News

[ April 27, 2010; 7:00 pm; ] A little last minute but “tonight is the night”! From Montreal Street Fighter (via @MTLSF): We’re throwing down SUPER STREET FIGHTER IV in style! Come on out for a night of food, money matches and tournaments at NCBA (NetChamp Battle Arena)! Confirmed events: [...]

2 responses so far



Apr 27 2010

Visit: Wave Generation

Published by Chris Comeau under Photos

Earlier this month, I had a chance to visit Montreal’s Wave Generation (on Mont-Royal avenue), video game audio specialist.
Recently Wave Generation did a lot of the voice work for Ubisoft Montreal’s Splinter Cell: Conviction. They collaborated on the casting, recording, sound design and mixing for the highly anticipated sequel. They also worked on Assassin’s [...]

One response so far

Apr 26 2010

Why should you deal with a head hunter?

Published by Chris Comeau under Tips

From 3pod’s Pierre-Luc Labbée (@pllabbee3pod):
As you all know, I often have to head hunt candidates in my daily work. Many times, candidates ask me why they should go through a head hunter like me instead of dealing directly with the companies. Our role is more than just linking candidates with jobs. Many people do [...]

3 responses so far

Apr 26 2010

IGDA Membership Again Named An Eligible Form Of Industry ID For E3 Expo

Published by Chris Comeau under News

From GameDev.net:
The IGDA is proud to announce that IGDA membership will once again be an accepted form of Industry Identification for this year’s E3 Expo to be held June 15-17 at the Los Angeles Convention Center. Being an IGDA member together with another form of Industry Identification will allow complimentary access to the event. [...]

One response so far



Apr 26 2010

Ubisoft’s DRM Cracked, For Real This Time

Published by Chris Comeau under News

From Slashdot:
"A few days after the release of Assassin’s Creed 2, naughty piracy sites were announcing they had cracked Ubisoft’s Online Services Platform. Turns out, that wasn’t entirely true. While it was possible to load into the game, players were unable to advance past a certain memory block. But now, it seems Ubisoft will [...]

One response so far

Apr 23 2010

Rumor: Warner Bros-Turbine deal worth $160 million

Published by Chris Comeau under News

From Joystiq:
The surprising news that Warner Bros. has acquired Turbine just might have a price tag now, if rumors are correct. While financial details of the deal were not disclosed when the news broke earlier this week, Boston.com notes that "a source close to the negotiations" values the deal at up to $160 million. [...]

One response so far

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